toon: fix swimming crash
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2f6e16a293
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0a6eee1892
1 changed files with 9 additions and 6 deletions
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@ -510,6 +510,7 @@ class Toon(Avatar.Avatar, ToonHead):
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self.setTag('pieCode', str(ToontownGlobals.PieCodeToon))
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self.setFont(ToontownGlobals.getToonFont())
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self.soundChatBubble = base.loader.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.mp3')
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self.swimBobSeq = None
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self.animFSM = ClassicFSM('Toon', [State('off', self.enterOff, self.exitOff),
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State('neutral', self.enterNeutral, self.exitNeutral),
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State('victory', self.enterVictory, self.exitVictory),
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@ -1659,17 +1660,19 @@ class Toon(Avatar.Avatar, ToonHead):
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Emote.globalEmote.releaseAll(self, 'exitSwim')
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def startBobSwimTask(self):
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swimTaskName = self.taskName('swimBobTask')
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taskMgr.remove('swimTask')
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taskMgr.remove(swimTaskName)
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if self.swimBobSeq:
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self.swimBobSeq.finish()
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self.swimBobSeq = None
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self.getGeomNode().setZ(4.0)
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self.nametag3d.setZ(5.0)
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newTask = Task.loop(self.getGeomNode().lerpPosXYZ(0, -3, 3, 1, blendType='easeInOut'), self.getGeomNode().lerpPosXYZ(0, -3, 4, 1, blendType='easeInOut'))
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taskMgr.add(newTask, swimTaskName)
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self.swimBobSeq = Sequence(self.getGeomNode().posInterval(1, Point3(0, -3, 3), startPos=Point3(0, -3, 4), blendType='easeInOut'), self.getGeomNode().posInterval(1, Point3(0, -3, 4), startPos=Point3(0, -3, 3), blendType='easeInOut'))
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self.swimBobSeq.loop()
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def stopBobSwimTask(self):
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swimTaskName = self.taskName('swimBobTask')
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taskMgr.remove(swimTaskName)
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if self.swimBobSeq:
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self.swimBobSeq.finish()
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self.swimBobSeq = None
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self.getGeomNode().setPos(0, 0, 0)
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self.nametag3d.setZ(1.0)
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