otp: Basic access level support in preperation for Magic Words
This commit is contained in:
parent
ca2286b470
commit
13c2df29ed
5 changed files with 630 additions and 7 deletions
554
etc/otp.dc
554
etc/otp.dc
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@ -1,3 +1,4 @@
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<<<<<<< Updated upstream
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from direct.distributed import DistributedObject/AI/UD
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from direct.distributed import DistributedNode/AI/UD
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from direct.distributed import DistributedSmoothNode/AI
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@ -61,6 +62,7 @@ dclass AstronAccount {
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string CREATED db;
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string LAST_LOGIN db;
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string ACCOUNT_ID db;
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string ACCESS_LEVEL db;
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};
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struct BarrierData {
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@ -252,6 +254,7 @@ dclass DistributedPlayer : DistributedAvatar {
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WishNameState(string = "LOCKED") db ram;
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setPreviousAccess(uint8 = 0) required db airecv;
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setAccess(uint8 = 2) broadcast ownrecv required ram airecv;
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setAccessLevel(uint16 accessLevel = 0) ownrecv required airecv;
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setAsGM(bool = 0) required ram broadcast ownrecv airecv;
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};
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@ -546,3 +549,554 @@ dclass AstronLoginManager : DistributedObject {
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requestPlayAvatar(uint32) clsend;
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};
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=======
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from direct.distributed import DistributedObject/AI/UD
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from direct.distributed import DistributedNode/AI/UD
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from direct.distributed import DistributedSmoothNode/AI
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from direct.distributed import DistributedCartesianGrid/AI
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from direct.distributed import DistributedCamera/AI/OV
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from otp.distributed import Account/AI/UD
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from otp.distributed import AstronAccount/AI/UD
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from otp.ai import TimeManager/AI
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from otp.ai import MagicWordManager/AI
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from otp.avatar import DistributedAvatar/AI/UD
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from otp.avatar import DistributedPlayer/AI
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from otp.friends import FriendManager/AI
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from otp.friends import AvatarFriendsManager/UD
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from otp.friends import PlayerFriendsManager/UD
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from otp.friends import GuildManager/AI/UD
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from otp.friends import FriendInfo
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from otp.friends import AvatarFriendInfo
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from otp.distributed import ObjectServer/AI/UD
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from otp.distributed import DistributedDistrict/AI/UD
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from otp.distributed import DistributedDirectory/AI
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from otp.distributed import DistributedTestObject/AI
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from otp.snapshot import SnapshotDispatcher/AI/UD
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from otp.snapshot import SnapshotRenderer/AI/UD
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from otp.uberdog import OtpAvatarManager/AI/UD
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from otp.uberdog import DistributedChatManager/AI/UD
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from otp.uberdog import SpeedchatRelay/UD
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from otp.distributed import CentralLogger/AI/UD
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from otp.web import SettingsMgr/AI/UD
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from otp.status import StatusDatabase/UD
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from otp.avatar import AvatarHandle
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from otp.login import AstronLoginManager/UD
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typedef uint8 bool;
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typedef uint32 DoId;
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typedef DoId DoIdList[];
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struct AvatarPendingDel {
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uint32 Avatar;
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uint32 date;
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};
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dclass Account {
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string DcObjectType db;
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uint32[] ACCOUNT_AV_SET required db;
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uint32[] pirateAvatars required db;
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uint32[] HOUSE_ID_SET db;
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uint32 ESTATE_ID db;
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AvatarPendingDel ACCOUNT_AV_SET_DEL[] db;
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string PLAYED_MINUTES db;
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string PLAYED_MINUTES_PERIOD db;
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string CREATED db;
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string LAST_LOGIN db;
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};
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dclass AstronAccount {
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uint32[] ACCOUNT_AV_SET required db;
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uint32 ESTATE_ID db;
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AvatarPendingDel ACCOUNT_AV_SET_DEL[] db;
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string CREATED db;
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string LAST_LOGIN db;
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string ACCOUNT_ID db;
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string ACCESS_LEVEL db;
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};
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struct BarrierData {
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uint16 context;
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string name;
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uint32 avIds[];
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};
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dclass DistributedObject {
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setBarrierData(BarrierData []) broadcast ram;
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setBarrierReady(uint16) airecv clsend;
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execCommand(string, uint32, uint32, uint32);
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broadcastMessage() broadcast;
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};
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dclass DistributedTestObject : DistributedObject {
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uint32 AutoInterest[];
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setParentingRules(string, string) broadcast ram;
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setRequiredField(uint32) required broadcast ram;
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setB(uint32) broadcast;
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setBA(uint32) broadcast airecv;
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setBO(uint32) broadcast ownsend;
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setBR(uint32) broadcast ram;
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setBRA(uint32) broadcast ram airecv;
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setBRO(uint32) broadcast ram ownsend;
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setBROA(uint32) broadcast ram ownsend airecv;
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};
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struct OSInfo {
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string name;
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int16 platform;
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int16 major;
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int16 minor;
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};
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struct CPUSpeed {
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int32/1000 maxSpeed;
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int32/1000 currentSpeed;
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};
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dclass TimeManager : DistributedObject {
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requestServerTime(uint8) airecv clsend;
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serverTime(uint8, int32, uint32);
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setDisconnectReason(uint8) airecv clsend;
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setExceptionInfo(string(0-1024)) airecv clsend;
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setSignature(string(0-1024), blob, blob) airecv clsend;
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setFrameRate(uint16/10, uint16/1000, uint16, string(0-256), uint32/10, uint32/10, string(0-256), uint16, uint16, uint32/10, uint32/10, uint32/10, uint32, OSInfo, CPUSpeed, uint16, uint16, string(0-256)) airecv clsend;
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setCpuInfo(string(0-1024), string) airecv clsend;
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checkForGarbageLeaks(bool) airecv clsend;
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setNumAIGarbageLeaks(uint32);
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setClientGarbageLeak(uint32, string(0-1024)) airecv clsend;
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checkAvOnDistrict(uint32, DoId) clsend airecv;
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checkAvOnDistrictResult(uint32, DoId, bool);
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};
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dclass ObjectServer {
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setName(string) airecv ram required;
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setDcHash(uint32) ram required;
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setDateCreated(uint32) airecv;
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};
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dclass DistributedDirectory : DistributedObject {
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setParentingRules(string, string) broadcast ram;
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};
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dclass DistributedDistrict : DistributedObject {
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setName(string) required broadcast ram;
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setAvailable(uint8) required broadcast ram;
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};
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dclass DistributedNode : DistributedObject {
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setParentStr(blob) broadcast ram ownsend airecv;
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setParent(uint32) broadcast ram ownsend airecv;
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setX(int16/10) broadcast ram ownsend airecv;
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setY(int16/10) broadcast ram ownsend airecv;
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setZ(int16/10) broadcast ram ownsend airecv;
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setH(int16%360/10) broadcast ram ownsend airecv;
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setP(int16%360/10) broadcast ram ownsend airecv;
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setR(int16%360/10) broadcast ram ownsend airecv;
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setPos : setX, setY, setZ;
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setHpr : setH, setP, setR;
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setPosHpr : setX, setY, setZ, setH, setP, setR;
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setXY : setX, setY;
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setXZ : setX, setZ;
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setXYH : setX, setY, setH;
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setXYZH : setX, setY, setZ, setH;
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};
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dclass DistributedSmoothNode : DistributedNode {
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setComponentL(uint64) broadcast ram ownsend airecv;
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setComponentX(int16/10) broadcast ram ownsend airecv;
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setComponentY(int16/10) broadcast ram ownsend airecv;
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setComponentZ(int16/10) broadcast ram ownsend airecv;
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setComponentH(int16%360/10) broadcast ram ownsend airecv;
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setComponentP(int16%360/10) broadcast ram ownsend airecv;
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setComponentR(int16%360/10) broadcast ram ownsend airecv;
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setComponentT(int16) broadcast ram ownsend airecv;
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setSmStop : setComponentT;
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setSmH : setComponentH, setComponentT;
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setSmZ : setComponentZ, setComponentT;
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setSmXY : setComponentX, setComponentY, setComponentT;
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setSmXZ : setComponentX, setComponentZ, setComponentT;
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setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT;
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setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT;
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setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT;
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setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT;
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setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
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setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT;
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clearSmoothing(int8) broadcast ownsend;
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suggestResync(uint32, int16, int16, int32, uint16, uint16/100) ownrecv clsend;
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returnResync(uint32, int16, int32, uint16, uint16/100) ownrecv clsend;
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};
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dclass DistributedCartesianGrid : DistributedNode {
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setCellWidth(uint32) required broadcast ram;
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setParentingRules(string, string) broadcast ram;
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};
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struct Fixture {
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int32/10 x;
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int32/10 y;
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int32/10 z;
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int16/10 h;
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int16/10 p;
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int16/10 r;
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string state;
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};
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dclass DistributedCamera : DistributedNode {
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setCamParent(uint32) required broadcast ram ownsend airecv;
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setFixtures(Fixture []) required broadcast ram ownsend airecv;
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};
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struct TalkModification {
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uint16 offset;
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uint16 size;
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};
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dclass TalkPath_owner {
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setTalk(uint32, uint32, string(0-256), string(0-400), TalkModification [], uint8) broadcast ownsend;
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};
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dclass TalkPath_whisper {
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setTalkWhisper(uint32, uint32, string(0-256), string(0-400), TalkModification [], uint8) ownrecv clsend;
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};
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dclass TalkPath_group {
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setTalkGroup(uint32, uint32, string(0-256), string(0-400), TalkModification [], uint8) clsend airecv;
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};
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dclass TalkPath_account {
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setTalkAccount(uint32, uint32, string(0-256), string(0-400), TalkModification [], uint8) airecv clsend;
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};
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dclass AvatarHandle : TalkPath_whisper {
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};
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dclass DistributedAvatar : DistributedSmoothNode, TalkPath_owner, TalkPath_whisper {
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string DcObjectType db;
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setName(string = "Avatar") required broadcast db airecv;
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friendsNotify(int32, int8) ownrecv airecv clsend;
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checkAvOnShard(uint32) clsend airecv;
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confirmAvOnShard(uint32, int8);
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};
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struct FriendEntry {
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uint32 friendId;
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uint8 friendCode;
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};
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dclass DistributedPlayer : DistributedAvatar {
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arrivedOnDistrict(uint32) ownrecv ram;
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setAccountName(string = "") required ownrecv db;
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setWhisperFrom(uint32, string(0-256), uint32) ownrecv clsend;
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setWhisperWLFrom(uint32, string(0-256), uint32) ownrecv clsend;
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setWhisperSCFrom(uint32, uint16) ownrecv clsend;
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setWhisperSCCustomFrom(uint32, uint16) ownrecv clsend;
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setWhisperSCEmoteFrom(uint32, uint16) ownrecv clsend;
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setSystemMessage(uint32, string(0-256)) ownrecv;
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setCommonChatFlags(uint8) broadcast ownrecv ram airecv;
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setWhitelistChatFlags(uint8) broadcast ownrecv ram airecv;
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setSC(uint16) broadcast ownsend airecv;
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setSCCustom(uint16) broadcast ownsend airecv;
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setFriendsList(FriendEntry[] = []) ownrecv required db airecv;
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setDISLname(string) broadcast ownrecv ram;
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setDISLid(uint32 = 0) broadcast ownrecv ram db airecv required;
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OwningAccount(uint32);
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WishName(string = "") db ram;
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WishNameState(string = "LOCKED") db ram;
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setPreviousAccess(uint8 = 0) required db airecv;
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setAccess(uint8 = 2) broadcast ownrecv required ram airecv;
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setAccessLevel(uint16 accessLevel = 0) ownrecv required airecv;
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setAsGM(bool = 0) required ram broadcast ownrecv airecv;
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};
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dclass MagicWordManager : DistributedObject {
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setMagicWord(string, uint32, uint32, string(0-256)) airecv clsend;
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setMagicWordResponse(string) airecv;
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setWho(uint32[]) airecv clsend;
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};
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dclass OtpAvatarManager : DistributedObject {
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online();
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requestAvatarList(uint32) airecv clsend;
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rejectAvatarList(uint32);
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avatarListResponse(blob);
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requestAvatarSlot(uint32, uint32, uint8) clsend airecv;
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rejectAvatarSlot(uint32, uint32, uint8);
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avatarSlotResponse(uint32, uint8);
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requestPlayAvatar(uint32, uint32, uint32) clsend airecv;
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rejectPlayAvatar(uint32, uint32);
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playAvatarResponse(uint32, uint32, uint8, uint8);
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rejectCreateAvatar(uint32);
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createAvatarResponse(uint32, uint32, uint8, uint8);
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requestRemoveAvatar(uint32, uint32, uint32, string(0-256)) airecv clsend;
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rejectRemoveAvatar(uint32);
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removeAvatarResponse(uint32, uint32);
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requestShareAvatar(uint32, uint32, uint32, uint8) airecv clsend;
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rejectShareAvatar(uint32);
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shareAvatarResponse(uint32, uint32, uint8);
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};
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dclass DistributedChatManager : DistributedObject {
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online();
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adminChat(uint32, string);
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setAvatarLocation(uint32, uint32, uint32);
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setAvatarCrew(uint32, uint32);
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setAvatarGuild(uint32, uint32);
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chatParentId(uint32) airecv clsend;
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chatZoneId(uint32) airecv clsend;
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chatFace(uint32) airecv clsend;
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chatEmote(uint16) airecv clsend;
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chatEmoteTarget(uint32) airecv clsend;
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chatIndex(uint16) airecv clsend;
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chatString(string(0-256)) airecv clsend;
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chatToAvatarIndex : chatZoneId, chatIndex;
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chatParentZoneFaceEmoteWithTargetIndex : chatParentId, chatZoneId, chatFace, chatEmote, chatEmoteTarget, chatIndex;
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chatToAvatarString : chatZoneId, chatString;
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chatParentZoneFaceEmoteWithTargetString : chatParentId, chatZoneId, chatFace, chatEmote, chatEmoteTarget, chatString;
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speedChatTo(uint16) airecv clsend;
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speedChatFrom(uint32, uint16);
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speedChatCustomTo(uint16) airecv clsend;
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speedChatCustomFrom(uint32, uint16);
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whisperSCTo(uint32, uint16) airecv clsend;
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whisperSCFrom(uint32, uint16);
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whisperSCCustomTo(uint32, uint16) airecv clsend;
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whisperSCCustomFrom(uint32, uint16);
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whisperSCEmoteTo(uint32, uint16) airecv clsend;
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whisperSCEmoteFrom(uint32, uint16);
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whisperIgnored(uint32);
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};
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dclass FriendManager : DistributedObject {
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friendQuery(int32) airecv clsend;
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cancelFriendQuery(int32) airecv clsend;
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inviteeFriendConsidering(int8, int32) airecv clsend;
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inviteeFriendResponse(int8, int32) airecv clsend;
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inviteeAcknowledgeCancel(int32) airecv clsend;
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friendConsidering(int8, int32);
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friendResponse(int8, int32);
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inviteeFriendQuery(int32, string, blob, int32);
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inviteeCancelFriendQuery(int32);
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requestSecret() airecv clsend;
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requestSecretResponse(int8, string);
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submitSecret(string(0-256)) airecv clsend;
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submitSecretResponse(int8, int32);
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};
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struct FriendInfo {
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string avatarName;
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uint32 avatarId;
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string playerName;
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uint8 onlineYesNo;
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uint8 openChatEnabledYesNo;
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uint8 openChatFriendshipYesNo;
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uint8 wlChatEnabledYesNo;
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string location;
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string sublocation;
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uint32 timestamp;
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};
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struct AvatarFriendInfo {
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string avatarName;
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string playerName;
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uint32 playerId;
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uint8 onlineYesNo;
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uint8 openChatEnabledYesNo;
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uint8 openChatFriendshipYesNo;
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uint8 wlChatEnabledYesNo;
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};
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struct MemberInfo {
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uint32 avatarId;
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string avatarName;
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uint8 avatarRank;
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uint8 avatarOnline;
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uint32 bandManagerId;
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uint32 bandId;
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};
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struct leaderBoardRecordResponces {
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char found;
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uint32 id;
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string text;
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int32 value;
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};
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struct leaderBoardRecord {
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uint32 id;
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string text;
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int32 value;
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};
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dclass LeaderBoardReceiver {
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getTopTenResponce(string, leaderBoardRecord []);
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getValuesResponce(string, leaderBoardRecordResponces []);
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};
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dclass LeaderBoard : LeaderBoardReceiver {
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setValue(string [], uint32, string, int32);
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alterValue(string [], uint32, string, int32);
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setHighScore(string [], uint32, string, int32);
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getValues(string, uint32 []);
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getTopTen(string);
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getValuesRespondTo(string, uint32 [], uint32);
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getTopTenRespondTo(string, uint32);
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};
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dclass GuildManager : DistributedObject, LeaderBoardReceiver, TalkPath_group {
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online();
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guildRejectInvite(uint32, uint32);
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invitationFrom(uint32, string, uint32, string);
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requestInvite(uint32) airecv clsend;
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memberList() airecv clsend;
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createGuild() airecv clsend;
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acceptInvite() airecv clsend;
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declineInvite() airecv clsend;
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setWantName(string(0-256)) airecv clsend;
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removeMember(uint32) airecv clsend;
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changeRank(uint32, uint8) airecv clsend;
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changeRankAvocate(uint32) airecv clsend;
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statusRequest() airecv clsend;
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requestLeaderboardTopTen() airecv clsend;
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guildStatusUpdate(uint32, string(0-256), uint8);
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guildNameReject(uint32);
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||||
guildNameChange(string, uint8);
|
||||
receiveMember(MemberInfo);
|
||||
receiveMembersDone();
|
||||
guildAcceptInvite(uint32);
|
||||
guildDeclineInvite(uint32);
|
||||
updateRep(uint32, uint32);
|
||||
leaderboardTopTen(leaderBoardRecord []);
|
||||
recvAvatarOnline(uint32, string, uint32, uint32);
|
||||
recvAvatarOffline(uint32, string);
|
||||
sendChat(string(0-256), uint8, uint32) airecv clsend;
|
||||
sendWLChat(string(0-256), uint8, uint32) airecv clsend;
|
||||
sendSC(uint16) airecv clsend;
|
||||
sendSCQuest(uint16, uint16, uint16) airecv clsend;
|
||||
recvChat(uint32, string, uint8, uint32);
|
||||
recvWLChat(uint32, string, uint8, uint32);
|
||||
recvSC(uint32, uint16);
|
||||
recvSCQuest(uint32, uint16, uint16, uint16);
|
||||
sendTokenRequest() airecv clsend;
|
||||
recvTokenGenerated(string);
|
||||
recvTokenInviteValue(string, int8);
|
||||
sendTokenForJoinRequest(string(0-256), string(0-256)) airecv clsend;
|
||||
recvTokenRedeemMessage(string);
|
||||
recvTokenRedeemedByPlayerMessage(string);
|
||||
sendTokenRValue(string(0-256), int8) airecv clsend;
|
||||
sendPermToken() airecv clsend;
|
||||
sendNonPermTokenCount() airecv clsend;
|
||||
recvPermToken(string);
|
||||
recvNonPermTokenCount(uint8);
|
||||
sendClearTokens(uint8) airecv clsend;
|
||||
sendAvatarBandId(uint32, uint32, uint32);
|
||||
recvMemberAdded(MemberInfo, uint32, string);
|
||||
notifyGuildKicksMaxed();
|
||||
recvMemberRemoved(uint32, uint32, string, string);
|
||||
recvMemberUpdateName(uint32, string);
|
||||
recvMemberUpdateRank(uint32, uint32, string, string, uint8, bool);
|
||||
recvMemberUpdateBandId(uint32, uint32, uint32);
|
||||
avatarOnline(uint32, uint16);
|
||||
avatarOffline(uint32);
|
||||
reflectTeleportQuery(uint32, uint32, uint32, uint32, uint32) clsend airecv;
|
||||
teleportQuery(uint32, uint32, uint32, uint32, uint32);
|
||||
reflectTeleportResponse(uint32, int8, uint32, uint32, uint32) clsend airecv;
|
||||
teleportResponse(uint32, int8, uint32, uint32, uint32);
|
||||
requestGuildMatesList(uint32, uint32, uint32);
|
||||
updateAvatarName(uint32, string);
|
||||
avatarDeleted(uint32);
|
||||
};
|
||||
|
||||
dclass AvatarFriendsManager : DistributedObject {
|
||||
online();
|
||||
requestInvite(uint32) airecv clsend;
|
||||
friendConsidering(uint32) airecv clsend;
|
||||
invitationFrom(uint32, string);
|
||||
retractInvite(uint32);
|
||||
rejectInvite(uint32, uint32);
|
||||
requestRemove(uint32) airecv clsend;
|
||||
rejectRemove(uint32, uint32);
|
||||
updateAvatarFriend(uint32, AvatarFriendInfo);
|
||||
removeAvatarFriend(uint32);
|
||||
updateAvatarName(uint32, string);
|
||||
avatarOnline(uint32, uint32, string, bool, bool, string, string);
|
||||
avatarOffline(uint32);
|
||||
};
|
||||
|
||||
dclass PlayerFriendsManager : DistributedObject, TalkPath_account {
|
||||
requestInvite(uint32, uint32, uint8) airecv clsend;
|
||||
invitationFrom(uint32, string);
|
||||
retractInvite(uint32);
|
||||
invitationResponse(uint32, uint16, uint32);
|
||||
requestDecline(uint32, uint32) airecv clsend;
|
||||
requestDeclineWithReason(uint32, uint32, uint32) airecv clsend;
|
||||
requestRemove(uint32, uint32) airecv clsend;
|
||||
secretResponse(string);
|
||||
rejectSecret(string);
|
||||
rejectUseSecret(string);
|
||||
updatePlayerFriend(uint32, FriendInfo, uint8);
|
||||
removePlayerFriend(uint32);
|
||||
};
|
||||
|
||||
dclass SnapshotDispatcher : DistributedObject {
|
||||
online();
|
||||
requestRender(uint32);
|
||||
avatarDeleted(uint32);
|
||||
requestNewWork(uint32);
|
||||
errorFetchingAvatar(uint32, uint32);
|
||||
errorRenderingAvatar(uint32, uint32);
|
||||
renderSuccessful(uint32, uint32);
|
||||
};
|
||||
|
||||
dclass SnapshotRenderer : DistributedObject {
|
||||
online();
|
||||
requestRender(uint32, uint32, string);
|
||||
};
|
||||
|
||||
dclass SpeedchatRelay : DistributedObject, TalkPath_account {
|
||||
forwardSpeedchat(uint32, uint8, uint32 [], uint32, string(0-256), uint8) clsend;
|
||||
};
|
||||
|
||||
dclass CentralLogger : DistributedObject {
|
||||
sendMessage(string(0-256), string(0-1024), uint32, uint32) clsend;
|
||||
logAIGarbage() airecv;
|
||||
};
|
||||
|
||||
dclass SettingsMgr : DistributedObject {
|
||||
requestAllChangedSettings() airecv clsend;
|
||||
settingChange(string, string) airecv;
|
||||
};
|
||||
|
||||
dclass StatusDatabase : DistributedObject {
|
||||
requestOfflineAvatarStatus(uint32 []) airecv clsend;
|
||||
recvOfflineAvatarStatus(uint32, uint32);
|
||||
};
|
||||
|
||||
dclass CallbackObject {
|
||||
callback(uint32, bool, uint8);
|
||||
};
|
||||
|
||||
struct PotentialAvatar {
|
||||
uint32 avNum;
|
||||
string avName;
|
||||
blob avDNA;
|
||||
uint8 avPosition;
|
||||
uint8 nameState;
|
||||
};
|
||||
|
||||
dclass AstronLoginManager : DistributedObject {
|
||||
requestLogin(string) clsend;
|
||||
loginResponse(blob);
|
||||
requestAvatarList() clsend;
|
||||
avatarListResponse(PotentialAvatar[]);
|
||||
createAvatar(blob, uint8) clsend;
|
||||
createAvatarResponse(uint32);
|
||||
setNamePattern(uint32, int16, uint8, int16, uint8, int16, uint8, int16, uint8) clsend;
|
||||
namePatternAnswer(uint32, uint8);
|
||||
setNameTyped(uint32, string) clsend;
|
||||
nameTypedResponse(uint32, uint8);
|
||||
acknowledgeAvatarName(uint32) clsend;
|
||||
acknowledgeAvatarNameResponse();
|
||||
requestRemoveAvatar(uint32) clsend;
|
||||
requestPlayAvatar(uint32) clsend;
|
||||
};
|
||||
>>>>>>> Stashed changes
|
||||
|
|
|
@ -42,6 +42,7 @@ class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBa
|
|||
self._districtWeAreGeneratedOn = None
|
||||
self.DISLname = ''
|
||||
self.DISLid = 0
|
||||
self.accessLevel = 0
|
||||
self.autoRun = 0
|
||||
self.whiteListEnabled = base.config.GetBool('whitelist-chat-enabled', 1)
|
||||
|
||||
|
@ -453,3 +454,6 @@ class DistributedPlayer(DistributedAvatar.DistributedAvatar, PlayerBase.PlayerBa
|
|||
|
||||
def getAutoRun(self):
|
||||
return self.autoRun
|
||||
|
||||
def setAccessLevel(self, accessLevel):
|
||||
self.accessLevel = accessLevel
|
||||
|
|
|
@ -14,6 +14,7 @@ class DistributedPlayerAI(DistributedAvatarAI.DistributedAvatarAI, PlayerBase.Pl
|
|||
self.friendsList = []
|
||||
self.DISLname = ''
|
||||
self.DISLid = 0
|
||||
self.accessLevel = 0
|
||||
|
||||
if __dev__:
|
||||
|
||||
|
@ -109,6 +110,9 @@ class DistributedPlayerAI(DistributedAvatarAI.DistributedAvatarAI, PlayerBase.Pl
|
|||
def setDISLid(self, id):
|
||||
self.DISLid = id
|
||||
|
||||
def setAccessLevel(self, accessLevel):
|
||||
self.accessLevel = accessLevel
|
||||
|
||||
def d_setFriendsList(self, friendsList):
|
||||
self.sendUpdate('setFriendsList', [friendsList])
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@ from direct.directnotify import DirectNotifyGlobal
|
|||
from direct.distributed.DistributedObjectGlobalUD import DistributedObjectGlobalUD
|
||||
from direct.distributed.PyDatagram import *
|
||||
|
||||
from otp.otpbase import OTPGlobals
|
||||
|
||||
from toontown.makeatoon.NameGenerator import NameGenerator
|
||||
from toontown.toon.ToonDNA import ToonDNA
|
||||
from toontown.toonbase import TTLocalizer
|
||||
|
@ -43,15 +45,37 @@ class DeveloperAccountDB(AccountDB):
|
|||
# Check if this play token exists in the dbm:
|
||||
if str(playToken) not in self.dbm:
|
||||
# It is not, so we'll associate them with a brand new account object.
|
||||
# Get the default access level from config.
|
||||
accessLevel = config.GetString('default-access-level', "SYSTEM_ADMIN")
|
||||
if accessLevel not in OTPGlobals.AccessLevelName2Int:
|
||||
self.loginManager.notify.warning(f'Access Level "{accessLevel}" isn\'t defined. Reverting back to SYSTEM_ADMIN')
|
||||
accessLevel = "SYSTEM_ADMIN"
|
||||
|
||||
callback({'success': True,
|
||||
'accountId': 0,
|
||||
'databaseId': playToken})
|
||||
'databaseId': playToken,
|
||||
'accessLevel': accessLevel})
|
||||
else:
|
||||
# We already have an account object, so we'll just return what we have.
|
||||
callback({'success': True,
|
||||
'accountId': int(self.dbm[playToken]),
|
||||
'databaseId': playToken})
|
||||
def handleAccount(dclass, fields):
|
||||
if dclass != self.loginManager.air.dclassesByName['AstronAccountUD']:
|
||||
result = {'success': False,
|
||||
'reason': 'Your account object (%s) was not found in the database!' % dclass}
|
||||
else:
|
||||
# We already have an account object, so we'll just return what we have.
|
||||
result = {'success': True,
|
||||
'accountId': int(self.dbm[playToken]),
|
||||
'databaseId': playToken,
|
||||
'accessLevel': fields.get('ACCESS_LEVEL', 'NO_ACCESS')}
|
||||
|
||||
callback(result)
|
||||
|
||||
# Query the account from Astron to verify its existance. We need to get
|
||||
# the ACCESS_LEVEL field anyways.
|
||||
# TODO: Add a timeout timer?
|
||||
self.loginManager.air.dbInterface.queryObject(self.loginManager.air.dbId,
|
||||
int(self.dbm[playToken]), handleAccount,
|
||||
self.loginManager.air.dclassesByName['AstronAccountUD'],
|
||||
('ACCESS_LEVEL',))
|
||||
|
||||
class GameOperation:
|
||||
|
||||
|
@ -89,6 +113,7 @@ class LoginOperation(GameOperation):
|
|||
return
|
||||
|
||||
self.databaseId = result.get('databaseId', 0)
|
||||
self.accessLevel = result.get('accessLevel', 0)
|
||||
accountId = result.get('accountId', 0)
|
||||
if accountId:
|
||||
self.accountId = accountId
|
||||
|
@ -114,7 +139,8 @@ class LoginOperation(GameOperation):
|
|||
'ACCOUNT_AV_SET_DEL': [],
|
||||
'CREATED': time.ctime(),
|
||||
'LAST_LOGIN': time.ctime(),
|
||||
'ACCOUNT_ID': str(self.databaseId)}
|
||||
'ACCOUNT_ID': str(self.databaseId),
|
||||
'ACCESS_LEVEL': self.accessLevel}
|
||||
|
||||
self.loginManager.air.dbInterface.createObject(self.loginManager.air.dbId,
|
||||
self.loginManager.air.dclassesByName['AstronAccountUD'],
|
||||
|
@ -162,6 +188,13 @@ class LoginOperation(GameOperation):
|
|||
# set client state to established, thus un-sandboxing the sender
|
||||
self.loginManager.air.setClientState(self.sender, 2)
|
||||
|
||||
# Update the last login timestamp.
|
||||
self.loginManager.air.dbInterface.updateObject(self.loginManager.air.dbId, self.accountId,
|
||||
self.loginManager.air.dclassesByName['AstronAccountUD'],
|
||||
{'LAST_LOGIN': time.ctime(),
|
||||
'ACCOUNT_ID': str(self.databaseId),
|
||||
'ACCESS_LEVEL': self.accessLevel})
|
||||
|
||||
responseData = {
|
||||
'returnCode': 0,
|
||||
'respString': '',
|
||||
|
@ -600,8 +633,11 @@ class LoadAvatarOperation(AvatarOperation):
|
|||
self.__handleSetAvatar()
|
||||
|
||||
def __handleSetAvatar(self):
|
||||
# Get the client channel.
|
||||
channel = self.loginManager.GetAccountConnectionChannel(self.sender)
|
||||
|
||||
# We will first assign a POST_REMOVE that will unload the
|
||||
# avatar in the event of them disconnecting while we are working.
|
||||
cleanupDatagram = PyDatagram()
|
||||
cleanupDatagram.addServerHeader(self.avId, channel, STATESERVER_OBJECT_DELETE_RAM)
|
||||
cleanupDatagram.addUint32(self.avId)
|
||||
|
@ -611,7 +647,12 @@ class LoadAvatarOperation(AvatarOperation):
|
|||
datagram.appendData(cleanupDatagram.getMessage())
|
||||
self.loginManager.air.send(datagram)
|
||||
|
||||
self.loginManager.air.sendActivate(self.avId, 0, 0, self.loginManager.air.dclassesByName['DistributedToonUD'])
|
||||
# Get the avatar's "true" access (that is, the integer value that corresponds to the assigned string value).
|
||||
accessLevel = self.account.get('ACCESS_LEVEL', 'NO_ACCESS')
|
||||
accessLevel = OTPGlobals.AccessLevelName2Int.get(accessLevel, 0)
|
||||
|
||||
self.loginManager.air.sendActivate(self.avId, 0, 0, self.loginManager.air.dclassesByName['DistributedToonUD'],
|
||||
{'setAccessLevel': (accessLevel,)})
|
||||
|
||||
datagram = PyDatagram()
|
||||
datagram.addServerHeader(channel, self.loginManager.air.ourChannel, CLIENTAGENT_OPEN_CHANNEL)
|
||||
|
|
|
@ -355,3 +355,23 @@ AccessInvalid = 3
|
|||
AvatarPendingCreate = -1
|
||||
AvatarSlotUnavailable = -2
|
||||
AvatarSlotAvailable = -3
|
||||
|
||||
AccessLevelName2Int = {
|
||||
'RESTRICTED': -100,
|
||||
'NO_ACCESS': 0,
|
||||
'MODERATOR': 100,
|
||||
'DEVELOPER': 200,
|
||||
'ADMIN': 300,
|
||||
'SYSTEM_ADMIN': 400,
|
||||
}
|
||||
|
||||
AccessLevelInt2Name = {v: k for k, v in AccessLevelName2Int.items()}
|
||||
|
||||
AccessLevelDebug2Name = {
|
||||
'RESTRICTED': 'Banned',
|
||||
'NO_ACCESS': 'Player',
|
||||
'MODERATOR': 'Mod',
|
||||
'DEVELOPER': 'Developer',
|
||||
'ADMIN': 'Admin',
|
||||
'SYSTEM_ADMIN': 'Sysadmin',
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue