coghq: fix mint crashes
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3 changed files with 5 additions and 0 deletions
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@ -1,4 +1,5 @@
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from libotp import *
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from direct.interval.IntervalGlobal import *
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from direct.interval.IntervalGlobal import *
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from toontown.battle.BattleBase import *
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from toontown.battle.BattleBase import *
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from toontown.coghq import DistributedLevelBattle
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from toontown.coghq import DistributedLevelBattle
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@ -4,6 +4,7 @@ from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.fsm import State
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from direct.showbase import BulletinBoardWatcher
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from direct.showbase import BulletinBoardWatcher
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from libotp import *
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from toontown.toon import Toon
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from toontown.toon import Toon
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownGlobals
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@ -33,3 +33,6 @@ class QuestManagerAI:
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def toonDefeatedFactory(self, toon, factoryId, activeVictors):
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def toonDefeatedFactory(self, toon, factoryId, activeVictors):
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pass # TODO
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pass # TODO
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def toonDefeatedMint(self, toon, mintId, activeVictors):
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pass # TODO
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