coghq: fix mint crashes

This commit is contained in:
John Cote 2020-01-09 22:18:33 -05:00
parent ff0e319e13
commit 15c98c5901
3 changed files with 5 additions and 0 deletions

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@ -1,4 +1,5 @@
from pandac.PandaModules import * from pandac.PandaModules import *
from libotp import *
from direct.interval.IntervalGlobal import * from direct.interval.IntervalGlobal import *
from toontown.battle.BattleBase import * from toontown.battle.BattleBase import *
from toontown.coghq import DistributedLevelBattle from toontown.coghq import DistributedLevelBattle

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@ -4,6 +4,7 @@ from direct.fsm import ClassicFSM, State
from direct.fsm import State from direct.fsm import State
from direct.showbase import BulletinBoardWatcher from direct.showbase import BulletinBoardWatcher
from pandac.PandaModules import * from pandac.PandaModules import *
from libotp import *
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toon import Toon from toontown.toon import Toon
from toontown.toonbase import ToontownGlobals from toontown.toonbase import ToontownGlobals

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@ -33,3 +33,6 @@ class QuestManagerAI:
def toonDefeatedFactory(self, toon, factoryId, activeVictors): def toonDefeatedFactory(self, toon, factoryId, activeVictors):
pass # TODO pass # TODO
def toonDefeatedMint(self, toon, mintId, activeVictors):
pass # TODO