toon: send player dna as bytes instead of string
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parent
fcbcd00e45
commit
23bc0691c7
2 changed files with 2 additions and 5 deletions
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@ -524,7 +524,7 @@ dclass CallbackObject {
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struct PotentialAvatar {
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struct PotentialAvatar {
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uint32 avNum;
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uint32 avNum;
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string avName;
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string avName;
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string avDNA;
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blob avDNA;
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uint8 avPosition;
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uint8 avPosition;
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uint8 nameState;
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uint8 nameState;
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};
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};
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@ -2519,10 +2519,7 @@ class ToonDNA(AvatarDNA.AvatarDNA):
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return True
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return True
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def makeFromNetString(self, string):
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def makeFromNetString(self, string):
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if type(string) == bytes:
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dg = PyDatagram(string)
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dg = PyDatagram(string)
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else:
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dg = PyDatagram(string.encode('utf-8'))
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dgi = PyDatagramIterator(dg)
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dgi = PyDatagramIterator(dg)
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self.type = dgi.getFixedString(1)
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self.type = dgi.getFixedString(1)
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if self.type == 't':
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if self.type == 't':
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