level: Remove UberZone from visibleZoneIds
There's another interest will contain objects from UberZone throughout the entire gameplay, so this is pointless and unnecessary.
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1 changed files with 1 additions and 1 deletions
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@ -440,7 +440,7 @@ class DistributedLevel(DistributedObject.DistributedObject, Level.Level):
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vizList = list(self.zoneNums)
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vizList = list(self.zoneNums)
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vizList.remove(LevelConstants.UberZoneEntId)
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vizList.remove(LevelConstants.UberZoneEntId)
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uberZone = self.getZoneId(LevelConstants.UberZoneEntId)
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uberZone = self.getZoneId(LevelConstants.UberZoneEntId)
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visibleZoneIds = [OTPGlobals.UberZone, self.levelZone, uberZone]
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visibleZoneIds = [self.levelZone, uberZone]
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for vz in vizList:
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for vz in vizList:
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if vz is not LevelConstants.UberZoneEntId:
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if vz is not LevelConstants.UberZoneEntId:
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visibleZoneIds.append(self.getZoneId(vz))
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visibleZoneIds.append(self.getZoneId(vz))
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