spellbook: Add basic MaxToon magic word

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Little Cat 2021-07-22 01:39:46 -03:00
parent 9391058913
commit 622653d25e
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2 changed files with 35 additions and 0 deletions

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@ -97,21 +97,26 @@ class ToontownAIRepository(ToontownInternalRepository):
ToontownInternalRepository.handleConnected(self)
# Generate our district...
self.notify.info('Generating district...')
self.districtId = self.allocateChannel()
self.district = ToontownDistrictAI(self)
self.district.setName(self.districtName)
self.district.generateWithRequiredAndId(self.districtId, self.getGameDoId(), OTP_ZONE_ID_DISTRICTS)
# Claim ownership of that district...
self.notify.info('Declaring ownership...')
self.district.setAI(self.ourChannel)
# Create our local objects.
self.notify.info('Creating local objects...')
self.createLocals()
# Create our global objects.
self.notify.info('Creating global objects...')
self.createGlobals()
# Create our zones.
self.notify.info('Creating zones...')
self.createZones()
# Make our district available, and we're done.

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@ -242,6 +242,36 @@ class ToggleRun(MagicWord):
inputState.set('debugRunning', not inputState.isSet('debugRunning'))
return "Run mode has been toggled."
class MaxToon(MagicWord):
aliases = ["max", "idkfa"]
desc = "Maxes your target toon."
execLocation = MagicWordConfig.EXEC_LOC_SERVER
accessLevel = 'ADMIN'
def handleWord(self, invoker, avId, toon, *args):
from toontown.toonbase import ToontownGlobals
# TODO: Handle this better, like giving out all awards, set the quest tier, stuff like that.
# This is mainly copied from Anesidora just so I can better work on things.
toon.b_setTrackAccess([1, 1, 1, 1, 1, 1, 1])
toon.b_setMaxCarry(ToontownGlobals.MaxCarryLimit)
toon.b_setQuestCarryLimit(ToontownGlobals.MaxQuestCarryLimit)
toon.experience.maxOutExp()
toon.d_setExperience(toon.experience.makeNetString())
toon.inventory.maxOutInv()
toon.d_setInventory(toon.inventory.makeNetString())
toon.b_setMaxHp(ToontownGlobals.MaxHpLimit)
toon.b_setHp(ToontownGlobals.MaxHpLimit)
toon.b_setMaxMoney(250)
toon.b_setMoney(toon.maxMoney)
toon.b_setBankMoney(toon.maxBankMoney)
return f"Successfully maxed {toon.getName()}!"
# Instantiate all classes defined here to register them.
# A bit hacky, but better than the old system