toon: add astron support checks to some code
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5447ed529c
commit
6311095365
1 changed files with 22 additions and 20 deletions
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@ -229,7 +229,8 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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if self.WantOldGMNameBan:
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self._checkOldGMName()
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messenger.send('avatarEntered', [self])
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self.sendUpdate('setDefaultShard', [self.air.districtId])
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if config.GetBool('astron-support', True):
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self.sendUpdate('setDefaultShard', [self.air.districtId])
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if hasattr(self, 'gameAccess') and self.gameAccess != 2:
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if self.hat[0] != 0:
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self.replaceItemInAccessoriesList(ToonDNA.HAT, 0, 0, 0, self.hat[0], self.hat[1], self.hat[2])
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@ -249,27 +250,28 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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self.b_setShoes(0, 0, 0)
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self.startPing()
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def setLocation(self, parentId, zoneId):
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DistributedPlayerAI.DistributedPlayerAI.setLocation(self, parentId, zoneId)
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if self.isPlayerControlled():
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if 100 <= zoneId < ToontownGlobals.DynamicZonesBegin:
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hood = ZoneUtil.getHoodId(zoneId)
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self.sendUpdate('setLastHood', [hood])
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self.setDefaultZone(hood)
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self.sendUpdate('setDefaultZone', [hood])
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if config.GetBool('astron-support', True):
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def setLocation(self, parentId, zoneId):
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DistributedPlayerAI.DistributedPlayerAI.setLocation(self, parentId, zoneId)
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if self.isPlayerControlled():
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if 100 <= zoneId < ToontownGlobals.DynamicZonesBegin:
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hood = ZoneUtil.getHoodId(zoneId)
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self.sendUpdate('setLastHood', [hood])
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self.setDefaultZone(hood)
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self.sendUpdate('setDefaultZone', [hood])
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canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
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canonicalHood = ZoneUtil.getHoodId(canonicalZoneId)
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hoodsVisited = list(self.getHoodsVisited())
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if canonicalHood not in hoodsVisited:
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hoodsVisited.append(canonicalHood)
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self.b_setHoodsVisited(hoodsVisited)
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canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
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canonicalHood = ZoneUtil.getHoodId(canonicalZoneId)
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hoodsVisited = list(self.getHoodsVisited())
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if canonicalHood not in hoodsVisited:
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hoodsVisited.append(canonicalHood)
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self.b_setHoodsVisited(hoodsVisited)
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if canonicalZoneId == ToontownGlobals.GoofySpeedway:
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teleportAccess = self.getTeleportAccess()
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if ToontownGlobals.GoofySpeedway not in teleportAccess:
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teleportAccess.append(ToontownGlobals.GoofySpeedway)
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self.b_setTeleportAccess(teleportAccess)
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if canonicalZoneId == ToontownGlobals.GoofySpeedway:
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teleportAccess = self.getTeleportAccess()
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if ToontownGlobals.GoofySpeedway not in teleportAccess:
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teleportAccess.append(ToontownGlobals.GoofySpeedway)
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self.b_setTeleportAccess(teleportAccess)
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def _doDbCheck(self, task = None):
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self._dbCheckDoLater = None
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