general: first round of fixes for tonight
note to self: add astron support checks to DistributedToonAI changes
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parent
e1d6d9ff3b
commit
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5 changed files with 30 additions and 6 deletions
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@ -96,6 +96,7 @@ audio-master-sfx-volume 1
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audio-master-music-volume 1
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audio-master-music-volume 1
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server-type prod
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server-type prod
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want-dev 0
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want-dev 0
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schellgames-dev 0
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text-minfilter linear_mipmap_linear
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text-minfilter linear_mipmap_linear
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# TEMP
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# TEMP
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@ -1,6 +1,6 @@
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from direct.showbase.PythonUtil import Enum
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from direct.showbase.PythonUtil import Enum
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from direct.gui.DirectGui import DirectFrame, DGG
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from direct.gui.DirectGui import DirectFrame, DGG
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from pandac.PandaModules import Vec2, VBase4D
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from pandac.PandaModules import Vec2, VBase4F
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from pandac.PandaModules import CardMaker, NodePath
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from pandac.PandaModules import CardMaker, NodePath
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from pandac.PandaModules import Texture, PNMImage
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from pandac.PandaModules import Texture, PNMImage
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DEFAULT_MASK_RESOLUTION = 32
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DEFAULT_MASK_RESOLUTION = 32
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@ -48,7 +48,7 @@ class MazeMapGui(DirectFrame):
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def _createMapTextureCard(self):
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def _createMapTextureCard(self):
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mapImage = PNMImage(MAP_RESOLUTION, MAP_RESOLUTION)
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mapImage = PNMImage(MAP_RESOLUTION, MAP_RESOLUTION)
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mapImage.fill(*self._bgColor)
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mapImage.fill(*self._bgColor)
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fgColor = VBase4D(*self._fgColor)
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fgColor = VBase4F(*self._fgColor)
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for x in range(self._mazeHeight):
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for x in range(self._mazeHeight):
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for y in range(self._mazeWidth):
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for y in range(self._mazeWidth):
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if self._mazeCollTable[y][x] == 1:
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if self._mazeCollTable[y][x] == 1:
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@ -128,15 +128,15 @@ class MazeMapGui(DirectFrame):
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def _revealSmoothCircle(self, x, y, center):
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def _revealSmoothCircle(self, x, y, center):
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length = (Vec2(x, y) - center).length()
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length = (Vec2(x, y) - center).length()
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goalAlpha = max(0.0, length / float(self._radius) - 0.5)
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goalAlpha = max(0.0, length / float(self._radius) - 0.5)
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self._maskImage.setXelA(x, y, VBase4D(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
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self._maskImage.setXelA(x, y, VBase4F(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
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def _revealHardCircle(self, x, y, center):
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def _revealHardCircle(self, x, y, center):
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length = (Vec2(x, y) - center).length()
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length = (Vec2(x, y) - center).length()
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if length <= self._radius:
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if length <= self._radius:
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self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
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self._maskImage.setXelA(x, y, VBase4F(0, 0, 0, 0))
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def _revealSquare(self, x, y, center):
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def _revealSquare(self, x, y, center):
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self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
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self._maskImage.setXelA(x, y, VBase4F(0, 0, 0, 0))
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def _drawHole(self, x, y):
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def _drawHole(self, x, y):
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center = Vec2(x, y)
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center = Vec2(x, y)
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@ -18,7 +18,7 @@ class DeathForceAcknowledge:
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image_color=(0, 0, 0, 0.4),
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image_color=(0, 0, 0, 0.4),
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image_scale=3.0,
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image_scale=3.0,
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state=DGG.NORMAL)
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state=DGG.NORMAL)
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self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
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self.fade.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
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fadeModel.removeNode()
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fadeModel.removeNode()
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else:
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else:
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print 'Problem loading fadeModel.'
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print 'Problem loading fadeModel.'
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@ -228,6 +228,7 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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if self.WantOldGMNameBan:
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if self.WantOldGMNameBan:
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self._checkOldGMName()
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self._checkOldGMName()
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messenger.send('avatarEntered', [self])
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messenger.send('avatarEntered', [self])
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self.sendUpdate('setDefaultShard', [self.air.districtId])
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if hasattr(self, 'gameAccess') and self.gameAccess != 2:
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if hasattr(self, 'gameAccess') and self.gameAccess != 2:
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if self.hat[0] != 0:
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if self.hat[0] != 0:
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self.replaceItemInAccessoriesList(ToonDNA.HAT, 0, 0, 0, self.hat[0], self.hat[1], self.hat[2])
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self.replaceItemInAccessoriesList(ToonDNA.HAT, 0, 0, 0, self.hat[0], self.hat[1], self.hat[2])
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@ -247,6 +248,27 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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self.b_setShoes(0, 0, 0)
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self.b_setShoes(0, 0, 0)
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self.startPing()
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self.startPing()
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def setLocation(self, parentId, zoneId):
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DistributedPlayerAI.DistributedPlayerAI.setLocation(self, parentId, zoneId)
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if self.isPlayerControlled():
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if 100 <= zoneId < ToontownGlobals.DynamicZonesBegin:
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hood = ZoneUtil.getHoodId(zoneId)
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self.sendUpdate('setLastHood', [hood])
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self.setDefaultZone(hood)
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self.sendUpdate('setDefaultZone', [hood])
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canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
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canonicalHood = ZoneUtil.getHoodId(canonicalZoneId)
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hoodsVisted = list(self.getHoodsVisited())
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if canonicalHood not in hoodsVisted:
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hoodsVisted.append(canonicalHood)
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self.b_setHoodsVisited(hoodsVisted)
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if canonicalZoneId == ToontownGlobals.GoofySpeedway:
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teleportAccess = self.getTeleportAccess()
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if ToontownGlobals.GoofySpeedway not in teleportAccess:
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teleportAccess.append(ToontownGlobals.GoofySpeedway)
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self.b_setTeleportAccess(teleportAccess)
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def _doDbCheck(self, task = None):
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def _doDbCheck(self, task = None):
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self._dbCheckDoLater = None
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self._dbCheckDoLater = None
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self.air.sendQueryToonMaxHp(self.doId, self._handleDbCheckResult)
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self.air.sendQueryToonMaxHp(self.doId, self._handleDbCheckResult)
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@ -1,4 +1,5 @@
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from pandac.PandaModules import *
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from pandac.PandaModules import *
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from libotp import *
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownGlobals
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import random
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import random
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from toontown.hood import ZoneUtil
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from toontown.hood import ZoneUtil
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