general: first round of fixes for tonight
note to self: add astron support checks to DistributedToonAI changes
This commit is contained in:
parent
e1d6d9ff3b
commit
758415b3e9
5 changed files with 30 additions and 6 deletions
|
@ -96,6 +96,7 @@ audio-master-sfx-volume 1
|
|||
audio-master-music-volume 1
|
||||
server-type prod
|
||||
want-dev 0
|
||||
schellgames-dev 0
|
||||
text-minfilter linear_mipmap_linear
|
||||
|
||||
# TEMP
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
from direct.showbase.PythonUtil import Enum
|
||||
from direct.gui.DirectGui import DirectFrame, DGG
|
||||
from pandac.PandaModules import Vec2, VBase4D
|
||||
from pandac.PandaModules import Vec2, VBase4F
|
||||
from pandac.PandaModules import CardMaker, NodePath
|
||||
from pandac.PandaModules import Texture, PNMImage
|
||||
DEFAULT_MASK_RESOLUTION = 32
|
||||
|
@ -48,7 +48,7 @@ class MazeMapGui(DirectFrame):
|
|||
def _createMapTextureCard(self):
|
||||
mapImage = PNMImage(MAP_RESOLUTION, MAP_RESOLUTION)
|
||||
mapImage.fill(*self._bgColor)
|
||||
fgColor = VBase4D(*self._fgColor)
|
||||
fgColor = VBase4F(*self._fgColor)
|
||||
for x in range(self._mazeHeight):
|
||||
for y in range(self._mazeWidth):
|
||||
if self._mazeCollTable[y][x] == 1:
|
||||
|
@ -128,15 +128,15 @@ class MazeMapGui(DirectFrame):
|
|||
def _revealSmoothCircle(self, x, y, center):
|
||||
length = (Vec2(x, y) - center).length()
|
||||
goalAlpha = max(0.0, length / float(self._radius) - 0.5)
|
||||
self._maskImage.setXelA(x, y, VBase4D(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
|
||||
self._maskImage.setXelA(x, y, VBase4F(0.0, 0.0, 0.0, min(self._maskImage.getAlpha(x, y), goalAlpha * 2.0)))
|
||||
|
||||
def _revealHardCircle(self, x, y, center):
|
||||
length = (Vec2(x, y) - center).length()
|
||||
if length <= self._radius:
|
||||
self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
|
||||
self._maskImage.setXelA(x, y, VBase4F(0, 0, 0, 0))
|
||||
|
||||
def _revealSquare(self, x, y, center):
|
||||
self._maskImage.setXelA(x, y, VBase4D(0, 0, 0, 0))
|
||||
self._maskImage.setXelA(x, y, VBase4F(0, 0, 0, 0))
|
||||
|
||||
def _drawHole(self, x, y):
|
||||
center = Vec2(x, y)
|
||||
|
|
|
@ -18,7 +18,7 @@ class DeathForceAcknowledge:
|
|||
image_color=(0, 0, 0, 0.4),
|
||||
image_scale=3.0,
|
||||
state=DGG.NORMAL)
|
||||
self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
|
||||
self.fade.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
|
||||
fadeModel.removeNode()
|
||||
else:
|
||||
print 'Problem loading fadeModel.'
|
||||
|
|
|
@ -228,6 +228,7 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
|
|||
if self.WantOldGMNameBan:
|
||||
self._checkOldGMName()
|
||||
messenger.send('avatarEntered', [self])
|
||||
self.sendUpdate('setDefaultShard', [self.air.districtId])
|
||||
if hasattr(self, 'gameAccess') and self.gameAccess != 2:
|
||||
if self.hat[0] != 0:
|
||||
self.replaceItemInAccessoriesList(ToonDNA.HAT, 0, 0, 0, self.hat[0], self.hat[1], self.hat[2])
|
||||
|
@ -247,6 +248,27 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
|
|||
self.b_setShoes(0, 0, 0)
|
||||
self.startPing()
|
||||
|
||||
def setLocation(self, parentId, zoneId):
|
||||
DistributedPlayerAI.DistributedPlayerAI.setLocation(self, parentId, zoneId)
|
||||
if self.isPlayerControlled():
|
||||
if 100 <= zoneId < ToontownGlobals.DynamicZonesBegin:
|
||||
hood = ZoneUtil.getHoodId(zoneId)
|
||||
self.sendUpdate('setLastHood', [hood])
|
||||
self.setDefaultZone(hood)
|
||||
self.sendUpdate('setDefaultZone', [hood])
|
||||
canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
|
||||
canonicalHood = ZoneUtil.getHoodId(canonicalZoneId)
|
||||
hoodsVisted = list(self.getHoodsVisited())
|
||||
if canonicalHood not in hoodsVisted:
|
||||
hoodsVisted.append(canonicalHood)
|
||||
self.b_setHoodsVisited(hoodsVisted)
|
||||
|
||||
if canonicalZoneId == ToontownGlobals.GoofySpeedway:
|
||||
teleportAccess = self.getTeleportAccess()
|
||||
if ToontownGlobals.GoofySpeedway not in teleportAccess:
|
||||
teleportAccess.append(ToontownGlobals.GoofySpeedway)
|
||||
self.b_setTeleportAccess(teleportAccess)
|
||||
|
||||
def _doDbCheck(self, task = None):
|
||||
self._dbCheckDoLater = None
|
||||
self.air.sendQueryToonMaxHp(self.doId, self._handleDbCheckResult)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
from pandac.PandaModules import *
|
||||
from libotp import *
|
||||
from toontown.toonbase import ToontownGlobals
|
||||
import random
|
||||
from toontown.hood import ZoneUtil
|
||||
|
|
Loading…
Reference in a new issue