minigame: fix jungle vines

This commit is contained in:
John Cote 2019-12-31 14:09:47 -05:00
parent 0daf3c59ee
commit 7c5c599345
2 changed files with 2 additions and 2 deletions

View file

@ -354,7 +354,7 @@ class DistributedVineGame(DistributedMinigame):
if newVelX is not None and (newVelX < -1000 or newVelX > 1000):
self.notify.warning('invalid velX %s for %d, forcing to 0' % (newVelX, avId))
newVelX = 0
if newVelZ < -1000 or newVelZ > 1000:
if newVelZ is not None and (newVelZ < -1000 or newVelZ > 1000):
self.notify.warning('invalid velZ %s for %d, forcing to 0' % (newVelZ, avId))
newVelZ = 0
if newFallingInfo < self.FallingNot or newFallingInfo > self.FallingBat:

View file

@ -255,7 +255,7 @@ class DistributedVineGameAI(DistributedMinigameAI):
newPosZ = 0
if newVelX is not None and (newVelX < -1000 or newVelX > 1000):
newVelX = 0
if newVelZ < -1000 or newVelZ > 1000:
if newVelZ is not None and (newVelZ < -1000 or newVelZ > 1000):
newVelZ = 0
newInfo = [newVineIndex,
newVineT,