login: login manager doesn't need doneEvent

This commit is contained in:
John Cote 2019-12-02 19:44:19 -05:00
parent 1ed01e7746
commit b58d21c70e
2 changed files with 3 additions and 6 deletions

View file

@ -7,11 +7,9 @@ class AstronLoginManager(DistributedObjectGlobal):
def __init__(self, cr):
DistributedObjectGlobal.__init__(self, cr)
self.doneEvent = None
self._callback = None
def handleRequestLogin(self, doneEvent):
self.doneEvent = doneEvent
def handleRequestLogin(self):
playToken = self.cr.playToken or 'dev'
self.sendRequestLogin(playToken)

View file

@ -255,7 +255,7 @@ class LoginScreen(StateData.StateData, GuiScreen.GuiScreen):
def handleHelloResp(self):
self.cr.startHeartbeat()
self.cr.astronLoginManager.handleRequestLogin(self.doneEvent)
self.cr.astronLoginManager.handleRequestLogin()
def getExtendedErrorMsg(self, errorString):
prefix = 'Bad DC Version Compare'
@ -591,8 +591,7 @@ class LoginScreen(StateData.StateData, GuiScreen.GuiScreen):
canChat = createFriendsWithChat == "YES" or createFriendsWithChat == "CODE"
self.cr.secretChatAllowed = canChat
if base.logPrivateInfo:
self.notify.info(
"CREATE_FRIENDS_WITH_CHAT from game server login: %s %s" % (createFriendsWithChat, canChat))
self.notify.info("CREATE_FRIENDS_WITH_CHAT from game server login: %s %s" % (createFriendsWithChat, canChat))
self.chatCodeCreationRule = responseData.get('chatCodeCreationRule')
self.cr.chatChatCodeCreationRule = self.chatCodeCreationRule
if base.logPrivateInfo: