interests: More fixes
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2 changed files with 5 additions and 0 deletions
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@ -102,6 +102,9 @@ class BattlePlace(Place.Place):
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else:
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else:
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visList = base.cr.playGame.getPlace().loader.zoneVisDict[newZoneId]
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visList = base.cr.playGame.getPlace().loader.zoneVisDict[newZoneId]
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if newZoneId not in visList:
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visList.append(newZoneId)
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base.cr.sendSetZoneMsg(newZoneId, visList)
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base.cr.sendSetZoneMsg(newZoneId, visList)
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else:
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else:
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base.cr.sendSetZoneMsg(newZoneId)
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base.cr.sendSetZoneMsg(newZoneId)
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@ -360,6 +360,8 @@ class Street(BattlePlace.BattlePlace):
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else:
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else:
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visZones = [self.loader.node2zone[x] for x in self.loader.nodeDict[newZoneId]]
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visZones = [self.loader.node2zone[x] for x in self.loader.nodeDict[newZoneId]]
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visZones.append(ZoneUtil.getBranchZone(newZoneId))
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visZones.append(ZoneUtil.getBranchZone(newZoneId))
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if newZoneId not in visZones:
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visZones.append(newZoneId)
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base.cr.sendSetZoneMsg(newZoneId, visZones)
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base.cr.sendSetZoneMsg(newZoneId, visZones)
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self.notify.debug('Entering Zone %d' % newZoneId)
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self.notify.debug('Entering Zone %d' % newZoneId)
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self.zoneId = newZoneId
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self.zoneId = newZoneId
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