spellbook: Fireworks magic word
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parent
f7c90dde04
commit
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16 changed files with 103 additions and 18 deletions
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@ -1,5 +1,6 @@
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import random
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import Sequence, Func, Parallel, Wait, LerpHprInterval, LerpScaleInterval, LerpFunctionInterval
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from otp.otpbase import OTPGlobals
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from toontown.toonbase import ToontownGlobals
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@ -4,6 +4,7 @@ from direct.interval.IntervalGlobal import LerpFunc, ActorInterval, LerpPosInter
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from direct.interval.MetaInterval import Sequence
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from direct.directutil import Mopath
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from panda3d.core import *
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from panda3d.physics import *
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from toontown.toonbase import ToontownGlobals
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from toontown.suit import Suit
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from toontown.suit import SuitDNA
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@ -4,24 +4,23 @@ from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import ClockDelta
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from .FireworkShow import FireworkShow
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from .FireworkShows import getShowDuration
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import random
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from direct.task import Task
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class DistributedFireworkShowAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFireworkShowAI')
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def __init__(self, air, fireworkMgr = None):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedFireworkShowAI")
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def __init__(self, air, fireworkMgr=None):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.fireworkMgr = fireworkMgr
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self.eventId = None
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self.eventId = None # either a holiday name constant from ToontownGlobals
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# or a FireworkShows from PartyGlobals
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self.style = None
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self.timestamp = None
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self.throwAwayShow = FireworkShow()
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return
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def delete(self):
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del self.throwAwayShow
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taskMgr.remove(self.taskName('waitForShowDone'))
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taskMgr.remove(self.taskName("waitForShowDone"))
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def d_startShow(self, eventId, style):
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@ -29,34 +28,39 @@ class DistributedFireworkShowAI(DistributedObjectAI.DistributedObjectAI):
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self.eventId = eventId
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self.style = style
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self.timestamp = timestamp
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self.sendUpdate('startShow', (self.eventId, self.style, self.timestamp))
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self.sendUpdate("startShow",
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(self.eventId, self.style, self.timestamp))
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if simbase.air.config.GetBool('want-old-fireworks', 0):
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duration = getShowDuration(self.eventId, self.style)
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taskMgr.doMethodLater(duration, self.fireworkShowDone, self.taskName('waitForShowDone'))
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taskMgr.doMethodLater(duration, self.fireworkShowDone, self.taskName("waitForShowDone"))
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else:
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duration = self.throwAwayShow.getShowDuration(self.eventId)
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assert( DistributedFireworkShowAI.notify.debug("startShow: event: %s, networkTime: %s, showDuration: %s" \
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% (self.eventId, self.timestamp, duration) ) )
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# Add the start and postShow delays and give ample time for postshow to complete
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duration += 20.0
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taskMgr.doMethodLater(duration, self.fireworkShowDone, self.taskName('waitForShowDone'))
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taskMgr.doMethodLater(duration, self.fireworkShowDone, self.taskName("waitForShowDone"))
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def fireworkShowDone(self, task):
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self.notify.debug('fireworkShowDone')
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self.notify.debug("fireworkShowDone")
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# Tell the firework manager to stop us, we are done
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if self.fireworkMgr:
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self.fireworkMgr.stopShow(self.zoneId)
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return Task.done
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def requestFirework(self, x, y, z, style, color1, color2):
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avId = self.air.getAvatarIdFromSender()
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self.notify.debug('requestFirework: avId: %s, style: %s' % (avId, style))
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self.notify.debug("requestFirework: avId: %s, style: %s" % (avId, style))
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# TODO: check permissions, check cost, etc
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if self.fireworkMgr:
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if self.fireworkMgr.isShowRunning(self.zoneId):
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self.d_shootFirework(x, y, z, style, color1, color2)
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# Charge the avId some jellybeans
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else:
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self.d_shootFirework(x, y, z, style, color1, color2)
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self.d_shootFirework(x, y, z, style, color1,color2)
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def d_shootFirework(self, x, y, z, style, color1, color2):
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self.sendUpdate('shootFirework', (x,
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y,
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z,
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style,
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color1,
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color2))
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self.sendUpdate("shootFirework", (x, y, z, style, color1, color2))
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .EffectController import EffectController
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@ -3,6 +3,7 @@ from direct.particles import ParticleEffect
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from direct.particles import Particles
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from direct.particles import ForceGroup
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from panda3d.core import *
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from panda3d.physics import *
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import random
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from .FireworkGlobals import *
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colors = {WHITE: Vec4(1, 1, 1, 1),
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .PooledEffect import PooledEffect
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .EffectController import EffectController
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .EffectController import EffectController
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .EffectController import EffectController
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .EffectController import EffectController
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .PooledEffect import PooledEffect
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@ -1,4 +1,5 @@
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .PooledEffect import PooledEffect
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from panda3d.core import *
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from panda3d.physics import *
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from direct.interval.IntervalGlobal import *
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from direct.particles import ParticleEffect, Particles, ForceGroup
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from .EffectController import EffectController
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@ -4,6 +4,7 @@ from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.gui.DirectGui import *
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from panda3d.core import *
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from panda3d.physics import *
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from direct.fsm import FSM
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from direct.distributed import DistributedSmoothNode
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from direct.interval.IntervalGlobal import *
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@ -4,6 +4,7 @@ from direct.showbase.PythonUtil import *
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from direct.showbase.DirectObject import DirectObject
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from direct.task import Task
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from panda3d.core import *
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from panda3d.physics import *
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from direct.fsm import FSM
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from direct.distributed import DistributedSmoothNode
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from otp.avatar import ShadowCaster
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@ -554,6 +554,73 @@ class BossBattle(MagicWord):
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boss.requestDelete()
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self.air.deallocateZone(bossZone)
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class Fireworks(MagicWord):
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aliases = ["firework"]
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desc = "Starts a firework show."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [("name", str, False, "newyear"), ("hood", str, False, "")]
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# List of firework shows currently in progress
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fireworkShows = {}
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def handleWord(self, invoker, avId, toon, *args):
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name = args[0]
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hood = args[1]
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from toontown.toonbase import ToontownGlobals
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from toontown.parties import PartyGlobals
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name2showId = {
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'newyear': ToontownGlobals.NEWYEARS_FIREWORKS,
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'newyears': ToontownGlobals.NEWYEARS_FIREWORKS,
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'summer': ToontownGlobals.JULY4_FIREWORKS,
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'combo': ToontownGlobals.COMBO_FIREWORKS,
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'party': PartyGlobals.FireworkShows.Summer
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}
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if name not in name2showId:
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return f"Unknown firework name \"{name}\". Valid names: {list(name2showId.keys())}"
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showId = name2showId[name]
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zoneToStyleDict = {
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ToontownGlobals.DonaldsDock : 5,
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ToontownGlobals.ToontownCentral : 0,
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ToontownGlobals.TheBrrrgh : 4,
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ToontownGlobals.MinniesMelodyland : 3,
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ToontownGlobals.DaisyGardens : 1,
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ToontownGlobals.OutdoorZone : 0,
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ToontownGlobals.GoofySpeedway : 0,
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ToontownGlobals.DonaldsDreamland : 2
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}
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from toontown.hood import ZoneUtil
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zones = []
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if not hood:
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zones = (toon.zoneId,)
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elif hood == "all":
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zones = zoneToStyleDict.keys()
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else:
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return "Missing hood argument."
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# Generate our firework shows
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from toontown.effects.DistributedFireworkShowAI import DistributedFireworkShowAI
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count = 0
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for zone in zones:
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if zone not in self.fireworkShows:
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show = DistributedFireworkShowAI(self.air, self)
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show.generateWithRequired(zone)
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self.fireworkShows[zone] = show
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show.d_startShow(showId, zoneToStyleDict.get(zone, 0))
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count += 1
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return f"Started firework {'show' if count == 1 else 'shows'} in {count} {'zone' if count == 1 else 'zones'}!"
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def stopShow(self, zoneId):
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if zoneId in self.fireworkShows:
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show = self.fireworkShows[zoneId]
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show.requestDelete()
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del self.fireworkShows[zoneId]
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# Instantiate all classes defined here to register them.
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# A bit hacky, but better than the old system
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for item in list(globals().values()):
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