darwin: Astron + start scripts
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11 changed files with 41 additions and 0 deletions
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astron/darwin/astrond
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astron/darwin/astrond
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astron/darwin/libbson-1.0.0.0.0.dylib
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astron/darwin/libbson-1.0.0.0.0.dylib
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astron/darwin/libbsoncxx.3.6.5.dylib
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astron/darwin/libbsoncxx.3.6.5.dylib
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astron/darwin/libmongoc-1.0.0.0.0.dylib
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astron/darwin/libmongocxx.3.6.5.dylib
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astron/darwin/libmongocxx.3.6.5.dylib
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astron/darwin/libuv.1.dylib
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astron/darwin/libuv.1.dylib
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astron/darwin/libyaml-cpp.0.6.3.dylib
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astron/darwin/libyaml-cpp.0.6.3.dylib
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darwin/start-ai-server.sh
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darwin/start-ai-server.sh
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#!/bin/sh
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cd ..
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BASE_CHANNEL=401000000
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MAX_CHANNELS=999999
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STATE_SERVER=4002
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MESSAGE_DIRECTOR_IP="127.0.0.1:7199"
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EVENT_LOGGER_IP="127.0.0.1:7197"
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DISTRICT_NAME="Toon Valley"
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/usr/local/bin/python3.9 -m toontown.ai.AIStart --base-channel ${BASE_CHANNEL} \
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--max-channels ${MAX_CHANNELS} --stateserver ${STATE_SERVER} \
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--messagedirector-ip ${MESSAGE_DIRECTOR_IP} \
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--eventlogger-ip ${EVENT_LOGGER_IP} --district-name "$DISTRICT_NAME"
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darwin/start-astron-server.sh
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darwin/start-astron-server.sh
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#!/bin/sh
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cd ../astron/darwin
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# This assumes that your astrond build is located in the
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# "astron/darwin" directory.
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./astrond --loglevel info ../config/astrond.yml
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darwin/start-game.sh
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darwin/start-game.sh
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#!/bin/sh
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cd ..
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# TODO: Make this actually work, to change token in the meantime,
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# change the fake-playtoken variable in etc/Configrc.prc.
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export LOGIN_TOKEN=dev
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/usr/local/bin/python3.9 -m toontown.toonbase.ToontownStart
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darwin/start-uberdog-server.sh
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darwin/start-uberdog-server.sh
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#!/bin/sh
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cd ..
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MAX_CHANNELS=999999
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STATE_SERVER=4002
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MESSAGE_DIRECTOR_IP="127.0.0.1:7199"
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EVENT_LOGGER_IP="127.0.0.1:7197"
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BASE_CHANNEL=1000000
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/usr/local/bin/python3.9 -m toontown.uberdog.UDStart --base-channel ${BASE_CHANNEL} \
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--max-channels ${MAX_CHANNELS} --stateserver ${STATE_SERVER} \
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--messagedirector-ip ${MESSAGE_DIRECTOR_IP} \
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--eventlogger-ip ${EVENT_LOGGER_IP}
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