minigame: fix toon memory game (yuck)

This commit is contained in:
John Cote 2019-12-31 13:36:56 -05:00
parent 455a8000ca
commit c7362ec2d3
3 changed files with 4 additions and 4 deletions

View file

@ -506,7 +506,7 @@ class DistributedPairingGame(DistributedMinigame):
def getCardPos(self, deckOrderIndex):
col = deckOrderIndex % self.cardsPerRow
row = deckOrderIndex / self.cardsPerRow
row = deckOrderIndex // self.cardsPerRow
x = col * self.xCardInc
y = row * self.yCardInc
return (x, y)
@ -520,7 +520,7 @@ class DistributedPairingGame(DistributedMinigame):
def calcBonusTraversal(self):
self.bonusTraversal = []
halfRow = self.cardsPerRow / 2
halfRow = self.cardsPerRow // 2
if self.cardsPerRow % 2:
halfRow += 1
for i in range(halfRow):

View file

@ -32,7 +32,7 @@ class PlayingCardBase:
self.rank = None
self.turnDown()
else:
self.suit = value / PlayingCardGlobals.MaxRank
self.suit = value // PlayingCardGlobals.MaxRank
self.rank = value % PlayingCardGlobals.MaxRank
self.setImage()
return

View file

@ -46,7 +46,7 @@ def convertValueToGagTrackAndLevel(value):
def convertRankToGagTrackAndLevel(rank):
track = rank % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
level = int(rank / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1))
level = rank // (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
return (track, level)