racing: race pad AI is an FSM now
pretty cool, huh?
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1 changed files with 12 additions and 1 deletions
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@ -1,14 +1,24 @@
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.fsm.FSM import FSM
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from toontown.racing.DistributedKartPadAI import DistributedKartPadAI
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class DistributedRacePadAI(DistributedKartPadAI):
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class DistributedRacePadAI(DistributedKartPadAI, FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedRacePadAI')
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defaultTransitions = {'Off': ['WaitEmpty'],
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'WaitEmpty': ['WaitCountdown', 'Off'],
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'WaitCountdown': ['WaitEmpty',
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'WaitBoarding',
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'Off',
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'AllAboard'],
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'WaitBoarding': ['AllAboard', 'WaitEmpty', 'Off'],
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'AllAboard': ['Off', 'WaitEmpty', 'WaitCountdown']}
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def __init__(self, air):
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DistributedKartPadAI.__init__(self, air)
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FSM.__init__(self, 'DistributedRacePadAI')
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self.state = 'Off'
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self.trackInfo = [0, 0]
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@ -29,4 +39,5 @@ class DistributedRacePadAI(DistributedKartPadAI):
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return self.trackInfo
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def request(self, state):
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FSM.request(self, state)
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self.b_setState(state)
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