general: field offices & buildings work

This commit is contained in:
John Cote 2019-12-01 19:01:31 -05:00
parent 758415b3e9
commit cb98eab37f
9 changed files with 27 additions and 7 deletions

View file

@ -11,6 +11,10 @@ class Settings:
def writeSettings():
pass # lol not yet
@staticmethod
def setWindowedMode(_):
pass
@staticmethod
def getWindowedMode():
return 1
@ -47,10 +51,18 @@ class Settings:
def getSfxVolume():
return 1
@staticmethod
def setResolutionDimensions(_, __):
pass
@staticmethod
def getResolution():
return 1
@staticmethod
def setEmbeddedMode(_):
pass
@staticmethod
def getEmbeddedMode():
return 0

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@ -229,10 +229,10 @@ class DistributedAvatar(DistributedActor, Avatar):
self.hpTextSeq.start()
def hideHpText(self):
if self.hpTextSeq:
self.hpTextSeq.finish()
self.hpTextSeq = None
if self.hpText:
if self.hpTextSeq:
self.hpTextSeq.finish()
self.hpTextSeq = None
self.hpText.removeNode()
self.hpText = None
return

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@ -1,4 +1,5 @@
from pandac.PandaModules import *
from libotp import *
from direct.interval.IntervalGlobal import *
from BattleBase import *
from direct.actor import Actor

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@ -11,7 +11,7 @@ from direct.directnotify import DirectNotifyGlobal
import random
from direct.fsm import State
from direct.fsm import ClassicFSM, State
from direct.showbase import PythonUtil
from otp.otpbase import PythonUtil
class DistributedBattleBldgAI(DistributedBattleBaseAI.DistributedBattleBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleBldgAI')

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@ -412,7 +412,7 @@ def getSplicedLerpAnimsTrack(object, animName, origDuration, newDuration, startT
numIvals = origDuration * fps
timeInterval = newDuration / numIvals
animInterval = origDuration / numIvals
for i in range(0, numIvals):
for i in range(0, int(numIvals)):
track.append(Wait(timeInterval))
track.append(ActorInterval(object, animName, startTime=startTime + addition, duration=animInterval))
addition += animInterval

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@ -760,7 +760,7 @@ def getSplicedLerpAnims(animName, origDuration, newDuration, startTime = 0, fps
animInterval = origDuration / numAnims
if reverse == 1:
animInterval = -animInterval
for i in range(0, numAnims):
for i in range(0, int(numAnims)):
anims.append([animName,
timeInterval,
startTime + addition,

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@ -588,7 +588,7 @@ def createSuitStunInterval(suit, before, after):
stars.adjustAllPriorities(100)
head = suit.getHeadParts()[0]
head.calcTightBounds(p1, p2)
return Sequence(Wait(before), Func(stars.reparentTo, head), Func(stars.setZ, max(0.0, p2[2] - 1.0)), Func(stars.loop, 'stun'), Wait(after), Func(stars.removeNode))
return Sequence(Wait(before), Func(stars.reparentTo, head), Func(stars.setZ, max(0.0, p2[2] - 1.0)), Func(stars.loop, 'stun'), Wait(after), Func(stars.cleanup), Func(stars.removeNode))
def calcAvgSuitPos(throw):

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@ -4,6 +4,7 @@ from direct.distributed.ClockDelta import *
from toontown.building.ElevatorConstants import *
from toontown.toon import NPCToons
from pandac.PandaModules import NodePath
from libotp import *
from toontown.building import ElevatorUtils
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownBattleGlobals

View file

@ -18,3 +18,9 @@ class QuestManagerAI:
def hasTailorClothingTicket(self, toon, npc):
return 0 # TODO
def toonKilledBuilding(self, toon, track, difficulty, numFloors, zoneId, activeToons):
pass # TODO
def toonKilledCogdo(self, toon, difficulty, numFloors, zoneId, activeToons):
pass # TODO