general: fix some python 3.x SyntaxWarnings
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4f4054a751
commit
db42556289
12 changed files with 24 additions and 24 deletions
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@ -104,9 +104,9 @@ class Level:
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Level.notify.debug('creating %s %s' % (spec['type'], entId))
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Level.notify.debug('creating %s %s' % (spec['type'], entId))
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entity = self.entityCreator.createEntity(entId)
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entity = self.entityCreator.createEntity(entId)
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announce = False
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announce = False
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if entity is 'nonlocalEnt':
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if entity == 'nonlocalEnt':
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self.nonlocalEntIds[entId] = None
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self.nonlocalEntIds[entId] = None
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elif entity is 'nothing':
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elif entity == 'nothing':
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self.nothingEntIds[entId] = None
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self.nothingEntIds[entId] = None
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announce = True
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announce = True
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else:
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else:
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@ -49,7 +49,7 @@ class ModelEntity(BasicEntities.NodePathEntity):
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floor = colNode.find('**/floor')
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floor = colNode.find('**/floor')
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floor2 = floor.copyTo(colNode)
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floor2 = floor.copyTo(colNode)
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floor2.setZ(floor2, -.75)
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floor2.setZ(floor2, -.75)
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if self.goonHatType is not 'none':
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if self.goonHatType != 'none':
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self.goonType = {'hardhat': 'pg',
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self.goonType = {'hardhat': 'pg',
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'security': 'sg'}[self.goonHatType]
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'security': 'sg'}[self.goonHatType]
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self.hat = self.model
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self.hat = self.model
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@ -75,7 +75,7 @@ class SCTerminal(SCElement):
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def setCharges(self, nCharges):
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def setCharges(self, nCharges):
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self.__numCharges = nCharges
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self.__numCharges = nCharges
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if nCharges is 0:
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if nCharges == 0:
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self.setDisabled(True)
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self.setDisabled(True)
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def isDisabled(self):
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def isDisabled(self):
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@ -162,7 +162,7 @@ class SCTerminal(SCElement):
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self.ignore(Emote.globalEmote.EmoteEnableStateChanged)
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self.ignore(Emote.globalEmote.EmoteEnableStateChanged)
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def getDisplayText(self):
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def getDisplayText(self):
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if self.getCharges() is not -1:
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if self.getCharges() != -1:
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return self.text + ' (%s)' % self.getCharges()
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return self.text + ' (%s)' % self.getCharges()
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else:
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else:
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return self.text
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return self.text
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@ -20,7 +20,7 @@ def makePanel(toon, showToonName):
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panel.initialiseoptions(RewardPanel)
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panel.initialiseoptions(RewardPanel)
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panel.setTransparency(1)
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panel.setTransparency(1)
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panel.hide()
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panel.hide()
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if showToonName is 1:
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if showToonName == 1:
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panel.avNameLabel = DirectLabel(parent=panel, relief=None, pos=Vec3(0, 0, 0.3), text=toon.getName(), text_scale=0.08)
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panel.avNameLabel = DirectLabel(parent=panel, relief=None, pos=Vec3(0, 0, 0.3), text=toon.getName(), text_scale=0.08)
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return panel
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return panel
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@ -759,7 +759,7 @@ class RewardPanel(DirectFrame):
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track.append(Func(self.vanishFrames))
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track.append(Func(self.vanishFrames))
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track.append(Fanfare.makeFanfare(0, toon)[0])
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track.append(Fanfare.makeFanfare(0, toon)[0])
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for i in range(len(endTracks)):
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for i in range(len(endTracks)):
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if endTracks[i] is 1:
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if endTracks[i] == 1:
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track += self.getEndTrackIntervalList(toon, toonList, i)
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track += self.getEndTrackIntervalList(toon, toonList, i)
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track.append(Func(self.cleanupEndTrack))
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track.append(Func(self.cleanupEndTrack))
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@ -101,7 +101,7 @@ def getItemText(textId):
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value = resistanceDict[menuIndex]['values'][itemIndex]
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value = resistanceDict[menuIndex]['values'][itemIndex]
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text = resistanceDict[menuIndex]['itemText']
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text = resistanceDict[menuIndex]['itemText']
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if menuIndex is RESISTANCE_TOONUP:
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if menuIndex is RESISTANCE_TOONUP:
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if value is -1:
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if value == -1:
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value = TTL.ResistanceToonupItemMax
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value = TTL.ResistanceToonupItemMax
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elif menuIndex is RESISTANCE_RESTOCK:
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elif menuIndex is RESISTANCE_RESTOCK:
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value = resistanceDict[menuIndex]['extra'][itemIndex]
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value = resistanceDict[menuIndex]['extra'][itemIndex]
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@ -260,7 +260,7 @@ class Estate(Place.Place):
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def teleportInDone(self):
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def teleportInDone(self):
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self.notify.debug('teleportInDone')
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self.notify.debug('teleportInDone')
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self.toonSubmerged = -1
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self.toonSubmerged = -1
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if self.nextState is not 'petTutorial':
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if self.nextState != 'petTutorial':
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self.notify.info('add estate-check-toon-underwater to TaskMgr in teleportInDone()')
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self.notify.info('add estate-check-toon-underwater to TaskMgr in teleportInDone()')
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if hasattr(self, 'fsm'):
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if hasattr(self, 'fsm'):
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taskMgr.add(self.__checkToonUnderwater, 'estate-check-toon-underwater')
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taskMgr.add(self.__checkToonUnderwater, 'estate-check-toon-underwater')
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@ -271,7 +271,7 @@ class BingoCardGui(DirectFrame):
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def __indicateMatches(self, bFlipFlop, fish):
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def __indicateMatches(self, bFlipFlop, fish):
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unmarkedMatches = self.getUnmarkedMatches(fish)
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unmarkedMatches = self.getUnmarkedMatches(fish)
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if len(unmarkedMatches) is 0:
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if len(unmarkedMatches) == 0:
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return Task.done
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return Task.done
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if bFlipFlop:
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if bFlipFlop:
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for cell in unmarkedMatches:
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for cell in unmarkedMatches:
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@ -429,7 +429,7 @@ class BingoCardGui(DirectFrame):
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self.tutorial.hide()
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self.tutorial.hide()
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def onMouseEnter(self, event):
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def onMouseEnter(self, event):
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if self.gameType['text'] is not '':
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if self.gameType['text'] != '':
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self.showTutorial(BG.TutorialCard)
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self.showTutorial(BG.TutorialCard)
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def onMouseLeave(self, event):
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def onMouseLeave(self, event):
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@ -175,7 +175,7 @@ class DistributedDivingGame(DistributedMinigame):
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toonSD.status])
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toonSD.status])
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def fishSpawn(self, timestamp, fishcode, spawnerId, offset):
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def fishSpawn(self, timestamp, fishcode, spawnerId, offset):
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if self.dead is 1:
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if self.dead == 1:
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return
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return
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ts = globalClockDelta.localElapsedTime(timestamp)
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ts = globalClockDelta.localElapsedTime(timestamp)
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if not hasattr(self, 'spawners'):
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if not hasattr(self, 'spawners'):
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@ -414,7 +414,7 @@ class DistributedDivingGame(DistributedMinigame):
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cSphereNodePath = crab.attachNewNode(cSphereNode)
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cSphereNodePath = crab.attachNewNode(cSphereNode)
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cSphereNodePath.setScale(1, 3, 1)
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cSphereNodePath.setScale(1, 3, 1)
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self.accept('hitby-' + 'crabby' + str(i), self.fishCollision)
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self.accept('hitby-' + 'crabby' + str(i), self.fishCollision)
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if i % 2 is 0:
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if i % 2 == 0:
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crab.setPos(20, 0, -40)
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crab.setPos(20, 0, -40)
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crab.direction = -1
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crab.direction = -1
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else:
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else:
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@ -731,7 +731,7 @@ class DistributedDivingGame(DistributedMinigame):
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fish.sound.setVolume(volume)
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fish.sound.setVolume(volume)
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self.hitSound.play()
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self.hitSound.play()
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self.hitSound.setVolume(volume)
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self.hitSound.setVolume(volume)
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if fish.name is 'bear' or fish.name is 'nurse':
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if fish.name == 'bear' or fish.name == 'nurse':
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return
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return
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colList = fish.findAllMatches('**/fc*')
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colList = fish.findAllMatches('**/fc*')
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for col in colList:
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for col in colList:
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@ -26,22 +26,22 @@ class DivingFishSpawn(DirectObject):
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def createFish(self, fishcode):
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def createFish(self, fishcode):
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loadBase = 'phase_4/models/char/'
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loadBase = 'phase_4/models/char/'
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if fishcode is 0:
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if fishcode == 0:
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fish = Actor.Actor('phase_4/models/char/clownFish-zero.bam', {'anim': loadBase + 'clownFish-swim.bam'})
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fish = Actor.Actor('phase_4/models/char/clownFish-zero.bam', {'anim': loadBase + 'clownFish-swim.bam'})
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fish.name = 'clown'
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fish.name = 'clown'
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elif fishcode is 1:
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elif fishcode == 1:
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fish = Actor.Actor('phase_4/models/char/PBJfish-zero.bam', {'anim': 'phase_4/models/char/PBJfish-swim.bam'})
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fish = Actor.Actor('phase_4/models/char/PBJfish-zero.bam', {'anim': 'phase_4/models/char/PBJfish-swim.bam'})
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fish.name = 'pbj'
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fish.name = 'pbj'
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elif fishcode is 2:
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elif fishcode == 2:
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fish = Actor.Actor('phase_4/models/char/BearAcuda-zero.bam', {'anim': 'phase_4/models/char/BearAcuda-swim.bam'})
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fish = Actor.Actor('phase_4/models/char/BearAcuda-zero.bam', {'anim': 'phase_4/models/char/BearAcuda-swim.bam'})
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fish.name = 'bear'
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fish.name = 'bear'
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elif fishcode is 3:
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elif fishcode == 3:
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fish = Actor.Actor(loadBase + 'balloonFish-zero.bam', {'anim': loadBase + 'balloonFish-swim.bam'})
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fish = Actor.Actor(loadBase + 'balloonFish-zero.bam', {'anim': loadBase + 'balloonFish-swim.bam'})
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fish.name = 'balloon'
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fish.name = 'balloon'
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elif fishcode is 4:
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elif fishcode == 4:
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fish = Actor.Actor(loadBase + 'nurseShark-zero.bam', {'anim': loadBase + 'nurseShark-swim.bam'})
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fish = Actor.Actor(loadBase + 'nurseShark-zero.bam', {'anim': loadBase + 'nurseShark-swim.bam'})
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fish.name = 'nurse'
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fish.name = 'nurse'
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elif fishcode is 5:
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elif fishcode == 5:
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fish = Actor.Actor(loadBase + 'pianoTuna-zero.bam', {'anim': loadBase + 'pianoTuna-swim.bam'})
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fish = Actor.Actor(loadBase + 'pianoTuna-zero.bam', {'anim': loadBase + 'pianoTuna-swim.bam'})
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fish.name = 'piano'
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fish.name = 'piano'
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else:
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else:
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@ -86,7 +86,7 @@ class DivingFishSpawn(DirectObject):
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fish.setScale(1.4)
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fish.setScale(1.4)
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cSphere = CollisionSphere(0, 0, 0, 1)
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cSphere = CollisionSphere(0, 0, 0, 1)
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fishSoundName = 'Piano_Tuna.mp3'
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fishSoundName = 'Piano_Tuna.mp3'
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if self.direction is -1:
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if self.direction == -1:
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fish.setH(0)
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fish.setH(0)
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else:
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else:
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fish.setH(180)
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fish.setH(180)
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@ -110,7 +110,7 @@ class Train(DirectObject):
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self.__getCars()
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self.__getCars()
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trainShouldStop = random.randrange(0, 4)
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trainShouldStop = random.randrange(0, 4)
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nextRun = Sequence(Func(self.__showStart))
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nextRun = Sequence(Func(self.__showStart))
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if trainShouldStop is 0:
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if trainShouldStop == 0:
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waitTime = 3
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waitTime = 3
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totalTime = random.randrange(4, (self.MarkDelta - waitTime) / 2)
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totalTime = random.randrange(4, (self.MarkDelta - waitTime) / 2)
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sfxStopTime = 4.3
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sfxStopTime = 4.3
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@ -407,7 +407,7 @@ class ToonHead(Actor.Actor):
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if not hasattr(self, 'pumpkins'):
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if not hasattr(self, 'pumpkins'):
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self.pumpkins = NodePathCollection()
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self.pumpkins = NodePathCollection()
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ppath = 'phase_4/models/estate/pumpkin_'
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ppath = 'phase_4/models/estate/pumpkin_'
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if headStyle is 'l':
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if headStyle == 'l':
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if copy:
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if copy:
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pmodel = loader.loadModel(ppath + 'tall')
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pmodel = loader.loadModel(ppath + 'tall')
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else:
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else:
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@ -442,7 +442,7 @@ class ToonHead(Actor.Actor):
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if not hasattr(self, 'snowMen'):
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if not hasattr(self, 'snowMen'):
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self.snowMen = NodePathCollection()
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self.snowMen = NodePathCollection()
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snowManPath = 'phase_4/models/props/tt_m_efx_snowmanHead_'
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snowManPath = 'phase_4/models/props/tt_m_efx_snowmanHead_'
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if headStyle is 'l':
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if headStyle == 'l':
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snowManPath = snowManPath + 'tall'
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snowManPath = snowManPath + 'tall'
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else:
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else:
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snowManPath = snowManPath + 'short'
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snowManPath = snowManPath + 'short'
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