multiplayer: Fix crashes on Astron clients
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parent
092f6611cc
commit
e7936e7045
2 changed files with 30 additions and 8 deletions
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@ -18,5 +18,8 @@ class TelemetryLimited:
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self._limits.remove(limit)
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self._limits.remove(limit)
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def enforceTelemetryLimits(self):
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def enforceTelemetryLimits(self):
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if __astron__ and self.isEmpty():
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return
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for limit in self._limits:
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for limit in self._limits:
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limit(self)
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limit(self)
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@ -22,6 +22,11 @@ class TelemetryLimiter(DirectObject):
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self._objs[id] = obj
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self._objs[id] = obj
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self.accept(self._getDummyEventName(obj), self._dummyEventHandler)
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self.accept(self._getDummyEventName(obj), self._dummyEventHandler)
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if __astron__:
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def hasObj(self, obj):
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id = obj.getTelemetryLimiterId()
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return id in self._objs
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def _getDummyEventName(self, obj):
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def _getDummyEventName(self, obj):
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return '%s-%s-%s-%s' % (self.LeakDetectEventName,
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return '%s-%s-%s-%s' % (self.LeakDetectEventName,
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obj.getTelemetryLimiterId(),
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obj.getTelemetryLimiterId(),
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@ -80,6 +85,9 @@ class TLGatherAllAvs(DirectObject):
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self._handlePlayerArrive(av)
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self._handlePlayerArrive(av)
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self.accept(DistributedPlayer.GetPlayerGenerateEvent(), self._handlePlayerArrive)
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self.accept(DistributedPlayer.GetPlayerGenerateEvent(), self._handlePlayerArrive)
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if __astron__:
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self.accept(DistributedPlayer.GetPlayerDeleteEvent(), self._handlePlayerLeave)
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else:
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self.accept(DistributedPlayer.GetPlayerNetworkDeleteEvent(), self._handlePlayerLeave)
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self.accept(DistributedPlayer.GetPlayerNetworkDeleteEvent(), self._handlePlayerLeave)
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def _handlePlayerArrive(self, av):
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def _handlePlayerArrive(self, av):
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@ -94,6 +102,17 @@ class TLGatherAllAvs(DirectObject):
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self._avId2limits[av.doId] = limitList
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self._avId2limits[av.doId] = limitList
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base.cr.telemetryLimiter.addObj(av)
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base.cr.telemetryLimiter.addObj(av)
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if __astron__:
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def _handlePlayerLeave(self, av):
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if av is not localAvatar and base.cr.telemetryLimiter.hasObj(av) and av.doId in self._avId2limits:
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base.cr.telemetryLimiter.removeObj(av)
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for limit in self._avId2limits[av.doId]:
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av.removeTelemetryLimit(limit)
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del self._avId2limits[av.doId]
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if av.doId in self._avs:
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del self._avs[av.doId]
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else:
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def _handlePlayerLeave(self, av):
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def _handlePlayerLeave(self, av):
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if av is not localAvatar:
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if av is not localAvatar:
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base.cr.telemetryLimiter.removeObj(av)
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base.cr.telemetryLimiter.removeObj(av)
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