John Cote
cd8ce05c2f
toon: add missing import
2020-01-07 23:29:25 -05:00
John Cote
bdfd01b6b0
toon: fix zombie check
2020-01-05 21:34:07 -05:00
John Cote
74f114621b
toon: remove hack checks that don't work
2020-01-05 21:30:20 -05:00
John Cote
23bc0691c7
toon: send player dna as bytes instead of string
2020-01-02 15:23:27 -05:00
John Cote
03df90b3e2
racing: you can now purchase karts
2020-01-02 13:15:44 -05:00
John Cote
0a6eee1892
toon: fix swimming crash
2019-12-30 20:50:59 -05:00
John Cote
5e0d895680
general: fix a bunch of crashes
2019-12-30 20:21:20 -05:00
John Cote
616a9b9f6c
toon: net string could either be str or bytes
2019-12-30 19:23:15 -05:00
John Cote
28da462e52
general: loads to playground
2019-12-30 19:17:24 -05:00
John Cote
a79b2dff0b
general: loads to connecting screen on python 3.x
2019-12-30 01:59:01 -05:00
John Cote
3c14c14623
toontown: initial work on python 3.x support
2019-12-30 01:07:56 -05:00
John Cote
f2b0bae949
ai: broken welcome valley
2019-12-05 21:38:58 -05:00
John Cote
e5a29cebdd
toon: that's a real neat typo there
2019-12-01 22:54:47 -05:00
John Cote
758415b3e9
general: first round of fixes for tonight
...
note to self: add astron support checks to DistributedToonAI changes
2019-12-01 17:38:32 -05:00
John Cote
7e777ca776
toon: fix more camera lerps
2019-11-27 23:51:28 -05:00
John Cote
5d4bb8c5a0
general: rest of tonight's progress
...
changes include:
- update .gitignore to ignore cog building backups
- set text minfilter to more closely resemble TTO
- fix more issues with cog battles
- additionally, setup server code that cog battles require (mostly stubs)
- begin work on cog buildings
- can interact with gag shop clerks now
- can also interact with other NPCs, they will always reject you for now
2019-11-27 21:10:20 -05:00
John Cote
827445d8fa
general: current progress
...
progress includes:
- cogs appear on streets now
- additionally, street interests are setup for astron clients.
- cog battles are mostly working
- updated some sequences to work with newer panda3d
- fixed particle effects search paths so that they load now
- handled disconnect reasons for clients that disconnect during cog battles etc.
- fleshed out the holiday manager a bit more
2019-11-27 20:14:30 -05:00
John Cote
b10466678e
general: NodePath.remove() -> NodePath.removeNode()
...
remove() is deprecated
2019-11-23 17:51:14 -05:00
John Cote
fee18165d1
general: loadModelNode() -> loadModel().node()
...
loadModelNode is deprecated
2019-11-23 17:16:07 -05:00
John Cote
2ae2175b8a
general: base.loadSfx -> base.loader.loadSfx
2019-11-23 17:07:27 -05:00
John Cote
89be2e73c7
general: fix crash, disable UserFunnel
2019-11-23 15:44:32 -05:00
Open Toontown
3f49cfcab5
general: the rest of the work from the livestream
2019-11-22 22:11:12 -05:00
Open Toontown
758024347a
general: TTC progress
2019-11-22 20:58:35 -05:00
Open Toontown
b9c206a8d9
ai: add district stats
2019-11-22 20:18:26 -05:00
Open Toontown
1c74fac58e
general: fix some more crashes
2019-11-17 16:57:18 -05:00
Open Toontown
4acc9fa914
general: loads to TTC!
2019-11-17 16:29:23 -05:00
Open Toontown
d27b25ab38
general: pain.
2019-11-08 23:55:55 -05:00
Open Toontown
46e7a352b6
general: loads to a connecting screen!
2019-11-08 18:57:25 -05:00
John Cote
2c7d1a27da
general: push the 2013 TTO code
2019-11-02 18:27:54 -04:00