Commit graph

29 commits

Author SHA1 Message Date
John Cote
cd8ce05c2f toon: add missing import 2020-01-07 23:29:25 -05:00
John Cote
bdfd01b6b0 toon: fix zombie check 2020-01-05 21:34:07 -05:00
John Cote
74f114621b toon: remove hack checks that don't work 2020-01-05 21:30:20 -05:00
John Cote
23bc0691c7 toon: send player dna as bytes instead of string 2020-01-02 15:23:27 -05:00
John Cote
03df90b3e2 racing: you can now purchase karts 2020-01-02 13:15:44 -05:00
John Cote
0a6eee1892 toon: fix swimming crash 2019-12-30 20:50:59 -05:00
John Cote
5e0d895680 general: fix a bunch of crashes 2019-12-30 20:21:20 -05:00
John Cote
616a9b9f6c toon: net string could either be str or bytes 2019-12-30 19:23:15 -05:00
John Cote
28da462e52 general: loads to playground 2019-12-30 19:17:24 -05:00
John Cote
a79b2dff0b general: loads to connecting screen on python 3.x 2019-12-30 01:59:01 -05:00
John Cote
3c14c14623 toontown: initial work on python 3.x support 2019-12-30 01:07:56 -05:00
John Cote
f2b0bae949 ai: broken welcome valley 2019-12-05 21:38:58 -05:00
John Cote
e5a29cebdd toon: that's a real neat typo there 2019-12-01 22:54:47 -05:00
John Cote
758415b3e9 general: first round of fixes for tonight
note to self: add astron support checks to DistributedToonAI changes
2019-12-01 17:38:32 -05:00
John Cote
7e777ca776 toon: fix more camera lerps 2019-11-27 23:51:28 -05:00
John Cote
5d4bb8c5a0
general: rest of tonight's progress
changes include:
 - update .gitignore to ignore cog building backups
 - set text minfilter to more closely resemble TTO
 - fix more issues with cog battles
 - additionally, setup server code that cog battles require (mostly stubs)
 - begin work on cog buildings
 - can interact with gag shop clerks now
 - can also interact with other NPCs, they will always reject you for now
2019-11-27 21:10:20 -05:00
John Cote
827445d8fa
general: current progress
progress includes:
 - cogs appear on streets now
 - additionally, street interests are setup for astron clients.
 - cog battles are mostly working
 - updated some sequences to work with newer panda3d
 - fixed particle effects search paths so that they load now
 - handled disconnect reasons for clients that disconnect during cog battles etc.
 - fleshed out the holiday manager a bit more
2019-11-27 20:14:30 -05:00
John Cote
b10466678e general: NodePath.remove() -> NodePath.removeNode()
remove() is deprecated
2019-11-23 17:51:14 -05:00
John Cote
fee18165d1 general: loadModelNode() -> loadModel().node()
loadModelNode is deprecated
2019-11-23 17:16:07 -05:00
John Cote
2ae2175b8a general: base.loadSfx -> base.loader.loadSfx 2019-11-23 17:07:27 -05:00
John Cote
89be2e73c7 general: fix crash, disable UserFunnel 2019-11-23 15:44:32 -05:00
Open Toontown
3f49cfcab5 general: the rest of the work from the livestream 2019-11-22 22:11:12 -05:00
Open Toontown
758024347a general: TTC progress 2019-11-22 20:58:35 -05:00
Open Toontown
b9c206a8d9 ai: add district stats 2019-11-22 20:18:26 -05:00
Open Toontown
1c74fac58e general: fix some more crashes 2019-11-17 16:57:18 -05:00
Open Toontown
4acc9fa914 general: loads to TTC! 2019-11-17 16:29:23 -05:00
Open Toontown
d27b25ab38 general: pain. 2019-11-08 23:55:55 -05:00
Open Toontown
46e7a352b6 general: loads to a connecting screen! 2019-11-08 18:57:25 -05:00
John Cote
2c7d1a27da general: push the 2013 TTO code 2019-11-02 18:27:54 -04:00