from direct.interval.IntervalGlobal import * from panda3d.core import * from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownBattleGlobals from toontown.battle import BattleParticles from direct.particles import Particles import random TTBG = ToontownBattleGlobals TTL = TTLocalizer EFFECT_RADIUS = 30 RESISTANCE_TOONUP = 0 RESISTANCE_RESTOCK = 1 RESISTANCE_MONEY = 2 resistanceMenu = [RESISTANCE_TOONUP, RESISTANCE_RESTOCK, RESISTANCE_MONEY] resistanceDict = {RESISTANCE_TOONUP: {'menuName': TTL.ResistanceToonupMenu, 'itemText': TTL.ResistanceToonupItem, 'chatText': TTL.ResistanceToonupChat, 'values': [10, 20, 40, 80, -1], 'items': [0, 1, 2, 3, 4]}, RESISTANCE_MONEY: {'menuName': TTL.ResistanceMoneyMenu, 'itemText': TTL.ResistanceMoneyItem, 'chatText': TTL.ResistanceMoneyChat, 'values': [100, 200, 350, 600], 'items': [0, 1, 2, 3]}, RESISTANCE_RESTOCK: {'menuName': TTL.ResistanceRestockMenu, 'itemText': TTL.ResistanceRestockItem, 'chatText': TTL.ResistanceRestockChat, 'values': [TTBG.HEAL_TRACK, TTBG.TRAP_TRACK, TTBG.LURE_TRACK, TTBG.SOUND_TRACK, TTBG.THROW_TRACK, TTBG.SQUIRT_TRACK, TTBG.DROP_TRACK, -1], 'extra': [TTL.MovieNPCSOSHeal, TTL.MovieNPCSOSTrap, TTL.MovieNPCSOSLure, TTL.MovieNPCSOSSound, TTL.MovieNPCSOSThrow, TTL.MovieNPCSOSSquirt, TTL.MovieNPCSOSDrop, TTL.MovieNPCSOSAll], 'items': [0, 1, 2, 3, 4, 5, 6, 7]}} def encodeId(menuIndex, itemIndex): textId = menuIndex * 100 textId += resistanceDict[menuIndex]['items'][itemIndex] return textId def decodeId(textId): menuIndex = int(textId / 100) itemIndex = textId % 100 return (menuIndex, itemIndex) def validateId(textId): if textId < 0: return 0 menuIndex, itemIndex = decodeId(textId) if menuIndex not in resistanceDict: return 0 if itemIndex >= len(resistanceDict[menuIndex]['values']): return 0 return 1 def getItems(menuIndex): return resistanceDict[menuIndex]['items'] def getMenuName(textId): menuIndex, itemIndex = decodeId(textId) return resistanceDict[menuIndex]['menuName'] def getItemText(textId): menuIndex, itemIndex = decodeId(textId) value = resistanceDict[menuIndex]['values'][itemIndex] text = resistanceDict[menuIndex]['itemText'] if menuIndex is RESISTANCE_TOONUP: if value == -1: value = TTL.ResistanceToonupItemMax elif menuIndex is RESISTANCE_RESTOCK: value = resistanceDict[menuIndex]['extra'][itemIndex] return text % str(value) def getChatText(textId): menuIndex, itemIndex = decodeId(textId) return resistanceDict[menuIndex]['chatText'] def getItemValue(textId): menuIndex, itemIndex = decodeId(textId) return resistanceDict[menuIndex]['values'][itemIndex] def getRandomId(): menuIndex = random.choice(resistanceMenu) itemIndex = random.choice(getItems(menuIndex)) return encodeId(menuIndex, itemIndex) def doEffect(textId, speakingToon, nearbyToons): menuIndex, itemIndex = decodeId(textId) itemValue = getItemValue(textId) if menuIndex == RESISTANCE_TOONUP: effect = BattleParticles.loadParticleFile('resistanceEffectSparkle.ptf') fadeColor = VBase4(1, 0.5, 1, 1) elif menuIndex == RESISTANCE_MONEY: effect = BattleParticles.loadParticleFile('resistanceEffectBean.ptf') bean = loader.loadModel('phase_4/models/props/jellybean4.bam') bean = bean.find('**/jellybean') colors = {'particles-1': (1, 1, 0, 1), 'particles-2': (1, 0, 0, 1), 'particles-3': (0, 1, 0, 1), 'particles-4': (0, 0, 1, 1), 'particles-5': (1, 0, 1, 1)} for name, color in list(colors.items()): node = bean.copyTo(NodePath()) node.setColorScale(*color) p = effect.getParticlesNamed(name) p.renderer.setGeomNode(node.node()) fadeColor = VBase4(0, 1, 0, 1) elif menuIndex == RESISTANCE_RESTOCK: effect = BattleParticles.loadParticleFile('resistanceEffectSprite.ptf') invModel = loader.loadModel('phase_3.5/models/gui/inventory_icons') invModel.setScale(4) invModel.flattenLight() icons = [] if itemValue != -1: for item in range(6): iconName = ToontownBattleGlobals.AvPropsNew[itemValue][item] icons.append(invModel.find('**/%s' % iconName)) else: tracks = list(range(7)) random.shuffle(tracks) for i in range(6): track = tracks[i] item = random.randint(0, 5) iconName = ToontownBattleGlobals.AvPropsNew[track][item] icons.append(invModel.find('**/%s' % iconName)) iconDict = {'particles-1': icons[0], 'particles-2': icons[1], 'particles-3': icons[2], 'particles-4': icons[3], 'particles-5': icons[4], 'particles-6': icons[5]} for name, icon in list(iconDict.items()): p = effect.getParticlesNamed(name) p.renderer.setFromNode(icon) fadeColor = VBase4(0, 0, 1, 1) else: return recolorToons = Parallel() for toonId in nearbyToons: toon = base.cr.doId2do.get(toonId) if toon and not toon.ghostMode: i = Sequence(toon.doToonColorScale(fadeColor, 0.3), toon.doToonColorScale(toon.defaultColorScale, 0.3), Func(toon.restoreDefaultColorScale)) recolorToons.append(i) i = Parallel(ParticleInterval(effect, speakingToon, worldRelative=0, duration=3, cleanup=True), Sequence(Wait(0.2), recolorToons), autoFinish=1) i.start()