from toontown.coghq.SpecImports import * GlobalEntities = {1000: {'type': 'levelMgr', 'name': 'LevelMgr', 'comment': '', 'parentEntId': 0, 'cogLevel': 0, 'farPlaneDistance': 1500, 'modelFilename': 'phase_12/models/bossbotHQ/BossbotEntranceRoom', 'wantDoors': 1}, 1001: {'type': 'editMgr', 'name': 'EditMgr', 'parentEntId': 0, 'insertEntity': None, 'removeEntity': None, 'requestNewEntity': None, 'requestSave': None}, 0: {'type': 'zone', 'name': 'UberZone', 'comment': '', 'parentEntId': 0, 'scale': 1, 'description': '', 'visibility': []}, 10000: {'type': 'entrancePoint', 'name': '', 'comment': '', 'parentEntId': 0, 'pos': Point3(0, 6, 0), 'hpr': Vec3(0, 0, 0), 'scale': 1, 'entranceId': 0, 'radius': 15, 'theta': 20}, 10002: {'type': 'nodepath', 'name': 'props', 'comment': '', 'parentEntId': 0, 'pos': Point3(0, 0, 0), 'hpr': Vec3(0, 0, 0), 'scale': 1}} Scenario0 = {} levelSpec = {'globalEntities': GlobalEntities, 'scenarios': [Scenario0]}