from panda3d.core import * from direct.showbase.DirectObject import * from direct.interval.IntervalGlobal import * from .PooledEffect import PooledEffect from .EffectController import EffectController class SkullFlash(PooledEffect, EffectController): def __init__(self): PooledEffect.__init__(self) EffectController.__init__(self) self.fadeTime = 0.15 self.startDelay = 0.0 self.effectColor = Vec4(1, 1, 1, 1) model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards') self.effectModel = model.find('**/tt_t_efx_ext_skullGlow') self.effectModel.reparentTo(self) self.effectModel.setColorScale(0, 0, 0, 0) self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)) self.setBillboardPointWorld() self.setDepthWrite(0) self.setLightOff() self.setFogOff() def createTrack(self): self.effectModel.setColorScale(0, 0, 0, 0) fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeOut') scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 2.0, startScale=1.0, blendType='easeOut') self.track = Sequence(Wait(self.startDelay), Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect)) def cleanUpEffect(self): EffectController.cleanUpEffect(self) if self.pool and self.pool.isUsed(self): self.pool.checkin(self) def destroy(self): EffectController.destroy(self) PooledEffect.destroy(self)