from toontown.safezone import Walk class CogThiefWalk(Walk.Walk): notify = directNotify.newCategory('CogThiefWalk') def __init__(self, doneEvent): Walk.Walk.__init__(self, doneEvent) def enter(self, slowWalk = 0): base.localAvatar.startPosHprBroadcast() base.localAvatar.startBlink() base.localAvatar.showName() base.localAvatar.collisionsOn() base.localAvatar.startGlitchKiller() base.localAvatar.enableAvatarControls() def exit(self): self.fsm.request('off') self.ignore('control') base.localAvatar.disableAvatarControls() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.stopGlitchKiller() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor()