from direct.interval.IntervalGlobal import * from panda3d.core import * class BlinkingArrows: def __init__(self, parent = aspect2d, otherNode = None): self.arrow1 = loader.loadModel('phase_3/models/props/arrow') self.arrow2 = loader.loadModel('phase_3/models/props/arrow') self.arrowTrack = None self.parent = parent self.otherNode = otherNode return def delete(self): self.arrowsOff() self.arrow1.removeNode() self.arrow2.removeNode() del self.arrow1 del self.arrow2 def arrowsOn(self, x1, y1, h1, x2, y2, h2, onTime = 0.75, offTime = 0.75): self.stopArrowsFlashing() self.arrow1.setBin('gui-popup', 0) self.arrow2.setBin('gui-popup', 0) self.arrow1.reparentTo(self.parent) self.arrow2.reparentTo(self.parent) self.arrow1.setScale(0.2) self.arrow2.setScale(0.2) self.arrow1.setPos(x1, 0, y1) self.arrow2.setPos(x2, 0, y2) self.arrow1.setR(h1) self.arrow2.setR(h2) self.onTime = onTime self.offTime = offTime self.startArrowsFlashing() def arrowsOff(self): self.stopArrowsFlashing() self.arrow1.reparentTo(hidden) self.arrow2.reparentTo(hidden) def startArrowsFlashing(self): onColor = Vec4(1, 1, 1, 1) offColor = Vec4(1, 1, 1, 0.25) self.arrow1.show() self.arrow2.show() if self.otherNode: self.otherNode.show() self.arrowTrack = Sequence(Parallel(self.arrow1.colorScaleInterval(self.onTime, onColor, offColor), self.arrow2.colorScaleInterval(self.onTime, onColor, offColor), self.otherNode.colorScaleInterval(self.onTime, onColor, offColor)), Parallel(self.arrow1.colorScaleInterval(self.offTime, offColor, onColor), self.arrow2.colorScaleInterval(self.offTime, offColor, onColor), self.otherNode.colorScaleInterval(self.offTime, offColor, onColor))) else: self.arrowTrack = Sequence(Parallel(self.arrow1.colorScaleInterval(self.onTime, onColor, offColor), self.arrow2.colorScaleInterval(self.onTime, onColor, offColor)), Parallel(self.arrow1.colorScaleInterval(self.offTime, offColor, onColor), self.arrow2.colorScaleInterval(self.offTime, offColor, onColor))) self.arrowTrack.loop() def stopArrowsFlashing(self): if self.arrowTrack: self.arrowTrack.finish() self.arrowTrack = None self.arrow1.hide() self.arrow2.hide() if self.otherNode: self.otherNode.hide() return