from panda3d.core import * from . import SafeZoneLoader from . import DDPlayground from direct.fsm import State from toontown.char import CharDNA from toontown.char import Char from toontown.toonbase import ToontownGlobals class DDSafeZoneLoader(SafeZoneLoader.SafeZoneLoader): def __init__(self, hood, parentFSM, doneEvent): SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent) self.playgroundClass = DDPlayground.DDPlayground self.musicFile = 'phase_6/audio/bgm/DD_nbrhood.ogg' self.activityMusicFile = 'phase_6/audio/bgm/DD_SZ_activity.ogg' self.dnaFile = 'phase_6/dna/donalds_dock_sz.dna' self.safeZoneStorageDNAFile = 'phase_6/dna/storage_DD_sz.dna' def load(self): SafeZoneLoader.SafeZoneLoader.load(self) self.seagullSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_DD_Seagull.ogg') self.underwaterSound = base.loader.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg') self.swimSound = base.loader.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg') self.submergeSound = base.loader.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg') water = self.geom.find('**/water') water.setTransparency(1) water.setColor(1, 1, 1, 0.8) self.boat = self.geom.find('**/donalds_boat') if self.boat.isEmpty(): self.notify.error('Boat not found') else: wheel = self.boat.find('**/wheel') if wheel.isEmpty(): self.notify.warning('Wheel not found') else: wheel.hide() self.boat.stash() self.dockSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_DD_dockcreak.ogg') self.foghornSound = base.loader.loadSfx('phase_5/audio/sfx/SZ_DD_foghorn.ogg') self.bellSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_DD_shipbell.ogg') self.waterSound = base.loader.loadSfx('phase_6/audio/sfx/SZ_DD_waterlap.ogg') def unload(self): SafeZoneLoader.SafeZoneLoader.unload(self) del self.seagullSound del self.underwaterSound del self.swimSound del self.dockSound del self.foghornSound del self.bellSound del self.waterSound del self.submergeSound del self.boat def enter(self, requestStatus): SafeZoneLoader.SafeZoneLoader.enter(self, requestStatus) def exit(self): SafeZoneLoader.SafeZoneLoader.exit(self)