from panda3d.core import * from . import Playground import random from direct.fsm import ClassicFSM, State from direct.actor import Actor from toontown.toonbase import ToontownGlobals class MMPlayground(Playground.Playground): def __init__(self, loader, parentFSM, doneEvent): Playground.Playground.__init__(self, loader, parentFSM, doneEvent) self.activityFsm = ClassicFSM.ClassicFSM('Activity', [State.State('off', self.enterOff, self.exitOff, ['OnPiano']), State.State('OnPiano', self.enterOnPiano, self.exitOnPiano, ['off'])], 'off', 'off') self.activityFsm.enterInitialState() def load(self): Playground.Playground.load(self) def unload(self): del self.activityFsm Playground.Playground.unload(self) def enter(self, requestStatus): Playground.Playground.enter(self, requestStatus) def exit(self): Playground.Playground.exit(self) def handleBookClose(self): Playground.Playground.handleBookClose(self) def teleportInDone(self): Playground.Playground.teleportInDone(self) def enterOff(self): return None def exitOff(self): return None def enterOnPiano(self): base.localAvatar.b_setParent(ToontownGlobals.SPMinniesPiano) def exitOnPiano(self): base.localAvatar.b_setParent(ToontownGlobals.SPRender) def showPaths(self): from toontown.classicchars import CCharPaths from toontown.toonbase import TTLocalizer self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Minnie))