from toontown.toonbase.ToontownBattleGlobals import * from toontown.toonbase import ToontownGlobals from direct.fsm import StateData from direct.directnotify import DirectNotifyGlobal from toontown.battle import BattleBase from direct.gui.DirectGui import * from panda3d.core import * from toontown.toonbase import TTLocalizer class TownBattleChooseAvatarPanel(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('ChooseAvatarPanel') def __init__(self, doneEvent, toon): self.notify.debug('Init choose panel...') StateData.StateData.__init__(self, doneEvent) self.numAvatars = 0 self.chosenAvatar = 0 self.toon = toon def load(self): gui = loader.loadModel('phase_3.5/models/gui/battle_gui') self.frame = DirectFrame(relief=None, image=gui.find('**/BtlPick_TAB'), image_color=Vec4(1, 0.2, 0.2, 1)) self.frame.hide() self.statusFrame = DirectFrame(parent=self.frame, relief=None, image=gui.find('**/ToonBtl_Status_BG'), image_color=Vec4(0.5, 0.9, 0.5, 1), pos=(0.611, 0, 0)) self.textFrame = DirectFrame(parent=self.frame, relief=None, image=gui.find('**/PckMn_Select_Tab'), image_color=Vec4(1, 1, 0, 1), text='', text_fg=Vec4(0, 0, 0, 1), text_pos=(0, -0.025, 0), text_scale=0.08, pos=(-0.013, 0, 0.013)) if self.toon: self.textFrame['text'] = TTLocalizer.TownBattleChooseAvatarToonTitle else: self.textFrame['text'] = TTLocalizer.TownBattleChooseAvatarCogTitle self.avatarButtons = [] for i in range(4): button = DirectButton(parent=self.frame, relief=None, image=(gui.find('**/PckMn_Arrow_Up'), gui.find('**/PckMn_Arrow_Dn'), gui.find('**/PckMn_Arrow_Rlvr')), command=self.__handleAvatar, extraArgs=[i]) if self.toon: button.setScale(1, 1, -1) button.setPos(0, 0, -0.2) else: button.setScale(1, 1, 1) button.setPos(0, 0, 0.2) self.avatarButtons.append(button) self.backButton = DirectButton(parent=self.frame, relief=None, image=(gui.find('**/PckMn_BackBtn'), gui.find('**/PckMn_BackBtn_Dn'), gui.find('**/PckMn_BackBtn_Rlvr')), pos=(-0.647, 0, 0.006), scale=1.05, text=TTLocalizer.TownBattleChooseAvatarBack, text_scale=0.05, text_pos=(0.01, -0.012), text_fg=Vec4(0, 0, 0.8, 1), command=self.__handleBack) gui.removeNode() return def unload(self): self.frame.destroy() del self.frame del self.statusFrame del self.textFrame del self.avatarButtons del self.backButton def enter(self, numAvatars, localNum = None, luredIndices = None, trappedIndices = None, track = None): self.frame.show() invalidTargets = [] if not self.toon: if len(luredIndices) > 0: if track == BattleBase.TRAP or track == BattleBase.LURE: invalidTargets += luredIndices if len(trappedIndices) > 0: if track == BattleBase.TRAP: invalidTargets += trappedIndices self.__placeButtons(numAvatars, invalidTargets, localNum) def exit(self): self.frame.hide() def __handleBack(self): doneStatus = {'mode': 'Back'} messenger.send(self.doneEvent, [doneStatus]) def __handleAvatar(self, avatar): doneStatus = {'mode': 'Avatar', 'avatar': avatar} messenger.send(self.doneEvent, [doneStatus]) def adjustCogs(self, numAvatars, luredIndices, trappedIndices, track): invalidTargets = [] if len(luredIndices) > 0: if track == BattleBase.TRAP or track == BattleBase.LURE: invalidTargets += luredIndices if len(trappedIndices) > 0: if track == BattleBase.TRAP: invalidTargets += trappedIndices self.__placeButtons(numAvatars, invalidTargets, None) return def adjustToons(self, numToons, localNum): self.__placeButtons(numToons, [], localNum) def __placeButtons(self, numAvatars, invalidTargets, localNum): for i in range(4): if numAvatars > i and i not in invalidTargets and i != localNum: self.avatarButtons[i].show() else: self.avatarButtons[i].hide() if numAvatars == 1: self.avatarButtons[0].setX(0) elif numAvatars == 2: self.avatarButtons[0].setX(0.2) self.avatarButtons[1].setX(-0.2) elif numAvatars == 3: self.avatarButtons[0].setX(0.4) self.avatarButtons[1].setX(0.0) self.avatarButtons[2].setX(-0.4) elif numAvatars == 4: self.avatarButtons[0].setX(0.6) self.avatarButtons[1].setX(0.2) self.avatarButtons[2].setX(-0.2) self.avatarButtons[3].setX(-0.6) else: self.notify.error('Invalid number of avatars: %s' % numAvatars) return None