import copy import string import os import sys import datetime from pandac.PandaModules import loadPrcFileData, WindowProperties from libotp import Settings from otp.otpgui import OTPDialog from otp.otpbase import OTPGlobals from otp.otpbase import OTPRender from direct.directnotify import DirectNotifyGlobal try: import embedded except: pass class DisplayOptions: notify = DirectNotifyGlobal.directNotify.newCategory('DisplayOptions') def __init__(self): self.restore_failed = False self.loadFromSettings() def loadFromSettings(self): Settings.readSettings() mode = not Settings.getWindowedMode() music = Settings.getMusic() sfx = Settings.getSfx() toonChatSounds = Settings.getToonChatSounds() musicVol = Settings.getMusicVolume() sfxVol = Settings.getSfxVolume() resList = [(640, 480), (800, 600), (1024, 768), (1280, 1024), (1600, 1200)] res = resList[Settings.getResolution()] embed = Settings.getEmbeddedMode() self.notify.debug('before prc settings embedded mode=%s' % str(embed)) self.notify.debug('before prc settings full screen mode=%s' % str(mode)) if mode == None: mode = 1 if res == None: res = (800, 600) if not Settings.doSavedSettingsExist(): self.notify.info('loadFromSettings: No settings; isDefaultEmbedded=%s' % self.isDefaultEmbedded()) embed = self.isDefaultEmbedded() if embed and not self.isEmbeddedPossible(): self.notify.warning('Embedded mode is not possible.') embed = False if not mode and not self.isWindowedPossible(): self.notify.warning('Windowed mode is not possible.') mode = True loadPrcFileData('toonBase Settings Window Res', 'win-size %s %s' % (res[0], res[1])) self.notify.debug('settings resolution = %s' % str(res)) loadPrcFileData('toonBase Settings Window FullScreen', 'fullscreen %s' % mode) self.notify.debug('settings full screen mode=%s' % str(mode)) loadPrcFileData('toonBase Settings Music Active', 'audio-music-active %s' % music) loadPrcFileData('toonBase Settings Sound Active', 'audio-sfx-active %s' % sfx) loadPrcFileData('toonBase Settings Music Volume', 'audio-master-music-volume %s' % musicVol) loadPrcFileData('toonBase Settings Sfx Volume', 'audio-master-sfx-volume %s' % sfxVol) loadPrcFileData('toonBase Settings Toon Chat Sounds', 'toon-chat-sounds %s' % toonChatSounds) self.settingsFullScreen = mode self.settingsWidth = res[0] self.settingsHeight = res[1] self.settingsEmbedded = embed self.notify.debug('settings embedded mode=%s' % str(self.settingsEmbedded)) self.notify.info('settingsFullScreen = %s, embedded = %s width=%d height=%d' % (self.settingsFullScreen, self.settingsEmbedded, self.settingsWidth, self.settingsHeight)) return def restrictToEmbedded(self, restrict, change_display = True): if base.appRunner is None or base.appRunner.windowProperties is None: restrict = 0 self.restrict_to_embedded = choice(restrict, 1, 0) self.notify.debug('restrict_to_embedded: %s' % self.restrict_to_embedded) if change_display: self.set(base.pipe, self.settingsWidth, self.settingsHeight, self.settingsFullScreen, self.settingsEmbedded) return def set(self, pipe, width, height, fullscreen, embedded): self.notify.debugStateCall(self) state = False self.notify.info('SET') if self.restrict_to_embedded: fullscreen = 0 embedded = 1 if embedded: if base.appRunner.windowProperties: width = base.appRunner.windowProperties.getXSize() height = base.appRunner.windowProperties.getYSize() self.current_pipe = base.pipe self.current_properties = WindowProperties(base.win.getProperties()) properties = self.current_properties self.notify.debug('DISPLAY PREVIOUS:') self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow())) self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen())) self.notify.debug(' X SIZE: %s' % properties.getXSize()) self.notify.debug(' Y SIZE: %s' % properties.getYSize()) self.notify.debug('DISPLAY REQUESTED:') self.notify.debug(' EMBEDDED: %s' % bool(embedded)) self.notify.debug(' FULLSCREEN: %s' % bool(fullscreen)) self.notify.debug(' X SIZE: %s' % width) self.notify.debug(' Y SIZE: %s' % height) if self.current_pipe == pipe and bool(self.current_properties.getParentWindow()) == bool(embedded) and self.current_properties.getFullscreen() == fullscreen and self.current_properties.getXSize() == width and self.current_properties.getYSize() == height: self.notify.info('DISPLAY NO CHANGE REQUIRED') state = True else: properties = WindowProperties() properties.setSize(width, height) properties.setFullscreen(fullscreen) properties.setParentWindow(0) if embedded: if base.appRunner.windowProperties: properties = base.appRunner.windowProperties original_sort = base.win.getSort() if self.resetWindowProperties(pipe, properties): self.notify.debug('DISPLAY CHANGE SET') properties = base.win.getProperties() self.notify.debug('DISPLAY ACHIEVED:') self.notify.debug(' EMBEDDED: %s' % bool(properties.getParentWindow())) self.notify.debug(' FULLSCREEN: %s' % bool(properties.getFullscreen())) self.notify.debug(' X SIZE: %s' % properties.getXSize()) self.notify.debug(' Y SIZE: %s' % properties.getYSize()) if bool(properties.getParentWindow()) == bool(embedded) and properties.getFullscreen() == fullscreen and properties.getXSize() == width and properties.getYSize() == height: self.notify.info('DISPLAY CHANGE VERIFIED') state = True else: self.notify.warning('DISPLAY CHANGE FAILED, RESTORING PREVIOUS DISPLAY') self.restoreWindowProperties() else: self.notify.warning('DISPLAY CHANGE FAILED') self.notify.warning('DISPLAY SET - BEFORE RESTORE') self.restoreWindowProperties() self.notify.warning('DISPLAY SET - AFTER RESTORE') base.win.setSort(original_sort) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() return state def resetWindowProperties(self, pipe, properties): if base.win: currentProperties = WindowProperties(base.win.getProperties()) gsg = base.win.getGsg() else: currentProperties = WindowProperties.getDefault() gsg = None newProperties = WindowProperties(currentProperties) newProperties.addProperties(properties) if base.pipe != pipe: gsg = None if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow(): self.notify.debug('window properties: %s' % properties) self.notify.debug('gsg: %s' % gsg) base.pipe = pipe if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True): self.notify.warning('OPEN MAIN WINDOW FAILED') return 0 self.notify.info('OPEN MAIN WINDOW PASSED') base.graphicsEngine.openWindows() if base.win.isClosed(): self.notify.warning('Window did not open, removing.') base.closeWindow(base.win) return 0 base.disableShowbaseMouse() if 'libotp' in sys.modules: from libotp import NametagGlobals NametagGlobals.setCamera(base.cam) NametagGlobals.setMouseWatcher(base.mouseWatcherNode) else: self.notify.debug('Adjusting properties') base.win.requestProperties(properties) base.graphicsEngine.renderFrame() return 1 def restoreWindowProperties(self): if self.resetWindowProperties(self.current_pipe, self.current_properties): self.restore_failed = False else: self.notify.warning("Couldn't restore original display settings!") if base.appRunner and base.appRunner.windowProperties: fullscreen = 0 embedded = 1 tryProps = base.appRunner.windowProperties if self.resetWindowProperties(self.current_pipe, tryProps): self.current_properties = copy.copy(tryProps) self.restore_failed = False return if self.current_properties.getFullscreen(): fullscreen = 0 embedded = 0 tryProps = self.current_properties tryProps.setFullscreen(0) if self.resetWindowProperties(self.current_pipe, tryProps): self.current_properties = copy.copy(tryProps) self.restore_failed = False return self.notify.error('Failed opening regular window!') base.panda3dRenderError() self.restore_failed = True @staticmethod def isDefaultEmbedded(): result = False try: embedOption = int(base.launcher.getValue('GAME_DEFAULT_TO_EMBEDDED', None)) if embedOption != None: result = bool(int(embedOption)) except: pass return result @staticmethod def isEmbeddedPossible(): result = False try: showOption = base.launcher.getValue('GAME_SHOW_EMBEDDED_OPTION', None) if showOption != None: result = bool(int(showOption)) except: pass return result @staticmethod def isWindowedPossible(): result = True try: showOption = base.launcher.getValue('GAME_SHOW_WINDOWED_OPTION', None) if showOption != None: result = bool(int(showOption)) except: pass return result