import random from direct.directnotify import DirectNotifyGlobal from direct.distributed import DistributedObjectAI from direct.showbase import PythonUtil from direct.task import Timer from direct.task.Task import Task from toontown.toonbase import ToontownGlobals from toontown.cogdominium import CogdoBarrelRoomConsts from toontown.cogdominium import DistributedCogdoBarrelAI class CogdoBarrelRoomAI: notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCogdoBarrelRoomAI') def __init__(self, cogdoInteriorAI): self.cogdoInteriorAI = cogdoInteriorAI self.allBarrelsCollectedTask = self.cogdoInteriorAI.taskName('allBarrelsCollectedTask') self.collectionDoneEvent = self.cogdoInteriorAI.taskName('barrelCollectionDone') self.collectTimer = None self.results = [ [], []] for i in range(CogdoBarrelRoomConsts.MaxToons): if i < len(self.cogdoInteriorAI.toons): self.results[0].append(self.cogdoInteriorAI.toons[i]) else: self.results[0].append(0) self.results[1].append(0) self.spawnedBarrels = [] self.__spawnBarrels() def destroy(self): taskMgr.remove(self.allBarrelsCollectedTask) if self.collectTimer: self.collectTimer.stop() self.collectTimer = None for barrel in self.spawnedBarrels: barrel.requestDelete() self.spawnedBarrels = [] def __spawnBarrels(self): self.spawnedBarrels = [] def spawnBarrel(index): barrel = DistributedCogdoBarrelAI.DistributedCogdoBarrelAI(self.cogdoInteriorAI.air, index, self.barrelCollected) barrel.generateWithRequired(self.cogdoInteriorAI.zoneId) self.spawnedBarrels.append(barrel) for i in range(CogdoBarrelRoomConsts.numBarrels()): spawnBarrel(i) def reset(self): for barrel in self.spawnedBarrels: barrel.d_setState(CogdoBarrelRoomConsts.StateHidden) for i in range(CogdoBarrelRoomConsts.MaxToons): self.results[1][i] = 0 def activate(self): self.collectTimer = Timer.Timer() self.collectTimer.startCallback(CogdoBarrelRoomConsts.CollectionTime, self.__endCollectionPhase) for barrel in self.spawnedBarrels: barrel.interactive = True taskMgr.remove(self.allBarrelsCollectedTask) taskMgr.doMethodLater(CogdoBarrelRoomConsts.AllBarrelsCollectedTime, self.__checkAllBarrelsCollected, self.allBarrelsCollectedTask) def __endCollectionPhase(self): messenger.send(self.collectionDoneEvent) def deactivate(self): if self.collectTimer: self.collectTimer.stop() self.collectTimer = None for barrel in self.spawnedBarrels: barrel.interactive = False def setScore(self, score): numGood = int(score * (CogdoBarrelRoomConsts.numBarrels() + 0.5)) random.shuffle(self.spawnedBarrels) for i in range(len(self.spawnedBarrels)): if i < numGood: state = CogdoBarrelRoomConsts.StateAvailable else: state = CogdoBarrelRoomConsts.StateCrushed self.spawnedBarrels[i].d_setState(state) def barrelCollected(self, barrel, avId): try: playerIndex = self.results[0].index(avId) self.results[1][playerIndex] += barrel.laff except ValueError: self.notify.warning('barrelCollected: Unrecognized avId %s' % avId) def __checkAllBarrelsCollected(self, task): if not CogdoBarrelRoomConsts.EndWithAllBarrelsCollected: return if self.__allBarrelsCollected(): self.__endCollectionPhase() else: return Task.again def __toonIdNeedsLaff(self, toonId): toon = self.cogdoInteriorAI.air.doId2do.get(toonId) if toon != None: return not toon.isToonedUp() def __allBarrelsCollected(self): toonsNeedingLaff = set([toon for toon in self.cogdoInteriorAI.toons if self.__toonIdNeedsLaff(toon)]) for barrel in self.spawnedBarrels: if not toonsNeedingLaff.issubset(set(barrel.grabbedBy)): return False return True def __str__(self): return str(self.cogdoInteriorAI) + '.CogdoBarrelRoomAI'