from toontown.coghq.SpecImports import *
GlobalEntities = {1000: {'type': 'levelMgr',
        'name': 'LevelMgr',
        'comment': '',
        'parentEntId': 0,
        'cogLevel': 0,
        'farPlaneDistance': 1500,
        'modelFilename': 'phase_12/models/bossbotHQ/BossbotEntranceRoom',
        'wantDoors': 1},
 1001: {'type': 'editMgr',
        'name': 'EditMgr',
        'parentEntId': 0,
        'insertEntity': None,
        'removeEntity': None,
        'requestNewEntity': None,
        'requestSave': None},
 0: {'type': 'zone',
     'name': 'UberZone',
     'comment': '',
     'parentEntId': 0,
     'scale': 1,
     'description': '',
     'visibility': []},
 10000: {'type': 'entrancePoint',
         'name': '<unnamed>',
         'comment': '',
         'parentEntId': 0,
         'pos': Point3(0, 6, 0),
         'hpr': Vec3(0, 0, 0),
         'scale': 1,
         'entranceId': 0,
         'radius': 15,
         'theta': 20},
 10002: {'type': 'nodepath',
         'name': 'props',
         'comment': '',
         'parentEntId': 0,
         'pos': Point3(0, 0, 0),
         'hpr': Vec3(0, 0, 0),
         'scale': 1}}
Scenario0 = {}
levelSpec = {'globalEntities': GlobalEntities,
 'scenarios': [Scenario0]}