from direct.actor import Actor
from direct.task import Task
from toontown.toonbase import ToontownGlobals
import random
from panda3d.core import *
from direct.interval.IntervalGlobal import *
from direct.fsm.ClassicFSM import ClassicFSM
from direct.fsm.State import State
from direct.directnotify import DirectNotifyGlobal
if not ConfigVariableBool('want-new-anims', 1).value:
    HeadDict = {'dls': '/models/char/dogMM_Shorts-head-',
     'dss': '/models/char/dogMM_Skirt-head-',
     'dsl': '/models/char/dogSS_Shorts-head-',
     'dll': '/models/char/dogLL_Shorts-head-',
     'c': '/models/char/cat-heads-',
     'h': '/models/char/horse-heads-',
     'm': '/models/char/mouse-heads-',
     'r': '/models/char/rabbit-heads-',
     'f': '/models/char/duck-heads-',
     'p': '/models/char/monkey-heads-',
     'b': '/models/char/bear-heads-',
     's': '/models/char/pig-heads-'}
else:
    HeadDict = {'dls': '/models/char/tt_a_chr_dgm_shorts_head_',
     'dss': '/models/char/tt_a_chr_dgm_skirt_head_',
     'dsl': '/models/char/tt_a_chr_dgs_shorts_head_',
     'dll': '/models/char/tt_a_chr_dgl_shorts_head_',
     'c': '/models/char/cat-heads-',
     'h': '/models/char/horse-heads-',
     'm': '/models/char/mouse-heads-',
     'r': '/models/char/rabbit-heads-',
     'f': '/models/char/duck-heads-',
     'p': '/models/char/monkey-heads-',
     'b': '/models/char/bear-heads-',
     's': '/models/char/pig-heads-'}
EyelashDict = {'d': '/models/char/dog-lashes',
 'c': '/models/char/cat-lashes',
 'h': '/models/char/horse-lashes',
 'm': '/models/char/mouse-lashes',
 'r': '/models/char/rabbit-lashes',
 'f': '/models/char/duck-lashes',
 'p': '/models/char/monkey-lashes',
 'b': '/models/char/bear-lashes',
 's': '/models/char/pig-lashes'}
DogMuzzleDict = {'dls': '/models/char/dogMM_Shorts-headMuzzles-',
 'dss': '/models/char/dogMM_Skirt-headMuzzles-',
 'dsl': '/models/char/dogSS_Shorts-headMuzzles-',
 'dll': '/models/char/dogLL_Shorts-headMuzzles-'}

class ToonHead(Actor.Actor):
    notify = DirectNotifyGlobal.directNotify.newCategory('ToonHead')
    EyesOpen = loader.loadTexture('phase_3/maps/eyes.png')
    EyesOpen.setMinfilter(Texture.FTLinear)
    EyesOpen.setMagfilter(Texture.FTLinear)
    EyesClosed = loader.loadTexture('phase_3/maps/eyesClosed.png')
    EyesClosed.setMinfilter(Texture.FTLinear)
    EyesClosed.setMagfilter(Texture.FTLinear)
    EyesSadOpen = loader.loadTexture('phase_3/maps/eyesSad.png')
    EyesSadOpen.setMinfilter(Texture.FTLinear)
    EyesSadOpen.setMagfilter(Texture.FTLinear)
    EyesSadClosed = loader.loadTexture('phase_3/maps/eyesSadClosed.png')
    EyesSadClosed.setMinfilter(Texture.FTLinear)
    EyesSadClosed.setMagfilter(Texture.FTLinear)
    EyesAngryOpen = loader.loadTexture('phase_3/maps/eyesAngry.png')
    EyesAngryOpen.setMinfilter(Texture.FTLinear)
    EyesAngryOpen.setMagfilter(Texture.FTLinear)
    EyesAngryClosed = loader.loadTexture('phase_3/maps/eyesAngryClosed.png')
    EyesAngryClosed.setMinfilter(Texture.FTLinear)
    EyesAngryClosed.setMagfilter(Texture.FTLinear)
    EyesSurprised = loader.loadTexture('phase_3/maps/eyesSurprised.png')
    EyesSurprised.setMinfilter(Texture.FTLinear)
    EyesSurprised.setMagfilter(Texture.FTLinear)
    Muzzle = loader.loadTexture('phase_3/maps/muzzleShrtGeneric.png')
    Muzzle.setMinfilter(Texture.FTLinear)
    Muzzle.setMagfilter(Texture.FTLinear)
    MuzzleSurprised = loader.loadTexture('phase_3/maps/muzzleShortSurprised.png')
    MuzzleSurprised.setMinfilter(Texture.FTLinear)
    MuzzleSurprised.setMagfilter(Texture.FTLinear)
    LeftA = Point3(0.06, 0.0, 0.14)
    LeftB = Point3(-0.13, 0.0, 0.1)
    LeftC = Point3(-0.05, 0.0, 0.0)
    LeftD = Point3(0.06, 0.0, 0.0)
    RightA = Point3(0.13, 0.0, 0.1)
    RightB = Point3(-0.06, 0.0, 0.14)
    RightC = Point3(-0.06, 0.0, 0.0)
    RightD = Point3(0.05, 0.0, 0.0)
    LeftAD = Point3(LeftA[0] - LeftA[2] * (LeftD[0] - LeftA[0]) / (LeftD[2] - LeftA[2]), 0.0, 0.0)
    LeftBC = Point3(LeftB[0] - LeftB[2] * (LeftC[0] - LeftB[0]) / (LeftC[2] - LeftB[2]), 0.0, 0.0)
    RightAD = Point3(RightA[0] - RightA[2] * (RightD[0] - RightA[0]) / (RightD[2] - RightA[2]), 0.0, 0.0)
    RightBC = Point3(RightB[0] - RightB[2] * (RightC[0] - RightB[0]) / (RightC[2] - RightB[2]), 0.0, 0.0)

    def __init__(self):
        try:
            self.ToonHead_initialized
        except:
            self.ToonHead_initialized = 1
            Actor.Actor.__init__(self)
            self.toonName = 'ToonHead-' + str(self.this)
            self.__blinkName = 'blink-' + self.toonName
            self.__stareAtName = 'stareAt-' + self.toonName
            self.__lookName = 'look-' + self.toonName
            self.lookAtTrack = None
            self.__eyes = None
            self.__eyelashOpen = None
            self.__eyelashClosed = None
            self.__lod500Eyes = None
            self.__lod250Eyes = None
            self.__lpupil = None
            self.__lod500lPupil = None
            self.__lod250lPupil = None
            self.__rpupil = None
            self.__lod500rPupil = None
            self.__lod250rPupil = None
            self.__muzzle = None
            self.__eyesOpen = ToonHead.EyesOpen
            self.__eyesClosed = ToonHead.EyesClosed
            self.__height = 0.0
            self.__eyelashesHiddenByGlasses = False
            self.randGen = random.Random()
            self.randGen.seed(random.random())
            self.eyelids = ClassicFSM('eyelids', [State('off', self.enterEyelidsOff, self.exitEyelidsOff, ['open', 'closed', 'surprised']),
             State('open', self.enterEyelidsOpen, self.exitEyelidsOpen, ['closed', 'surprised', 'off']),
             State('surprised', self.enterEyelidsSurprised, self.exitEyelidsSurprised, ['open', 'closed', 'off']),
             State('closed', self.enterEyelidsClosed, self.exitEyelidsClosed, ['open', 'surprised', 'off'])], 'off', 'off')
            self.eyelids.enterInitialState()
            self.emote = None
            self.__stareAtNode = NodePath()
            self.__defaultStarePoint = Point3(0, 0, 0)
            self.__stareAtPoint = self.__defaultStarePoint
            self.__stareAtTime = 0
            self.lookAtPositionCallbackArgs = None

        return

    def delete(self):
        try:
            self.ToonHead_deleted
        except:
            self.ToonHead_deleted = 1
            taskMgr.remove(self.__blinkName)
            taskMgr.remove(self.__lookName)
            taskMgr.remove(self.__stareAtName)
            if self.lookAtTrack:
                self.lookAtTrack.finish()
                self.lookAtTrack = None
            del self.eyelids
            del self.__stareAtNode
            del self.__stareAtPoint
            if self.__eyes:
                del self.__eyes
            if self.__lpupil:
                del self.__lpupil
            if self.__rpupil:
                del self.__rpupil
            if self.__eyelashOpen:
                del self.__eyelashOpen
            if self.__eyelashClosed:
                del self.__eyelashClosed
            self.lookAtPositionCallbackArgs = None
            Actor.Actor.delete(self)

        return

    def setupHead(self, dna, forGui = 0):
        self.__height = self.generateToonHead(1, dna, ('1000',), forGui)
        self.generateToonColor(dna)
        animalStyle = dna.getAnimal()
        bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
        headScale = ToontownGlobals.toonHeadScales[animalStyle]
        self.getGeomNode().setScale(headScale[0] * bodyScale * 1.3, headScale[1] * bodyScale * 1.3, headScale[2] * bodyScale * 1.3)
        if forGui:
            self.getGeomNode().setDepthWrite(1)
            self.getGeomNode().setDepthTest(1)
        if dna.getAnimal() == 'dog':
            self.loop('neutral')

    def fitAndCenterHead(self, maxDim, forGui = 0):
        p1 = Point3()
        p2 = Point3()
        self.calcTightBounds(p1, p2)
        if forGui:
            h = 180
            t = p1[0]
            p1.setX(-p2[0])
            p2.setX(-t)
        else:
            h = 0
        d = p2 - p1
        biggest = max(d[0], d[2])
        s = maxDim / biggest
        mid = (p1 + d / 2.0) * s
        self.setPosHprScale(-mid[0], -mid[1] + 1, -mid[2], h, 0, 0, s, s, s)

    def setLookAtPositionCallbackArgs(self, argTuple):
        self.lookAtPositionCallbackArgs = argTuple

    def getHeight(self):
        return self.__height

    def getRandomForwardLookAtPoint(self):
        x = self.randGen.choice((-0.8,
         -0.5,
         0,
         0.5,
         0.8))
        z = self.randGen.choice((-0.5,
         0,
         0.5,
         0.8))
        return Point3(x, 1.5, z)

    def findSomethingToLookAt(self):
        if self.lookAtPositionCallbackArgs != None:
            pnt = self.lookAtPositionCallbackArgs[0].getLookAtPosition(self.lookAtPositionCallbackArgs[1], self.lookAtPositionCallbackArgs[2])
            self.startStareAt(self, pnt)
            return
        if self.randGen.random() < 0.33:
            lookAtPnt = self.getRandomForwardLookAtPoint()
        else:
            lookAtPnt = self.__defaultStarePoint
        self.lerpLookAt(lookAtPnt, blink=1)
        return

    def generateToonHead(self, copy, style, lods, forGui = 0):
        headStyle = style.head
        fix = None
        if headStyle == 'dls':
            filePrefix = HeadDict['dls']
            headHeight = 0.75
        elif headStyle == 'dss':
            filePrefix = HeadDict['dss']
            headHeight = 0.5
        elif headStyle == 'dsl':
            filePrefix = HeadDict['dsl']
            headHeight = 0.5
        elif headStyle == 'dll':
            filePrefix = HeadDict['dll']
            headHeight = 0.75
        elif headStyle == 'cls':
            filePrefix = HeadDict['c']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'css':
            filePrefix = HeadDict['c']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'csl':
            filePrefix = HeadDict['c']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'cll':
            filePrefix = HeadDict['c']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        elif headStyle == 'hls':
            filePrefix = HeadDict['h']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'hss':
            filePrefix = HeadDict['h']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'hsl':
            filePrefix = HeadDict['h']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'hll':
            filePrefix = HeadDict['h']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        elif headStyle == 'mls':
            filePrefix = HeadDict['m']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'mss':
            filePrefix = HeadDict['m']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'rls':
            filePrefix = HeadDict['r']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'rss':
            filePrefix = HeadDict['r']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'rsl':
            filePrefix = HeadDict['r']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'rll':
            filePrefix = HeadDict['r']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        elif headStyle == 'fls':
            filePrefix = HeadDict['f']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'fss':
            filePrefix = HeadDict['f']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'fsl':
            filePrefix = HeadDict['f']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'fll':
            filePrefix = HeadDict['f']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        elif headStyle == 'pls':
            filePrefix = HeadDict['p']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'pss':
            filePrefix = HeadDict['p']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'psl':
            filePrefix = HeadDict['p']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'pll':
            filePrefix = HeadDict['p']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        elif headStyle == 'bls':
            filePrefix = HeadDict['b']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'bss':
            filePrefix = HeadDict['b']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'bsl':
            filePrefix = HeadDict['b']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'bll':
            filePrefix = HeadDict['b']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        elif headStyle == 'sls':
            filePrefix = HeadDict['s']
            fix = self.__fixHeadLongShort
            headHeight = 0.75
        elif headStyle == 'sss':
            filePrefix = HeadDict['s']
            fix = self.__fixHeadShortShort
            headHeight = 0.5
        elif headStyle == 'ssl':
            filePrefix = HeadDict['s']
            fix = self.__fixHeadShortLong
            headHeight = 0.5
        elif headStyle == 'sll':
            filePrefix = HeadDict['s']
            fix = self.__fixHeadLongLong
            headHeight = 0.75
        else:
            ToonHead.notify.error('unknown head style: %s' % headStyle)
        if len(lods) == 1:
            self.loadModel('phase_3' + filePrefix + lods[0], 'head', 'lodRoot', copy)
            if not forGui:
                pLoaded = self.loadPumpkin(headStyle[1], None, copy)
                self.loadSnowMan(headStyle[1], None, copy)
            if not copy:
                self.showAllParts('head')
            if fix != None:
                fix(style, None, copy)
            if not forGui:
                if pLoaded:
                    self.__fixPumpkin(style, None, copy)
                else:
                    self.__lods = lods
                    self.__style = style
                    self.__headStyle = headStyle
                    self.__copy = copy
        else:
            for lod in lods:
                self.loadModel('phase_3' + filePrefix + lod, 'head', lod, copy)
                if not forGui:
                    pLoaded = self.loadPumpkin(headStyle[1], lod, copy)
                    self.loadSnowMan(headStyle[1], lod, copy)
                if not copy:
                    self.showAllParts('head', lod)
                if fix != None:
                    fix(style, lod, copy)
                if not forGui:
                    if pLoaded:
                        self.__fixPumpkin(style, lod, copy)
                    else:
                        self.__lods = lods
                        self.__style = style
                        self.__headStyle = headStyle
                        self.__copy = copy

        self.__fixEyes(style, forGui)
        self.setupEyelashes(style)
        self.eyelids.request('closed')
        self.eyelids.request('open')
        self.setupMuzzles(style)
        return headHeight

    def loadPumpkin(self, headStyle, lod, copy):
        if hasattr(base, 'launcher') and (not base.launcher or base.launcher and base.launcher.getPhaseComplete(4)):
            if not hasattr(self, 'pumpkins'):
                self.pumpkins = NodePathCollection()
            ppath = 'phase_4/models/estate/pumpkin_'
            if headStyle == 'l':
                if copy:
                    pmodel = loader.loadModel(ppath + 'tall')
                else:
                    pmodel = loader.loadModel(ppath + 'tall')
                ptype = 'tall'
            else:
                if copy:
                    pmodel = loader.loadModel(ppath + 'short')
                else:
                    pmodel = loader.loadModel(ppath + 'short')
                ptype = 'short'
            if pmodel:
                p = pmodel.find('**/pumpkin_' + ptype + '*')
                p.setScale(0.5)
                p.setZ(-0.5)
                p.setH(180)
                if lod:
                    p.reparentTo(self.find('**/' + lod + '/**/__Actor_head'))
                else:
                    p.reparentTo(self.find('**/__Actor_head'))
                self.pumpkins.addPath(p)
                pmodel.removeNode()
                return True
            else:
                del self.pumpkins
                return False
        else:
            ToonHead.notify.debug('phase_4 not complete yet. Postponing pumpkin head load.')

    def loadSnowMan(self, headStyle, lod, copy):
        if hasattr(base, 'launcher') and (not base.launcher or base.launcher and base.launcher.getPhaseComplete(4)):
            if not hasattr(self, 'snowMen'):
                self.snowMen = NodePathCollection()
            snowManPath = 'phase_4/models/props/tt_m_efx_snowmanHead_'
            if headStyle == 'l':
                snowManPath = snowManPath + 'tall'
            else:
                snowManPath = snowManPath + 'short'
            model = loader.loadModel(snowManPath)
            if model:
                model.setZ(-0.5)
                model.setH(180)
                if lod:
                    model.reparentTo(self.getPart('head', lod))
                else:
                    model.reparentTo(self.find('**/__Actor_head'))
                self.snowMen.addPath(model)
                model.stash()
                return True
            else:
                del self.snowMen
                return False
        else:
            ToonHead.notify.debug('phase_4 not loaded yet.')

    def __fixPumpkin(self, style, lodName = None, copy = 1):
        if lodName == None:
            searchRoot = self
        else:
            searchRoot = self.find('**/' + str(lodName))
        pumpkin = searchRoot.find('**/__Actor_head/pumpkin*')
        pumpkin.stash()
        return

    def enablePumpkins(self, enable):
        if not hasattr(self, 'pumpkins'):
            if len(self.__lods) == 1:
                pLoaded = self.loadPumpkin(self.__headStyle[1], None, self.__copy)
                if pLoaded:
                    self.__fixPumpkin(self.__style, None, self.__copy)
            else:
                for lod in self.__lods:
                    pLoaded = self.loadPumpkin(self.__headStyle[1], lod, self.__copy)
                    if pLoaded:
                        self.__fixPumpkin(self.__style, lod, self.__copy)

            if hasattr(self, 'pumpkins'):
                for x in ['__lods',
                 '__style',
                 '__headStyle',
                 '__copy']:
                    if hasattr(self, '_ToonHead' + x):
                        delattr(self, '_ToonHead' + x)

        if hasattr(self, 'pumpkins'):
            if enable:
                if self.__eyelashOpen:
                    self.__eyelashOpen.stash()
                if self.__eyelashClosed:
                    self.__eyelashClosed.stash()
                self.pumpkins.unstash()
            else:
                if not self.__eyelashesHiddenByGlasses:
                    if self.__eyelashOpen:
                        self.__eyelashOpen.unstash()
                    if self.__eyelashClosed:
                        self.__eyelashClosed.unstash()
                self.pumpkins.stash()
        return

    def enableSnowMen(self, enable):
        if not hasattr(self, 'snowMen'):
            if len(self.__lods) == 1:
                self.loadSnowMan(self.__headStyle[1], None, self.__copy)
            else:
                for lod in self.__lds:
                    self.loadSnowMan(self.__headStyle[1], lod, self.__copy)

        if hasattr(self, 'snowMen'):
            if enable:
                if self.__eyelashOpen:
                    self.__eyelashOpen.stash()
                if self.__eyelashClosed:
                    self.__eyelashClosed.stash()
                self.snowMen.unstash()
            else:
                if not self.__eyelashesHiddenByGlasses:
                    if self.__eyelashOpen:
                        self.__eyelashOpen.unstash()
                    if self.__eyelashClosed:
                        self.__eyelashClosed.unstash()
                self.snowMen.stash()
        return

    def hideEars(self):
        self.findAllMatches('**/ears*;+s').stash()

    def showEars(self):
        self.findAllMatches('**/ears*;+s').unstash()

    def hideEyelashes(self):
        if self.__eyelashOpen:
            self.__eyelashOpen.stash()
        if self.__eyelashClosed:
            self.__eyelashClosed.stash()
        self.__eyelashesHiddenByGlasses = True

    def showEyelashes(self):
        if self.__eyelashOpen:
            self.__eyelashOpen.unstash()
        if self.__eyelashClosed:
            self.__eyelashClosed.unstash()
        self.__eyelashesHiddenByGlasses = False

    def generateToonColor(self, style):
        parts = self.findAllMatches('**/head*')
        parts.setColor(style.getHeadColor())
        animalType = style.getAnimal()
        if animalType == 'cat' or animalType == 'rabbit' or animalType == 'bear' or animalType == 'mouse' or animalType == 'pig':
            parts = self.findAllMatches('**/ear?-*')
            parts.setColor(style.getHeadColor())

    def __fixEyes(self, style, forGui = 0):
        mode = -3
        if forGui:
            mode = -2
        if self.hasLOD():
            for lodName in self.getLODNames():
                self.drawInFront('eyes*', 'head-front*', mode, lodName=lodName)
                if ConfigVariableBool('want-new-anims', 1).value:
                    if not self.find('**/joint_pupil*').isEmpty():
                        self.drawInFront('joint_pupil*', 'eyes*', -1, lodName=lodName)
                    else:
                        self.drawInFront('def_*_pupil', 'eyes*', -1, lodName=lodName)
                else:
                    self.drawInFront('joint_pupil*', 'eyes*', -1, lodName=lodName)

            self.__eyes = self.getLOD(1000).find('**/eyes*')
            self.__lod500Eyes = self.getLOD(500).find('**/eyes*')
            self.__lod250Eyes = self.getLOD(250).find('**/eyes*')
            if self.__lod500Eyes.isEmpty():
                self.__lod500Eyes = None
            else:
                self.__lod500Eyes.setColorOff()
                if ConfigVariableBool('want-new-anims', 1).value:
                    if not self.find('**/joint_pupilL*').isEmpty():
                        self.__lod500lPupil = self.__lod500Eyes.find('**/joint_pupilL*')
                        self.__lod500rPupil = self.__lod500Eyes.find('**/joint_pupilR*')
                    else:
                        self.__lod500lPupil = self.__lod500Eyes.find('**/def_left_pupil*')
                        self.__lod500rPupil = self.__lod500Eyes.find('**/def_right_pupil*')
                else:
                    self.__lod500lPupil = self.__lod500Eyes.find('**/joint_pupilL*')
                    self.__lod500rPupil = self.__lod500Eyes.find('**/joint_pupilR*')
            if self.__lod250Eyes.isEmpty():
                self.__lod250Eyes = None
            else:
                self.__lod250Eyes.setColorOff()
                if ConfigVariableBool('want-new-anims', 1).value:
                    if not self.find('**/joint_pupilL*').isEmpty():
                        self.__lod250lPupil = self.__lod250Eyes.find('**/joint_pupilL*')
                        self.__lod250rPupil = self.__lod250Eyes.find('**/joint_pupilR*')
                    else:
                        self.__lod250lPupil = self.__lod250Eyes.find('**/def_left_pupil*')
                        self.__lod250rPupil = self.__lod250Eyes.find('**/def_right_pupil*')
                else:
                    self.__lod250lPupil = self.__lod250Eyes.find('**/joint_pupilL*')
                    self.__lod250rPupil = self.__lod250Eyes.find('**/joint_pupilR*')
        else:
            self.drawInFront('eyes*', 'head-front*', mode)
            if ConfigVariableBool('want-new-anims', 1).value:
                if not self.find('joint_pupil*').isEmpty():
                    self.drawInFront('joint_pupil*', 'eyes*', -1)
                else:
                    self.drawInFront('def_*_pupil', 'eyes*', -1)
            else:
                self.drawInFront('joint_pupil*', 'eyes*', -1)
            self.__eyes = self.find('**/eyes*')
        if not self.__eyes.isEmpty():
            self.__eyes.setColorOff()
            self.__lpupil = None
            self.__rpupil = None
            if ConfigVariableBool('want-new-anims', 1).value:
                if not self.find('**/joint_pupilL*').isEmpty():
                    if self.getLOD(1000):
                        lp = self.getLOD(1000).find('**/joint_pupilL*')
                        rp = self.getLOD(1000).find('**/joint_pupilR*')
                    else:
                        lp = self.find('**/joint_pupilL*')
                        rp = self.find('**/joint_pupilR*')
                elif not self.getLOD(1000):
                    lp = self.find('**/def_left_pupil*')
                    rp = self.find('**/def_right_pupil*')
                else:
                    lp = self.getLOD(1000).find('**/def_left_pupil*')
                    rp = self.getLOD(1000).find('**/def_right_pupil*')
            else:
                lp = self.__eyes.find('**/joint_pupilL*')
                rp = self.__eyes.find('**/joint_pupilR*')
            if lp.isEmpty() or rp.isEmpty():
                print('Unable to locate pupils.')
            else:
                leye = self.__eyes.attachNewNode('leye')
                reye = self.__eyes.attachNewNode('reye')
                lmat = Mat4(0.802174, 0.59709, 0, 0, -0.586191, 0.787531, 0.190197, 0, 0.113565, -0.152571, 0.981746, 0, -0.233634, 0.418062, 0.0196875, 1)
                leye.setMat(lmat)
                rmat = Mat4(0.786788, -0.617224, 0, 0, 0.602836, 0.768447, 0.214658, 0, -0.132492, -0.16889, 0.976689, 0, 0.233634, 0.418062, 0.0196875, 1)
                reye.setMat(rmat)
                self.__lpupil = leye.attachNewNode('lpupil')
                self.__rpupil = reye.attachNewNode('rpupil')
                lpt = self.__eyes.attachNewNode('')
                rpt = self.__eyes.attachNewNode('')
                lpt.wrtReparentTo(self.__lpupil)
                rpt.wrtReparentTo(self.__rpupil)
                lp.reparentTo(lpt)
                rp.reparentTo(rpt)
                self.__lpupil.adjustAllPriorities(1)
                self.__rpupil.adjustAllPriorities(1)
                if self.__lod500Eyes:
                    self.__lod500lPupil.adjustAllPriorities(1)
                    self.__lod500rPupil.adjustAllPriorities(1)
                if self.__lod250Eyes:
                    self.__lod250lPupil.adjustAllPriorities(1)
                    self.__lod250rPupil.adjustAllPriorities(1)
                animalType = style.getAnimal()
                if animalType != 'dog':
                    self.__lpupil.flattenStrong()
                    self.__rpupil.flattenStrong()
        return

    def __setPupilDirection(self, x, y):
        if y < 0.0:
            y2 = -y
            left1 = self.LeftAD + (self.LeftD - self.LeftAD) * y2
            left2 = self.LeftBC + (self.LeftC - self.LeftBC) * y2
            right1 = self.RightAD + (self.RightD - self.RightAD) * y2
            right2 = self.RightBC + (self.RightC - self.RightBC) * y2
        else:
            y2 = y
            left1 = self.LeftAD + (self.LeftA - self.LeftAD) * y2
            left2 = self.LeftBC + (self.LeftB - self.LeftBC) * y2
            right1 = self.RightAD + (self.RightA - self.RightAD) * y2
            right2 = self.RightBC + (self.RightB - self.RightBC) * y2
        left0 = Point3(0.0, 0.0, left1[2] - left1[0] * (left2[2] - left1[2]) / (left2[0] - left1[0]))
        right0 = Point3(0.0, 0.0, right1[2] - right1[0] * (right2[2] - right1[2]) / (right2[0] - right1[0]))
        if x < 0.0:
            x2 = -x
            left = left0 + (left2 - left0) * x2
            right = right0 + (right2 - right0) * x2
        else:
            x2 = x
            left = left0 + (left1 - left0) * x2
            right = right0 + (right1 - right0) * x2
        self.__lpupil.setPos(left)
        self.__rpupil.setPos(right)

    def __lookPupilsAt(self, node, point):
        if node != None:
            mat = node.getMat(self.__eyes)
            point = mat.xformPoint(point)
        distance = 1.0
        recip_z = 1.0 / max(0.1, point[1])
        x = distance * point[0] * recip_z
        y = distance * point[2] * recip_z
        x = min(max(x, -1), 1)
        y = min(max(y, -1), 1)
        self.__setPupilDirection(x, y)
        return

    def __lookHeadAt(self, node, point, frac = 1.0, lod = None):
        reachedTarget = 1
        if lod == None:
            head = self.getPart('head', self.getLODNames()[0])
        else:
            head = self.getPart('head', lod)
        if node != None:
            headParent = head.getParent()
            mat = node.getMat(headParent)
            point = mat.xformPoint(point)
        rot = Mat3(0, 0, 0, 0, 0, 0, 0, 0, 0)
        lookAt(rot, Vec3(point), Vec3(0, 0, 1), CSDefault)
        scale = VBase3(0, 0, 0)
        hpr = VBase3(0, 0, 0)
        if decomposeMatrix(rot, scale, hpr, CSDefault):
            hpr = VBase3(min(max(hpr[0], -60), 60), min(max(hpr[1], -20), 30), 0)
            if frac != 1:
                currentHpr = head.getHpr()
                reachedTarget = abs(hpr[0] - currentHpr[0]) < 1.0 and abs(hpr[1] - currentHpr[1]) < 1.0
                hpr = currentHpr + (hpr - currentHpr) * frac
            if lod == None:
                for lodName in self.getLODNames():
                    head = self.getPart('head', lodName)
                    head.setHpr(hpr)

            else:
                head.setHpr(hpr)
        return reachedTarget

    def setupEyelashes(self, style):
        if style.getGender() == 'm':
            if self.__eyelashOpen:
                self.__eyelashOpen.removeNode()
                self.__eyelashOpen = None
            if self.__eyelashClosed:
                self.__eyelashClosed.removeNode()
                self.__eyelashClosed = None
        else:
            if self.__eyelashOpen:
                self.__eyelashOpen.removeNode()
            if self.__eyelashClosed:
                self.__eyelashClosed.removeNode()
            animal = style.head[0]
            model = loader.loadModel('phase_3' + EyelashDict[animal])
            if self.hasLOD():
                head = self.getPart('head', '1000')
            else:
                head = self.getPart('head', 'lodRoot')
            length = style.head[1]
            if length == 'l':
                openString = 'open-long'
                closedString = 'closed-long'
            else:
                openString = 'open-short'
                closedString = 'closed-short'
            self.__eyelashOpen = model.find('**/' + openString).copyTo(head)
            self.__eyelashClosed = model.find('**/' + closedString).copyTo(head)
            model.removeNode()
        return

    def __fixHeadLongLong(self, style, lodName = None, copy = 1):
        if lodName == None:
            searchRoot = self
        else:
            searchRoot = self.find('**/' + str(lodName))
        otherParts = searchRoot.findAllMatches('**/*short*')
        for partNum in range(0, otherParts.getNumPaths()):
            if copy:
                otherParts.getPath(partNum).removeNode()
            else:
                otherParts.getPath(partNum).stash()

        return

    def __fixHeadLongShort(self, style, lodName = None, copy = 1):
        animalType = style.getAnimal()
        headStyle = style.head
        if lodName == None:
            searchRoot = self
        else:
            searchRoot = self.find('**/' + str(lodName))
        if animalType != 'duck' and animalType != 'horse':
            if animalType == 'rabbit':
                if copy:
                    searchRoot.find('**/ears-long').removeNode()
                else:
                    searchRoot.find('**/ears-long').hide()
            elif copy:
                searchRoot.find('**/ears-short').removeNode()
            else:
                searchRoot.find('**/ears-short').hide()
        if animalType != 'rabbit':
            if copy:
                searchRoot.find('**/eyes-short').removeNode()
            else:
                searchRoot.find('**/eyes-short').hide()
        if animalType != 'dog':
            if copy:
                searchRoot.find('**/joint_pupilL_short').removeNode()
                searchRoot.find('**/joint_pupilR_short').removeNode()
            else:
                searchRoot.find('**/joint_pupilL_short').stash()
                searchRoot.find('**/joint_pupilR_short').stash()
        if copy:
            self.find('**/head-short').removeNode()
            self.find('**/head-front-short').removeNode()
        else:
            self.find('**/head-short').hide()
            self.find('**/head-front-short').hide()
        if animalType != 'rabbit':
            muzzleParts = searchRoot.findAllMatches('**/muzzle-long*')
            for partNum in range(0, muzzleParts.getNumPaths()):
                if copy:
                    muzzleParts.getPath(partNum).removeNode()
                else:
                    muzzleParts.getPath(partNum).hide()

        else:
            muzzleParts = searchRoot.findAllMatches('**/muzzle-short*')
            for partNum in range(0, muzzleParts.getNumPaths()):
                if copy:
                    muzzleParts.getPath(partNum).removeNode()
                else:
                    muzzleParts.getPath(partNum).hide()

        return

    def __fixHeadShortLong(self, style, lodName = None, copy = 1):
        animalType = style.getAnimal()
        headStyle = style.head
        if lodName == None:
            searchRoot = self
        else:
            searchRoot = self.find('**/' + str(lodName))
        if animalType != 'duck' and animalType != 'horse':
            if animalType == 'rabbit':
                if copy:
                    searchRoot.find('**/ears-short').removeNode()
                else:
                    searchRoot.find('**/ears-short').hide()
            elif copy:
                searchRoot.find('**/ears-long').removeNode()
            else:
                searchRoot.find('**/ears-long').hide()
        if animalType != 'rabbit':
            if copy:
                searchRoot.find('**/eyes-long').removeNode()
            else:
                searchRoot.find('**/eyes-long').hide()
        if animalType != 'dog':
            if copy:
                searchRoot.find('**/joint_pupilL_long').removeNode()
                searchRoot.find('**/joint_pupilR_long').removeNode()
            else:
                searchRoot.find('**/joint_pupilL_long').stash()
                searchRoot.find('**/joint_pupilR_long').stash()
        if copy:
            searchRoot.find('**/head-long').removeNode()
            searchRoot.find('**/head-front-long').removeNode()
        else:
            searchRoot.find('**/head-long').hide()
            searchRoot.find('**/head-front-long').hide()
        if animalType != 'rabbit':
            muzzleParts = searchRoot.findAllMatches('**/muzzle-short*')
            for partNum in range(0, muzzleParts.getNumPaths()):
                if copy:
                    muzzleParts.getPath(partNum).removeNode()
                else:
                    muzzleParts.getPath(partNum).hide()

        else:
            muzzleParts = searchRoot.findAllMatches('**/muzzle-long*')
            for partNum in range(0, muzzleParts.getNumPaths()):
                if copy:
                    muzzleParts.getPath(partNum).removeNode()
                else:
                    muzzleParts.getPath(partNum).hide()

        return

    def __fixHeadShortShort(self, style, lodName = None, copy = 1):
        if lodName == None:
            searchRoot = self
        else:
            searchRoot = self.find('**/' + str(lodName))
        otherParts = searchRoot.findAllMatches('**/*long*')
        for partNum in range(0, otherParts.getNumPaths()):
            if copy:
                otherParts.getPath(partNum).removeNode()
            else:
                otherParts.getPath(partNum).stash()

        return

    def __blinkOpenEyes(self, task):
        if self.eyelids.getCurrentState().getName() == 'closed':
            self.eyelids.request('open')
        r = self.randGen.random()
        if r < 0.1:
            t = 0.2
        else:
            t = r * 4.0 + 1.0
        taskMgr.doMethodLater(t, self.__blinkCloseEyes, self.__blinkName)
        return Task.done

    def __blinkCloseEyes(self, task):
        if self.eyelids.getCurrentState().getName() != 'open':
            taskMgr.doMethodLater(4.0, self.__blinkCloseEyes, self.__blinkName)
        else:
            self.eyelids.request('closed')
            taskMgr.doMethodLater(0.125, self.__blinkOpenEyes, self.__blinkName)
        return Task.done

    def startBlink(self):
        taskMgr.remove(self.__blinkName)
        if self.__eyes:
            self.openEyes()
        taskMgr.doMethodLater(self.randGen.random() * 4.0 + 1, self.__blinkCloseEyes, self.__blinkName)

    def stopBlink(self):
        taskMgr.remove(self.__blinkName)
        if self.__eyes:
            self.eyelids.request('open')

    def closeEyes(self):
        self.eyelids.request('closed')

    def openEyes(self):
        self.eyelids.request('open')

    def surpriseEyes(self):
        self.eyelids.request('surprised')

    def sadEyes(self):
        self.__eyesOpen = ToonHead.EyesSadOpen
        self.__eyesClosed = ToonHead.EyesSadClosed

    def angryEyes(self):
        self.__eyesOpen = ToonHead.EyesAngryOpen
        self.__eyesClosed = ToonHead.EyesAngryClosed

    def normalEyes(self):
        self.__eyesOpen = ToonHead.EyesOpen
        self.__eyesClosed = ToonHead.EyesClosed

    def blinkEyes(self):
        taskMgr.remove(self.__blinkName)
        self.eyelids.request('closed')
        taskMgr.doMethodLater(0.1, self.__blinkOpenEyes, self.__blinkName)

    def __stareAt(self, task):
        frac = 2 * globalClock.getDt()
        reachedTarget = self.__lookHeadAt(self.__stareAtNode, self.__stareAtPoint, frac)
        self.__lookPupilsAt(self.__stareAtNode, self.__stareAtPoint)
        if reachedTarget and self.__stareAtNode == None:
            return Task.done
        else:
            return Task.cont
        return

    def doLookAroundToStareAt(self, node, point):
        self.startStareAt(node, point)
        self.startLookAround()

    def startStareAtHeadPoint(self, point):
        self.startStareAt(self, point)

    def startStareAt(self, node, point):
        taskMgr.remove(self.__stareAtName)
        if self.lookAtTrack:
            self.lookAtTrack.finish()
            self.lookAtTrack = None
        self.__stareAtNode = node
        if point != None:
            self.__stareAtPoint = point
        else:
            self.__stareAtPoint = self.__defaultStarePoint
        self.__stareAtTime = globalClock.getFrameTime()
        taskMgr.add(self.__stareAt, self.__stareAtName)
        return

    def lerpLookAt(self, point, time = 1.0, blink = 0):
        taskMgr.remove(self.__stareAtName)
        if self.lookAtTrack:
            self.lookAtTrack.finish()
            self.lookAtTrack = None
        lodNames = self.getLODNames()
        if lodNames:
            lodName = lodNames[0]
        else:
            return 0
        head = self.getPart('head', lodName)
        startHpr = head.getHpr()
        startLpupil = self.__lpupil.getPos()
        startRpupil = self.__rpupil.getPos()
        self.__lookHeadAt(None, point, lod=lodName)
        self.__lookPupilsAt(None, point)
        endHpr = head.getHpr()
        endLpupil = self.__lpupil.getPos() * 0.5
        endRpupil = self.__rpupil.getPos() * 0.5
        head.setHpr(startHpr)
        self.__lpupil.setPos(startLpupil)
        self.__rpupil.setPos(startRpupil)
        if startHpr.almostEqual(endHpr, 10):
            return 0
        if blink:
            self.blinkEyes()
        lookToTgt_TimeFraction = 0.2
        lookToTgtTime = time * lookToTgt_TimeFraction
        returnToEyeCenterTime = time - lookToTgtTime - 0.5
        origin = Point3(0, 0, 0)
        blendType = 'easeOut'
        self.lookAtTrack = Parallel(Sequence(LerpPosInterval(self.__lpupil, lookToTgtTime, endLpupil, blendType=blendType), Wait(0.5), LerpPosInterval(self.__lpupil, returnToEyeCenterTime, origin, blendType=blendType)), Sequence(LerpPosInterval(self.__rpupil, lookToTgtTime, endRpupil, blendType=blendType), Wait(0.5), LerpPosInterval(self.__rpupil, returnToEyeCenterTime, origin, blendType=blendType)), name=self.__stareAtName)
        for lodName in self.getLODNames():
            head = self.getPart('head', lodName)
            self.lookAtTrack.append(LerpHprInterval(head, time, endHpr, blendType='easeInOut'))

        self.lookAtTrack.start()
        return 1

    def stopStareAt(self):
        self.lerpLookAt(Vec3.forward())

    def stopStareAtNow(self):
        taskMgr.remove(self.__stareAtName)
        if self.lookAtTrack:
            self.lookAtTrack.finish()
            self.lookAtTrack = None
        if self.__lpupil and self.__rpupil:
            self.__setPupilDirection(0, 0)
        for lodName in self.getLODNames():
            head = self.getPart('head', lodName)
            head.setHpr(0, 0, 0)

        return

    def __lookAround(self, task):
        self.findSomethingToLookAt()
        t = self.randGen.random() * 4.0 + 3.0
        taskMgr.doMethodLater(t, self.__lookAround, self.__lookName)
        return Task.done

    def startLookAround(self):
        taskMgr.remove(self.__lookName)
        t = self.randGen.random() * 5.0 + 2.0
        taskMgr.doMethodLater(t, self.__lookAround, self.__lookName)

    def stopLookAround(self):
        taskMgr.remove(self.__lookName)
        self.stopStareAt()

    def stopLookAroundNow(self):
        taskMgr.remove(self.__lookName)
        self.stopStareAtNow()

    def enterEyelidsOff(self):
        pass

    def exitEyelidsOff(self):
        pass

    def enterEyelidsOpen(self):
        if not self.__eyes.isEmpty():
            self.__eyes.setTexture(self.__eyesOpen, 1)
            if self.__eyelashOpen:
                self.__eyelashOpen.show()
            if self.__eyelashClosed:
                self.__eyelashClosed.hide()
            if self.__lod500Eyes:
                self.__lod500Eyes.setTexture(self.__eyesOpen, 1)
            if self.__lod250Eyes:
                self.__lod250Eyes.setTexture(self.__eyesOpen, 1)
            if self.__lpupil:
                self.__lpupil.show()
                self.__rpupil.show()
            if self.__lod500lPupil:
                self.__lod500lPupil.show()
                self.__lod500rPupil.show()
            if self.__lod250lPupil:
                self.__lod250lPupil.show()
                self.__lod250rPupil.show()

    def exitEyelidsOpen(self):
        pass

    def enterEyelidsClosed(self):
        if not self.__eyes.isEmpty() and self.__eyesClosed:
            self.__eyes.setTexture(self.__eyesClosed, 1)
            if self.__eyelashOpen:
                self.__eyelashOpen.hide()
            if self.__eyelashClosed:
                self.__eyelashClosed.show()
            if self.__lod500Eyes:
                self.__lod500Eyes.setTexture(self.__eyesClosed, 1)
            if self.__lod250Eyes:
                self.__lod250Eyes.setTexture(self.__eyesClosed, 1)
            if self.__lpupil:
                self.__lpupil.hide()
                self.__rpupil.hide()
            if self.__lod500lPupil:
                self.__lod500lPupil.hide()
                self.__lod500rPupil.hide()
            if self.__lod250lPupil:
                self.__lod250lPupil.hide()
                self.__lod250rPupil.hide()

    def exitEyelidsClosed(self):
        pass

    def enterEyelidsSurprised(self):
        if not self.__eyes.isEmpty() and ToonHead.EyesSurprised:
            self.__eyes.setTexture(ToonHead.EyesSurprised, 1)
            if self.__eyelashOpen:
                self.__eyelashOpen.hide()
            if self.__eyelashClosed:
                self.__eyelashClosed.hide()
            if self.__lod500Eyes:
                self.__lod500Eyes.setTexture(ToonHead.EyesSurprised, 1)
            if self.__lod250Eyes:
                self.__lod250Eyes.setTexture(ToonHead.EyesSurprised, 1)
            if self.__muzzle:
                self.__muzzle.setTexture(ToonHead.MuzzleSurprised, 1)
            if self.__lpupil:
                self.__lpupil.show()
                self.__rpupil.show()
            if self.__lod500lPupil:
                self.__lod500lPupil.show()
                self.__lod500rPupil.show()
            if self.__lod250lPupil:
                self.__lod250lPupil.show()
                self.__lod250rPupil.show()

    def exitEyelidsSurprised(self):
        if self.__muzzle:
            self.__muzzle.setTexture(ToonHead.Muzzle, 1)

    def setupMuzzles(self, style):
        self.__muzzles = []
        self.__surpriseMuzzles = []
        self.__angryMuzzles = []
        self.__sadMuzzles = []
        self.__smileMuzzles = []
        self.__laughMuzzles = []

        def hideAddNonEmptyItemToList(item, list):
            if not item.isEmpty():
                item.hide()
                list.append(item)

        def hideNonEmptyItem(item):
            if not item.isEmpty():
                item.hide()

        if self.hasLOD():
            for lodName in self.getLODNames():
                animal = style.getAnimal()
                if animal != 'dog':
                    muzzle = self.find('**/' + lodName + '/**/muzzle*neutral')
                else:
                    muzzle = self.find('**/' + lodName + '/**/muzzle*')
                    if lodName == '1000' or lodName == '500':
                        filePrefix = DogMuzzleDict[style.head]
                        muzzles = loader.loadModel('phase_3' + filePrefix + lodName)
                        if ConfigVariableBool('want-new-anims', 1).value:
                            if not self.find('**/' + lodName + '/**/__Actor_head/def_head').isEmpty():
                                muzzles.reparentTo(self.find('**/' + lodName + '/**/__Actor_head/def_head'))
                            else:
                                muzzles.reparentTo(self.find('**/' + lodName + '/**/joint_toHead'))
                        elif self.find('**/' + lodName + '/**/joint_toHead'):
                            muzzles.reparentTo(self.find('**/' + lodName + '/**/joint_toHead'))
                surpriseMuzzle = self.find('**/' + lodName + '/**/muzzle*surprise')
                angryMuzzle = self.find('**/' + lodName + '/**/muzzle*angry')
                sadMuzzle = self.find('**/' + lodName + '/**/muzzle*sad')
                smileMuzzle = self.find('**/' + lodName + '/**/muzzle*smile')
                laughMuzzle = self.find('**/' + lodName + '/**/muzzle*laugh')
                self.__muzzles.append(muzzle)
                hideAddNonEmptyItemToList(surpriseMuzzle, self.__surpriseMuzzles)
                hideAddNonEmptyItemToList(angryMuzzle, self.__angryMuzzles)
                hideAddNonEmptyItemToList(sadMuzzle, self.__sadMuzzles)
                hideAddNonEmptyItemToList(smileMuzzle, self.__smileMuzzles)
                hideAddNonEmptyItemToList(laughMuzzle, self.__laughMuzzles)

        else:
            if style.getAnimal() != 'dog':
                muzzle = self.find('**/muzzle*neutral')
            else:
                muzzle = self.find('**/muzzle*')
                filePrefix = DogMuzzleDict[style.head]
                muzzles = loader.loadModel('phase_3' + filePrefix + '1000')
                if ConfigVariableBool('want-new-anims', 1).value:
                    if not self.find('**/def_head').isEmpty():
                        muzzles.reparentTo(self.find('**/def_head'))
                    else:
                        muzzles.reparentTo(self.find('**/joint_toHead'))
                else:
                    muzzles.reparentTo(self.find('**/joint_toHead'))
            surpriseMuzzle = self.find('**/muzzle*surprise')
            angryMuzzle = self.find('**/muzzle*angry')
            sadMuzzle = self.find('**/muzzle*sad')
            smileMuzzle = self.find('**/muzzle*smile')
            laughMuzzle = self.find('**/muzzle*laugh')
            self.__muzzles.append(muzzle)
            hideAddNonEmptyItemToList(surpriseMuzzle, self.__surpriseMuzzles)
            hideAddNonEmptyItemToList(angryMuzzle, self.__angryMuzzles)
            hideAddNonEmptyItemToList(sadMuzzle, self.__sadMuzzles)
            hideAddNonEmptyItemToList(smileMuzzle, self.__smileMuzzles)
            hideAddNonEmptyItemToList(laughMuzzle, self.__laughMuzzles)

    def getMuzzles(self):
        return self.__muzzles

    def getSurpriseMuzzles(self):
        return self.__surpriseMuzzles

    def getAngryMuzzles(self):
        return self.__angryMuzzles

    def getSadMuzzles(self):
        return self.__sadMuzzles

    def getSmileMuzzles(self):
        return self.__smileMuzzles

    def getLaughMuzzles(self):
        return self.__laughMuzzles

    def showNormalMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__muzzles)):
            self.__muzzles[muzzleNum].show()

    def hideNormalMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__muzzles)):
            self.__muzzles[muzzleNum].hide()

    def showAngryMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__angryMuzzles)):
            self.__angryMuzzles[muzzleNum].show()
            self.__muzzles[muzzleNum].hide()

    def hideAngryMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__angryMuzzles)):
            self.__angryMuzzles[muzzleNum].hide()
            self.__muzzles[muzzleNum].show()

    def showSadMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__sadMuzzles)):
            self.__sadMuzzles[muzzleNum].show()
            self.__muzzles[muzzleNum].hide()

    def hideSadMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__sadMuzzles)):
            self.__sadMuzzles[muzzleNum].hide()
            self.__muzzles[muzzleNum].show()

    def showSmileMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__smileMuzzles)):
            self.__smileMuzzles[muzzleNum].show()
            self.__muzzles[muzzleNum].hide()

    def hideSmileMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__smileMuzzles)):
            self.__smileMuzzles[muzzleNum].hide()
            self.__muzzles[muzzleNum].show()

    def showLaughMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__laughMuzzles)):
            self.__laughMuzzles[muzzleNum].show()
            self.__muzzles[muzzleNum].hide()

    def hideLaughMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__laughMuzzles)):
            self.__laughMuzzles[muzzleNum].hide()
            self.__muzzles[muzzleNum].show()

    def showSurpriseMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__surpriseMuzzles)):
            self.__surpriseMuzzles[muzzleNum].show()
            self.__muzzles[muzzleNum].hide()

    def hideSurpriseMuzzle(self):
        if self.isIgnoreCheesyEffect():
            return
        for muzzleNum in range(len(self.__surpriseMuzzles)):
            self.__surpriseMuzzles[muzzleNum].hide()
            self.__muzzles[muzzleNum].show()

    def isIgnoreCheesyEffect(self):
        if hasattr(self, 'savedCheesyEffect'):
            if self.savedCheesyEffect == 10 or self.savedCheesyEffect == 11 or self.savedCheesyEffect == 12 or self.savedCheesyEffect == 13 or self.savedCheesyEffect == 14:
                return True
        return False