from direct.showbase import DirectObject from direct.directnotify import DirectNotifyGlobal from direct.distributed import DistributedObject from direct.task import Task from direct.distributed import DoInterestManager from otp.distributed.OtpDoGlobals import * _ToonTownDistrictStatInterest = None _ToonTownDistrictStatInterestComplete = 0 _trashObject = DirectObject.DirectObject() def EventName(): return 'ShardPopulationSet' def isOpen(): global _ToonTownDistrictStatInterest return _ToonTownDistrictStatInterest is not None def isComplete(): global _ToonTownDistrictStatInterestComplete return _ToonTownDistrictStatInterestComplete def open(event = None): global _trashObject global _ToonTownDistrictStatInterest if not isOpen(): def _CompleteProc(event): global _ToonTownDistrictStatInterestComplete _ToonTownDistrictStatInterestComplete = 1 if event is not None: messenger.send(event) return _trashObject.acceptOnce(EventName(), _CompleteProc) _ToonTownDistrictStatInterest = base.cr.addInterest(OTP_DO_ID_TOONTOWN, OTP_ZONE_ID_DISTRICTS_STATS, EventName(), EventName()) elif isComplete(): messenger.send(EventName()) def refresh(event = None): global _ToonTownDistrictStatInterest if isOpen(): if isComplete(): messenger.send(EventName()) if event is not none: messenger.send(event) else: def _CompleteProc(event): global _ToonTownDistrictStatInterestComplete _ToonTownDistrictStatInterestComplete = 1 if event is not None: messenger.send(event) close() return _trashObject.acceptOnce(EventName(), _CompleteProc, [event]) _ToonTownDistrictStatInterest = base.cr.addInterest(OTP_DO_ID_TOONTOWN, OTP_ZONE_ID_DISTRICTS_STATS, EventName(), EventName()) def close(): global _ToonTownDistrictStatInterest global _ToonTownDistrictStatInterestComplete if isOpen(): _ToonTownDistrictStatInterestComplete = 0 base.cr.removeInterest(_ToonTownDistrictStatInterest, None) _ToonTownDistrictStatInterest = None return class ToontownDistrictStats(DistributedObject.DistributedObject): neverDisable = 1 def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.toontownDistrictId = 0 def settoontownDistrictId(self, value): self.toontownDistrictId = value def setAvatarCount(self, avatarCount): if self.cr.activeDistrictMap.has_key(self.toontownDistrictId): self.cr.activeDistrictMap[self.toontownDistrictId].avatarCount = avatarCount def setNewAvatarCount(self, newAvatarCount): if self.cr.activeDistrictMap.has_key(self.toontownDistrictId): self.cr.activeDistrictMap[self.toontownDistrictId].newAvatarCount = newAvatarCount def setStats(self, avatarCount, newAvatarCount): self.setAvatarCount(avatarCount) self.setNewAvatarCount(newAvatarCount)