from otp.ai.AIBaseGlobal import * from direct.distributed.ClockDelta import * from direct.directnotify import DirectNotifyGlobal from toontown.battle import SuitBattleGlobals from toontown.toonbase import ToontownGlobals import DistributedSuitBaseAI, random from direct.fsm import ClassicFSM, State from direct.fsm import State class DistributedLawbotBossSuitAI(DistributedSuitBaseAI.DistributedSuitBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotBossSuitAI') def __init__(self, air, suitPlanner): DistributedSuitBaseAI.DistributedSuitBaseAI.__init__(self, air, suitPlanner) self.stunned = False self.timeToRelease = 3.15 self.timeProsecuteStarted = 0 self.fsm = ClassicFSM.ClassicFSM('DistributedLawbotBossSuitAI', [ State.State('Off', self.enterOff, self.exitOff, [ 'neutral']), State.State('neutral', self.enterNeutral, self.exitNeutral, [ 'PreThrowProsecute', 'PreThrowAttack', 'Stunned']), State.State('PreThrowProsecute', self.enterPreThrowProsecute, self.exitPreThrowProsecute, [ 'PostThrowProsecute', 'neutral', 'Stunned']), State.State('PostThrowProsecute', self.enterPostThrowProsecute, self.exitPostThrowProsecute, [ 'neutral', 'Stunned']), State.State('PreThrowAttack', self.enterPreThrowAttack, self.exitPreThrowAttack, [ 'PostThrowAttack', 'neutral', 'Stunned']), State.State('PostThrowAttack', self.enterPostThrowAttack, self.exitPostThrowAttack, [ 'neutral', 'Stunned']), State.State('Stunned', self.enterStunned, self.exitStunned, [ 'neutral'])], 'Off', 'Off') self.fsm.enterInitialState() def delete(self): self.notify.debug('delete %s' % self.doId) self.ignoreAll() DistributedSuitBaseAI.DistributedSuitBaseAI.delete(self) self.notify.debug('setting self.boss to None') self.boss = None taskName = self.uniqueName('ProsecutionHealsBoss') if taskMgr.hasTaskNamed(taskName): self.notify.debug('still has task %s' % taskName) taskMgr.remove(taskName) taskName = self.uniqueName('unstun') if taskMgr.hasTaskNamed(taskName): self.notify.debug('still has task %s' % taskName) taskMgr.remove(taskName) self.fsm = None return def requestBattle(self, x, y, z, h, p, r): toonId = self.air.getAvatarIdFromSender() if self.notify.getDebug(): self.notify.debug(str(self.getDoId()) + str(self.zoneId) + ': request battle with toon: %d' % toonId) self.confrontPos = Point3(x, y, z) self.confrontHpr = Vec3(h, p, r) if self.sp.requestBattle(self.zoneId, self, toonId): self.acceptOnce(self.getDeathEvent(), self._logDeath, [toonId]) if self.notify.getDebug(): self.notify.debug('Suit %d requesting battle in zone %d' % (self.getDoId(), self.zoneId)) else: if self.notify.getDebug(): self.notify.debug('requestBattle from suit %d - denied by battle manager' % self.getDoId()) self.b_setBrushOff(SuitDialog.getBrushOffIndex(self.getStyleName())) self.d_denyBattle(toonId) def getPosHpr(self): return ( self.getX(), self.getY(), self.getZ(), self.getH(), self.getP(), self.getR()) def getConfrontPosHpr(self): return ( self.confrontPos, self.confrontHpr) def _logDeath(self, toonId): pass def doNextAttack(self, lawbotBoss): if self.stunned: return chanceToDoAttack = ToontownGlobals.LawbotBossLawyerChanceToAttack action = random.randrange(1, 101) if action > chanceToDoAttack: self.doProsecute() else: if not lawbotBoss.involvedToons: return toonToAttackId = random.choice(lawbotBoss.involvedToons) toon = self.air.doId2do.get(toonToAttackId) if not toon: self.doProsecute() return toonPos = toon.getPos() z2 = toonPos[2] + 1.3 toonPos = Point3(toonPos.getX(), toonPos.getY(), 0) lawyerPos = self.getPos() lawyerPos = Point3(self.getPos().getX(), self.getPos().getY(), 0) dirVector = toonPos - lawyerPos dirVector.normalize() dirVector *= 200 destPos = Point3(lawyerPos[0] + dirVector[0], lawyerPos[1] + dirVector[1], lawyerPos[2] + dirVector[2] + 1.3) self.d_doAttack(lawyerPos[0], lawyerPos[1], lawyerPos[2], destPos[0], destPos[1], destPos[2]) def doProsecute(self): self.notify.debug('doProsecute') self.timeProsecuteStarted = globalClockDelta.getRealNetworkTime() self.d_doProsecute() taskName = self.uniqueName('ProsecutionHealsBoss') duration = 5.65 taskMgr.doMethodLater(duration, self.__prosecutionHeal, taskName) def __prosecutionHeal(self, extraArg): self.notify.debug('__prosecutionHeal extraArg %s' % extraArg) if self.boss: self.boss.healBoss(ToontownGlobals.LawbotBossLawyerHeal) def d_doProsecute(self): self.notify.debug('d_doProsecute') self.sendUpdate('doProsecute', []) def d_doAttack(self, x1, y1, z1, x2, y2, z2): self.notify.debug('doAttack: x1=%.2f y1=%.2f z2=%.2f x2=%.2f y2=%.2f z2=%.2f' % (x1, y1, z1, x2, y2, z2)) self.sendUpdate('doAttack', [x1, y1, z1, x2, y2, z2]) def setBoss(self, lawbotBoss): self.boss = lawbotBoss def hitByToon(self): self.notify.debug('I got hit by a toon') if not self.stunned: curTime = globalClockDelta.getRealNetworkTime() deltaTime = curTime - self.timeProsecuteStarted deltaTime /= 100.0 self.notify.debug('deltaTime = %f, curTime=%f, prosecuteStarted=%f' % (deltaTime, curTime, self.timeProsecuteStarted)) if deltaTime < self.timeToRelease: taskName = self.uniqueName('ProsecutionHealsBoss') taskMgr.remove(taskName) self.sendUpdate('doStun', []) self.setStun(True) taskName = self.uniqueName('unstun') taskMgr.doMethodLater(ToontownGlobals.LawbotBossLawyerStunTime, self.unStun, taskName) if self.boss: self.boss.checkForBonusState() def setStun(self, val): self.stunned = val def unStun(self, taskName): self.setStun(False) def enterPreThrowProsecute(self): pass def exitPreThrowProsecute(self): pass def enterPostThrowProsecute(self): pass def exitPostThrowProsecute(self): pass def enterPreThrowAttack(self): pass def exitPreThrowAttack(self): pass def enterPostThrowAttack(self): pass def exitPostThrowAttack(self): pass def enterStunned(self): pass def exitStunned(self): pass def enterOff(self): pass def exitOff(self): pass def enterNeutral(self): pass def exitNeutral(self): pass