from pandac.PandaModules import * from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * from direct.fsm import StateData from direct.directnotify import DirectNotifyGlobal from direct.showbase.PythonUtil import * from direct.task import Task import CCharPaths from toontown.toonbase import ToontownGlobals class CharNeutralState(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('CharNeutralState') def __init__(self, doneEvent, character): StateData.StateData.__init__(self, doneEvent) self.__doneEvent = doneEvent self.character = character def enter(self, startTrack = None, playRate = None): StateData.StateData.enter(self) self.notify.debug('Neutral ' + self.character.getName() + '...') self.__neutralTrack = Sequence(name=self.character.getName() + '-neutral') if startTrack: self.__neutralTrack.append(startTrack) if playRate: self.__neutralTrack.append(Func(self.character.setPlayRate, playRate, 'neutral')) self.__neutralTrack.append(Func(self.character.loop, 'neutral')) self.__neutralTrack.start() def exit(self): StateData.StateData.exit(self) self.__neutralTrack.finish() def __doneHandler(self): doneStatus = {} doneStatus['state'] = 'walk' doneStatus['status'] = 'done' messenger.send(self.__doneEvent, [doneStatus]) return Task.done class CharWalkState(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('CharWalkState') def __init__(self, doneEvent, character, diffPath = None): StateData.StateData.__init__(self, doneEvent) self.doneEvent = doneEvent self.character = character if diffPath == None: self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation()) else: self.paths = CCharPaths.getPaths(diffPath, character.getCCLocation()) self.speed = character.walkSpeed() self.offsetX = 0 self.offsetY = 0 self.oldOffsetX = 0 self.olfOffsetY = 0 self.walkTrack = None return def enter(self, startTrack = None, playRate = None): StateData.StateData.enter(self) self.notify.debug('Walking ' + self.character.getName() + '... from ' + str(self.walkInfo[0]) + ' to ' + str(self.walkInfo[1])) posPoints = CCharPaths.getPointsFromTo(self.walkInfo[0], self.walkInfo[1], self.paths) lastPos = posPoints[-1] newLastPos = Point3(lastPos[0] + self.offsetX, lastPos[1] + self.offsetY, lastPos[2]) posPoints[-1] = newLastPos firstPos = posPoints[0] newFirstPos = Point3(firstPos[0] + self.oldOffsetX, firstPos[1] + self.oldOffsetY, firstPos[2]) posPoints[0] = newFirstPos self.walkTrack = Sequence(name=self.character.getName() + '-walk') if startTrack: self.walkTrack.append(startTrack) self.character.setPos(posPoints[0]) raycast = CCharPaths.getRaycastFlag(self.walkInfo[0], self.walkInfo[1], self.paths) moveTrack = self.makePathTrack(self.character, posPoints, self.speed, raycast) if playRate: self.walkTrack.append(Func(self.character.setPlayRate, playRate, 'walk')) self.walkTrack.append(Func(self.character.loop, 'walk')) self.walkTrack.append(moveTrack) doneEventName = self.character.getName() + 'WalkDone' self.walkTrack.append(Func(messenger.send, doneEventName)) ts = globalClockDelta.localElapsedTime(self.walkInfo[2]) self.accept(doneEventName, self.doneHandler) self.notify.debug('walkTrack.start(%s)' % ts) self.walkTrack.start(ts) def makePathTrack(self, nodePath, posPoints, velocity, raycast = 0): track = Sequence() if raycast: track.append(Func(nodePath.enableRaycast, 1)) startHpr = nodePath.getHpr() for pointIndex in range(len(posPoints) - 1): startPoint = posPoints[pointIndex] endPoint = posPoints[pointIndex + 1] track.append(Func(nodePath.setPos, startPoint)) distance = Vec3(endPoint - startPoint).length() duration = distance / velocity curHpr = nodePath.getHpr() nodePath.headsUp(endPoint[0], endPoint[1], endPoint[2]) destHpr = nodePath.getHpr() reducedCurH = reduceAngle(curHpr[0]) reducedCurHpr = Vec3(reducedCurH, curHpr[1], curHpr[2]) reducedDestH = reduceAngle(destHpr[0]) shortestAngle = closestDestAngle(reducedCurH, reducedDestH) shortestHpr = Vec3(shortestAngle, destHpr[1], destHpr[2]) turnTime = abs(shortestAngle) / 270.0 nodePath.setHpr(shortestHpr) if duration - turnTime > 0.01: track.append(Parallel(Func(nodePath.loop, 'walk'), LerpHprInterval(nodePath, turnTime, shortestHpr, startHpr=reducedCurHpr, name='lerp' + nodePath.getName() + 'Hpr'), LerpPosInterval(nodePath, duration=duration - turnTime, pos=Point3(endPoint), startPos=Point3(startPoint), fluid=1))) nodePath.setHpr(startHpr) if raycast: track.append(Func(nodePath.enableRaycast, 0)) return track def doneHandler(self): doneStatus = {} doneStatus['state'] = 'walk' doneStatus['status'] = 'done' messenger.send(self.doneEvent, [doneStatus]) return Task.done def exit(self): StateData.StateData.exit(self) self.ignore(self.character.getName() + 'WalkDone') if self.walkTrack: self.walkTrack.finish() self.walkTrack = None return def setWalk(self, srcNode, destNode, timestamp, offsetX = 0, offsetY = 0): self.oldOffsetX = self.offsetX self.oldOffsetY = self.offsetY self.walkInfo = (srcNode, destNode, timestamp) self.offsetX = offsetX self.offsetY = offsetY class CharFollowChipState(CharWalkState): notify = DirectNotifyGlobal.directNotify.newCategory('CharFollowChipState') completeRevolutionDistance = 13 def __init__(self, doneEvent, character, chipId): CharWalkState.__init__(self, doneEvent, character) self.offsetDict = {'a': (ToontownGlobals.DaleOrbitDistance, 0)} self.chipId = chipId def setWalk(self, srcNode, destNode, timestamp, offsetX = 0, offsetY = 0): self.offsetDict[destNode] = (offsetX, offsetY) self.srcNode = srcNode self.destNode = destNode self.orbitDistance = ToontownGlobals.DaleOrbitDistance if (srcNode, destNode) in CCharPaths.DaleOrbitDistanceOverride: self.orbitDistance = CCharPaths.DaleOrbitDistanceOverride[srcNode, destNode] elif (destNode, srcNode) in CCharPaths.DaleOrbitDistanceOverride: self.orbitDistance = CCharPaths.DaleOrbitDistanceOverride[destNode, srcNode] CharWalkState.setWalk(self, srcNode, destNode, timestamp, offsetX, offsetY) def makePathTrack(self, nodePath, posPoints, velocity, raycast = 0): retval = Sequence() if raycast: retval.append(Func(nodePath.enableRaycast, 1)) chip = base.cr.doId2do.get(self.chipId) self.chipPaths = CCharPaths.getPaths(chip.getName(), chip.getCCLocation()) self.posPoints = posPoints chipDuration = chip.walk.walkTrack.getDuration() self.notify.debug('chipDuration = %f' % chipDuration) chipDistance = CCharPaths.getWalkDistance(self.srcNode, self.destNode, ToontownGlobals.ChipSpeed, self.chipPaths) self.revolutions = chipDistance / self.completeRevolutionDistance srcOffset = (0, 0) if self.srcNode in self.offsetDict: srcOffset = self.offsetDict[self.srcNode] srcTheta = math.atan2(srcOffset[1], srcOffset[0]) if srcTheta < 0: srcTheta += 2 * math.pi if srcTheta > 0: srcRev = (2 * math.pi - srcTheta) / (2 * math.pi) else: srcRev = 0 self.srcTheta = srcTheta destOffset = (0, 0) if self.destNode in self.offsetDict: destOffset = self.offsetDict[self.destNode] destTheta = math.atan2(destOffset[1], destOffset[0]) if destTheta < 0: destTheta += 2 * math.pi self.destTheta = destTheta self.revolutions += srcRev endingTheta = srcTheta + self.revolutions % 1.0 * 2 * math.pi diffTheta = destTheta - endingTheta destRev = diffTheta / (2 * math.pi) self.revolutions += destRev while self.revolutions < 1: self.revolutions += 1 def positionDale(t): self.orbitChip(t) retval.append(LerpFunctionInterval(positionDale, chipDuration)) if raycast: retval.append(Func(nodePath.enableRaycast, 0)) return retval def orbitChip(self, t): srcOffset = (0, 0) if self.srcNode in self.offsetDict: srcOffset = self.offsetDict[self.srcNode] chipSrcPos = Point3(self.posPoints[0][0] - srcOffset[0], self.posPoints[0][1] - srcOffset[1], self.posPoints[0][2]) destOffset = (0, 0) if self.destNode in self.offsetDict: destOffset = self.offsetDict[self.destNode] chipDestPos = Point3(self.posPoints[-1][0] - destOffset[0], self.posPoints[-1][1] - destOffset[1], self.posPoints[-1][2]) displacement = chipDestPos - chipSrcPos displacement *= t chipPos = chipSrcPos + displacement diffTheta = t * self.revolutions * 2 * math.pi curTheta = self.srcTheta + diffTheta newOffsetX = math.cos(curTheta) * self.orbitDistance newOffsetY = math.sin(curTheta) * self.orbitDistance dalePos = Point3(chipPos[0] + newOffsetX, chipPos[1] + newOffsetY, chipPos[2]) self.character.setPos(dalePos) newHeading = rad2Deg(curTheta) newHeading %= 360 self.character.setH(newHeading)