import random from direct.distributed.ClockDelta import globalClockDelta from DistCogdoGameAI import DistCogdoGameAI import CogdoFlyingGameGlobals as Globals class DistCogdoFlyingGameAI(DistCogdoGameAI): notify = directNotify.newCategory('DistCogdoFlyingGameAI') EagleExitCooldownTaskName = 'CFG_EagleExitCooldownTask-%s' InvulBuffRemoveTaskName = 'CFG_InvulBuffRemoveTask-%s' AnnounceGameDoneTimerTaskName = 'CFG_AnnounceGameDoneTimerTask' def __init__(self, air, id): DistCogdoGameAI.__init__(self, air, id) self.toonsOnEndPlatform = [] self.toonsInWinState = [] self.eagleId2targetIds = {} self.pickups = [] self.memoCount = 0 self.toonId2buffList = {} self.broadcastedGotoWinState = False self.broadcastedGameFinished = False self._gameState = False if __debug__ and simbase.config.GetBool('schellgames-dev', True): self.accept('onCodeReload', self._DistCogdoFlyingGameAI__sgOnCodeReload) def getLegalEagleAttackRoundTime(self, fromCooldown = False): time = 0.0 time += Globals.LegalEagle.LiftOffTime time += Globals.LegalEagle.LockOnTime time += Globals.LegalEagle.ChargeUpTime time += Globals.LegalEagle.PreAttackTime time += Globals.LegalEagle.PostAttackTime time += Globals.LegalEagle.RetreatToSkyTime time += Globals.LegalEagle.CooldownTime if fromCooldown: time += Globals.LegalEagle.ExtraPostCooldownTime return time def delete(self): self.ignoreAll() DistCogdoGameAI.delete(self) def areAllToonsOnPlatform(self): if self.getNumPlayers() == 0: return False return self.getNumPlayers() == len(self.toonsOnEndPlatform) def areAllToonsInWinState(self): if self.getNumPlayers() == 0: return False return self.getNumPlayers() == len(self.toonsInWinState) def getCurrentNetworkTime(self): return globalClockDelta.localToNetworkTime(globalClock.getRealTime()) def addBuff(self, toonId, pickupType): if toonId in self.toonId2buffList: buffList = self.toonId2buffList[toonId] if pickupType in buffList: return 0 else: buffList.append(pickupType) else: self.toonId2buffList[toonId] = [ pickupType] return 1 def removeBuff(self, toonId, pickupType): if toonId in self.toonId2buffList: buffList = self.toonId2buffList[toonId] if pickupType in buffList: buffList.remove(pickupType) return 1 return 0 def isBuffOnToon(self, toonId, pickupType): if toonId in self.toonId2buffList: buffList = self.toonId2buffList[toonId] if pickupType in buffList: return 1 return 0 def updateGotoWinState(self): if not (self.broadcastedGotoWinState) and self.areAllToonsOnPlatform(): self.forceDebuffAll() self.broadcastedGotoWinState = True self.d_broadcastDoAction(Globals.AI.GameActions.GotoWinState) def updateGameFinished(self): if not (self.broadcastedGameFinished) and self.areAllToonsInWinState(): self.broadcastedGameFinished = True self._handleGameFinished() def _isPlayingGame(self, senderId): if self._gameState: return True elif self.fsm.getCurrentState() not in ('Finish',): self._reportSuspiciousEvent(senderId, 'Client %s has made a game action request from illegal state: %s.' % (senderId, self.fsm.getCurrentState())) return False def requestAction(self, action, data): senderId = self.air.getAvatarIdFromSender() if not self._validateSenderId(senderId) or not self._isPlayingGame(senderId): return False av = simbase.air.doId2do.get(senderId) if action == Globals.AI.GameActions.LandOnWinPlatform: if senderId not in self.toonsOnEndPlatform: self.toonsOnEndPlatform.append(senderId) self.d_broadcastDoAction(action, senderId) self.updateGotoWinState() else: self._reportSuspiciousEvent(senderId, 'Client %s has landed on the win platform twice.' % senderId) elif action == Globals.AI.GameActions.WinStateFinished: if senderId not in self.toonsInWinState: self.toonsInWinState.append(senderId) self.d_broadcastDoAction(action, senderId) self.updateGameFinished() else: self._reportSuspiciousEvent(senderId, 'Client %s wants to exit from the win state multiple times.' % senderId) elif action == Globals.AI.GameActions.HitWhirlwind: if Globals.Dev.Invincibility != True: self.damageToon(av, Globals.AI.SafezoneId2WhirlwindDamage) elif action == Globals.AI.GameActions.HitLegalEagle: if Globals.Dev.Invincibility != True: self.damageToon(av, Globals.AI.SafezoneId2LegalEagleDamage) elif action == Globals.AI.GameActions.HitMinion: if Globals.Dev.Invincibility != True: self.damageToon(av, Globals.AI.SafezoneId2MinionDamage) elif action == Globals.AI.GameActions.RequestEnterEagleInterest: self.b_toonSetAsEagleTarget(senderId, data, self.getCurrentNetworkTime()) elif action == Globals.AI.GameActions.RequestExitEagleInterest: self.b_toonClearAsEagleTarget(senderId, data, self.getCurrentNetworkTime()) elif action == Globals.AI.GameActions.RanOutOfTimePenalty: self.memoCount = 0 elif action == Globals.AI.GameActions.Died: self.toonDied(av) self.sendUpdate('toonDied', [ senderId, self.getCurrentNetworkTime()]) elif action == Globals.AI.GameActions.Spawn: self.sendUpdate('toonSpawn', [ senderId, self.getCurrentNetworkTime()]) elif action == Globals.AI.GameActions.SetBlades: if data in Globals.Gameplay.FuelStates: self.sendUpdate('toonSetBlades', [ senderId, data]) else: self._reportSuspiciousEvent(senderId, "Client %s has requested a fuel state that doesn't exist:%s." % (senderId, data)) elif action == Globals.AI.GameActions.BladeLost: self.sendUpdate('toonBladeLost', [ senderId]) else: self._reportSuspiciousEvent(senderId, 'Client %s has made an illegal game action request: %s.' % (senderId, action)) def requestPickUp(self, pickupNum, pickupType): senderId = self.air.getAvatarIdFromSender() if not self._validateSenderId(senderId) or not self._isPlayingGame(senderId): return False if pickupType not in Globals.Level.GatherableTypes: self._reportSuspiciousEvent(senderId, 'Client %s has requested an illegal pickup type: %s.' % (senderId, pickupType)) return False if pickupType == Globals.Level.GatherableTypes.Memo: if pickupNum not in self.pickups: self.pickups.append(pickupNum) self.memoCount += 1 self.d_broadcastPickup(senderId, pickupNum, self.getCurrentNetworkTime()) else: self.d_broadcastPickup(senderId, pickupNum, self.getCurrentNetworkTime()) if pickupType == Globals.Level.GatherableTypes.LaffPowerup: self.pickedUpLaffPowerup(senderId) elif pickupType == Globals.Level.GatherableTypes.InvulPowerup: self.pickedUpInvulPowerup(senderId) def damageToon(self, av, damageDict): safezoneId = self.getSafezoneId() if safezoneId in damageDict: av.takeDamage(damageDict[safezoneId], quietly = 0) else: self.notify.warning('Safezone Id: %s is not in flying game damage dictionary' % safezoneId) def toonDied(self, av): if Globals.Dev.Invincibility != True: self.damageToon(av, Globals.AI.SafezoneId2DeathDamage) def d_broadcastDoAction(self, action, data = 0): self.sendUpdate('doAction', [ action, data]) def b_broadcastDebuffPowerup(self, senderId, pickupType): if self.removeBuff(senderId, pickupType): self.d_broadcastDebuffPowerup(senderId, pickupType) def d_broadcastDebuffPowerup(self, senderId, pickupType): self.sendUpdate('debuffPowerup', [ senderId, pickupType, self.getCurrentNetworkTime()]) def pickedUpLaffPowerup(self, senderId): av = simbase.air.doId2do.get(senderId) if av: if av.hp > 0 and av.hp < av.maxHp: safezoneId = self.getSafezoneId() if safezoneId in Globals.Gameplay.SafezoneId2LaffPickupHealAmount: av.toonUp(Globals.Gameplay.SafezoneId2LaffPickupHealAmount[safezoneId]) else: self.notify.warning('Safezone Id: %s is not in SafezoneId2LaffPickupHealAmount' % safezoneId) def pickedUpInvulPowerup(self, senderId): taskMgr.remove(self.uniqueName(DistCogdoFlyingGameAI.InvulBuffRemoveTaskName % senderId)) self.addBuff(senderId, Globals.Level.GatherableTypes.InvulPowerup) taskMgr.doMethodLater(Globals.Gameplay.InvulBuffTime, self.b_broadcastDebuffPowerup, self.uniqueName(DistCogdoFlyingGameAI.InvulBuffRemoveTaskName % senderId), extraArgs = [ senderId, Globals.Level.GatherableTypes.InvulPowerup]) def forceDebuffAll(self): tasks = taskMgr.getTasksMatching(DistCogdoFlyingGameAI.InvulBuffRemoveTaskName % '*') for task in tasks: taskMgr.remove(task.getName()) for toonId in self.toonId2buffList: buffList = self.toonId2buffList[toonId][:] for buff in buffList: self.b_broadcastDebuffPowerup(toonId, buff) def d_broadcastPickup(self, senderId, pickupNum, networkTime): self.sendUpdate('pickUp', [ senderId, pickupNum, networkTime]) def b_toonSetAsEagleTarget(self, toonId, eagleId, networkTime): if eagleId not in self.eagleId2targetIds: self.eagleId2targetIds[eagleId] = [ toonId] if not taskMgr.hasTaskNamed(DistCogdoFlyingGameAI.EagleExitCooldownTaskName % eagleId): taskMgr.doMethodLater(self.getLegalEagleAttackRoundTime(), self.d_broadcastEagleExitCooldown, self.uniqueName(DistCogdoFlyingGameAI.EagleExitCooldownTaskName % eagleId), extraArgs = [ eagleId]) self.d_broadcastToonSetAsEagleTarget(toonId, eagleId, networkTime) else: self.eagleId2targetIds[eagleId].append(toonId) def b_toonClearAsEagleTarget(self, toonId, eagleId, networkTime): if eagleId in self.eagleId2targetIds: toonIds = self.eagleId2targetIds[eagleId] toonIds.remove(toonId) self.d_broadcastToonClearAsEagleTarget(toonId, eagleId, networkTime) if len(toonIds) == 0: del self.eagleId2targetIds[eagleId] else: index = random.randint(0, len(toonIds) - 1) self.d_broadcastToonSetAsEagleTarget(toonIds[index], eagleId, networkTime) def d_broadcastEagleExitCooldown(self, eagleId): self.sendUpdate('eagleExitCooldown', [ eagleId, self.getCurrentNetworkTime()]) if eagleId in self.eagleId2targetIds: taskMgr.remove(self.uniqueName(DistCogdoFlyingGameAI.EagleExitCooldownTaskName % eagleId)) if eagleId in self.eagleId2targetIds: taskMgr.doMethodLater(self.getLegalEagleAttackRoundTime(fromCooldown = True), self.d_broadcastEagleExitCooldown, self.uniqueName(DistCogdoFlyingGameAI.EagleExitCooldownTaskName % eagleId), extraArgs = [ eagleId]) def d_broadcastToonSetAsEagleTarget(self, toonId, eagleId, networkTime): self.sendUpdate('toonSetAsEagleTarget', [ toonId, eagleId, networkTime]) def d_broadcastToonClearAsEagleTarget(self, toonId, eagleId, networkTime): self.sendUpdate('toonClearAsEagleTarget', [ toonId, eagleId, networkTime]) def enterGame(self): DistCogdoGameAI.enterGame(self) self._gameState = True def handleGameTimerExpired(self): self._handleGameFinished() def handleToonDisconnected(self, toonId): DistCogdoGameAI.handleToonDisconnected(self, toonId) if toonId in self.toonsOnEndPlatform: self.toonsOnEndPlatform.remove(toonId) if toonId in self.toonsInWinState: self.toonsInWinState.remove(toonId) self.updateGotoWinState() self.updateGameFinished() def handleToonWentSad(self, toonId): DistCogdoGameAI.handleToonWentSad(self, toonId) if toonId in self.toonsOnEndPlatform: self.toonsOnEndPlatform.remove(toonId) if toonId in self.toonsInWinState: self.toonsInWinState.remove(toonId) self.updateGotoWinState() self.updateGameFinished() def exitGame(self): self._gameState = False DistCogdoGameAI.exitGame(self) if hasattr(self, '_gameTimerExpiredTask'): taskMgr.remove(self._gameTimerExpiredTask) del self._gameTimerExpiredTask taskMgr.removeTasksMatching(DistCogdoFlyingGameAI.InvulBuffRemoveTaskName % '*') taskMgr.removeTasksMatching(DistCogdoFlyingGameAI.EagleExitCooldownTaskName % '*') for toonId in self.toonId2buffList: del self.toonId2buffList[toonId][:] self.toonId2buffList.clear() self.eagleId2targetIds.clear() del self.pickups[:] del self.toonsOnEndPlatform[:] del self.toonsInWinState[:] def enterFinish(self): DistCogdoGameAI.enterFinish(self) self.ignoreAll() self._announceGameDoneTask = taskMgr.doMethodLater(Globals.Gameplay.FinishDurationSeconds, self.announceGameDone, self.taskName(DistCogdoFlyingGameAI.AnnounceGameDoneTimerTaskName), []) def exitFinish(self): DistCogdoGameAI.exitFinish(self) taskMgr.remove(self._announceGameDoneTask) del self._announceGameDoneTask