from direct.gui.DirectGui import * from pandac.PandaModules import * from direct.interval.IntervalGlobal import * from direct.distributed.ClockDelta import * from direct.fsm import FSM from direct.distributed import DistributedObject from direct.showutil import Rope from direct.showbase import PythonUtil from direct.task import Task from toontown.toonbase import ToontownGlobals from otp.otpbase import OTPGlobals from direct.actor import Actor class DistributedLawbotBossGavel(DistributedObject.DistributedObject, FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotBossGavel') def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) FSM.FSM.__init__(self, 'DistributedLawbotBossGavel') self.boss = None self.index = None self.avId = 0 self.modelPath = 'phase_11/models/lawbotHQ/LB_gavel' self.modelFindString = None self.nodePath = None self.ival = None self.origHpr = Point3(0, 0, 0) self.downTime = 0.5 self.upTime = 5 self.gavelSfx = None return def announceGenerate(self): self.notify.debug('announceGenerate: %s' % self.doId) DistributedObject.DistributedObject.announceGenerate(self) self.name = 'gavel-%s' % self.doId self.loadModel(self.modelPath, self.modelFindString) self.nodePath.wrtReparentTo(render) self.gavelSfx = loader.loadSfx('phase_11/audio/sfx/LB_gavel.ogg') tempTuple = ToontownGlobals.LawbotBossGavelPosHprs[self.index] self.nodePath.setPosHpr(*tempTuple) self.origHpr = Point3(tempTuple[3], tempTuple[4], tempTuple[5]) self.downTime = ToontownGlobals.LawbotBossGavelTimes[self.index][0] self.upTime = ToontownGlobals.LawbotBossGavelTimes[self.index][1] self.stayDownTime = ToontownGlobals.LawbotBossGavelTimes[self.index][2] self.boss.gavels[self.index] = self def delete(self): DistributedObject.DistributedObject.delete(self) loader.unloadModel(self.modelPath) self.nodePath.removeNode() def loadModel(self, modelPath, modelFindString = None): if self.nodePath == None: self.makeNodePath() else: self.gavel.getChildren().detach() model = loader.loadModel(modelPath) if modelFindString != None: modTel = model.find('**/' + modelFindString) parts = model.findAllMatches('**/gavel*') gavelTop = model.find('**/top*') gavelHandle = model.find('**/handle*') model.instanceTo(self.gavel) self.attachColTube() self.scale = 3.0 self.nodePath.setScale(self.scale) return def attachColTube(self): gavelTop = self.nodePath.find('**/top*') self.gavelTop = gavelTop gavelHandle = self.nodePath.find('**/handle*') collNode = CollisionNode(self.uniqueName('headSphere')) topBounds = gavelTop.getBounds() center = topBounds.getCenter() radius = topBounds.getRadius() tube1 = CollisionTube(0, -1, center.getZ(), 0, 1, center.getZ(), 1) tube1.setTangible(0) collNode.addSolid(tube1) collNode.setTag('attackCode', str(ToontownGlobals.BossCogGavelStomp)) collNode.setName('GavelZap') self.collNodePath = self.nodePath.attachNewNode(collNode) handleBounds = gavelHandle.getBounds() handleCenter = handleBounds.getCenter() handleRadius = handleBounds.getRadius() tube2 = CollisionTube(0, 0, handleCenter.getZ() + handleRadius, 0, 0, handleCenter.getZ() - handleRadius, 0.25) tube2.setTangible(0) handleCollNode = CollisionNode(self.uniqueName('gavelHandle')) handleCollNode.addSolid(tube2) handleCollNode.setTag('attackCode', str(ToontownGlobals.BossCogGavelHandle)) handleCollNode.setName('GavelHandleZap') self.handleCollNodePath = self.nodePath.attachNewNode(handleCollNode) def makeNodePath(self): self.nodePath = Actor.Actor() self.gavel = self.nodePath.attachNewNode('myGavel') def disable(self): DistributedObject.DistributedObject.disable(self) self.nodePath.detachNode() if self.ival: self.ival.finish() self.ival = None self.ignoreAll() del self.boss.gavels[self.index] self.cleanup() return def cleanup(self): self.boss = None return def setBossCogId(self, bossCogId): self.bossCogId = bossCogId self.boss = base.cr.doId2do[bossCogId] def setIndex(self, index): self.index = index def setState(self, state): avId = 0 if state == 'C': self.demand('Controlled', avId) elif state == 'F': self.demand('Free') elif state == 'N': self.demand('On') else: self.notify.error('Invalid state from AI: %s' % state) def enterOn(self): self.notify.debug('enterOn for gavel %d' % self.index) myHeadings = ToontownGlobals.LawbotBossGavelHeadings[self.index] seqName = 'LawbotBossGavel-%s' % self.doId self.ival = Sequence(name=seqName) downAngle = -80 for index in range(len(myHeadings)): nextIndex = index + 1 if nextIndex == len(myHeadings): nextIndex = 0 goingDown = self.nodePath.hprInterval(self.downTime, Point3(myHeadings[index] + self.origHpr[0], downAngle, self.origHpr[2]), startHpr=Point3(myHeadings[index] + self.origHpr[0], 0, self.origHpr[2])) self.ival.append(goingDown) self.ival.append(SoundInterval(self.gavelSfx, node=self.gavelTop)) self.ival.append(Wait(self.stayDownTime)) goingUp = self.nodePath.hprInterval(self.upTime, Point3(myHeadings[nextIndex] + self.origHpr[0], 0, self.origHpr[2]), startHpr=Point3(myHeadings[index] + self.origHpr[0], downAngle, self.origHpr[2])) self.ival.append(goingUp) self.ival.loop() self.accept('enterGavelZap', self.__touchedGavel) self.accept('enterGavelHandleZap', self.__touchedGavelHandle) def enterOff(self): if self.ival: self.ival.finish() tempTuple = ToontownGlobals.LawbotBossGavelPosHprs[self.index] self.nodePath.setPosHpr(*tempTuple) def __touchedGavel(self, entry): self.notify.debug('__touchedGavel') self.notify.debug('self=%s entry=%s' % (self, entry)) self.boss.touchedGavel(self, entry) def __touchedGavelHandle(self, entry): self.notify.debug('__touchedGavelHandle') self.boss.touchedGavelHandle(self, entry)