from pandac.PandaModules import * from toontown.toonbase.ToonBaseGlobal import * from toontown.toonbase.ToontownGlobals import * from toontown.distributed.ToontownMsgTypes import * from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from toontown.minigame import Purchase from otp.avatar import DistributedAvatar import Hood from toontown.building import SuitInterior from toontown.cogdominium import CogdoInterior from toontown.toon.Toon import teleportDebug class ToonHood(Hood.Hood): notify = DirectNotifyGlobal.directNotify.newCategory('ToonHood') def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): Hood.Hood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId) self.suitInteriorDoneEvent = 'suitInteriorDone' self.minigameDoneEvent = 'minigameDone' self.safeZoneLoaderClass = None self.townLoaderClass = None self.fsm = ClassicFSM.ClassicFSM('Hood', [State.State('start', self.enterStart, self.exitStart, ['townLoader', 'safeZoneLoader']), State.State('townLoader', self.enterTownLoader, self.exitTownLoader, ['quietZone', 'safeZoneLoader', 'suitInterior', 'cogdoInterior']), State.State('safeZoneLoader', self.enterSafeZoneLoader, self.exitSafeZoneLoader, ['quietZone', 'suitInterior', 'cogdoInterior', 'townLoader', 'minigame']), State.State('purchase', self.enterPurchase, self.exitPurchase, ['quietZone', 'minigame', 'safeZoneLoader']), State.State('suitInterior', self.enterSuitInterior, self.exitSuitInterior, ['quietZone', 'townLoader', 'safeZoneLoader']), State.State('cogdoInterior', self.enterCogdoInterior, self.exitCogdoInterior, ['quietZone', 'townLoader', 'safeZoneLoader']), State.State('minigame', self.enterMinigame, self.exitMinigame, ['purchase']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['safeZoneLoader', 'townLoader', 'suitInterior', 'cogdoInterior', 'minigame']), State.State('final', self.enterFinal, self.exitFinal, [])], 'start', 'final') self.fsm.enterInitialState() return def load(self): Hood.Hood.load(self) def unload(self): del self.safeZoneLoaderClass del self.townLoaderClass Hood.Hood.unload(self) def loadLoader(self, requestStatus): loaderName = requestStatus['loader'] if loaderName == 'safeZoneLoader': self.loader = self.safeZoneLoaderClass(self, self.fsm.getStateNamed('safeZoneLoader'), self.loaderDoneEvent) self.loader.load() elif loaderName == 'townLoader': self.loader = self.townLoaderClass(self, self.fsm.getStateNamed('townLoader'), self.loaderDoneEvent) self.loader.load(requestStatus['zoneId']) def enterTownLoader(self, requestStatus): teleportDebug(requestStatus, 'ToonHood.enterTownLoader, status=%s' % (requestStatus,)) self.accept(self.loaderDoneEvent, self.handleTownLoaderDone) self.loader.enter(requestStatus) self.spawnTitleText(requestStatus['zoneId']) def exitTownLoader(self): taskMgr.remove('titleText') self.hideTitleText() self.ignore(self.loaderDoneEvent) self.loader.exit() self.loader.unload() del self.loader def handleTownLoaderDone(self): doneStatus = self.loader.getDoneStatus() teleportDebug(doneStatus, 'handleTownLoaderDone, doneStatus=%s' % (doneStatus,)) if self.isSameHood(doneStatus): teleportDebug(doneStatus, 'same hood') self.fsm.request('quietZone', [doneStatus]) else: teleportDebug(doneStatus, 'different hood') self.doneStatus = doneStatus messenger.send(self.doneEvent) def enterPurchase(self, pointsAwarded, playerMoney, playerIds, playerStates, remain, metagameRound = -1, votesArray = None): messenger.send('enterSafeZone') DistributedAvatar.DistributedAvatar.HpTextEnabled = 0 base.localAvatar.laffMeter.start() self.purchaseDoneEvent = 'purchaseDone' self.accept(self.purchaseDoneEvent, self.handlePurchaseDone) self.purchase = Purchase.Purchase(base.localAvatar, pointsAwarded, playerMoney, playerIds, playerStates, remain, self.purchaseDoneEvent, metagameRound, votesArray) self.purchase.load() self.purchase.enter() def exitPurchase(self): messenger.send('exitSafeZone') DistributedAvatar.DistributedAvatar.HpTextEnabled = 1 base.localAvatar.laffMeter.stop() self.ignore(self.purchaseDoneEvent) self.purchase.exit() self.purchase.unload() del self.purchase def handlePurchaseDone(self): doneStatus = self.purchase.getDoneStatus() if doneStatus['where'] == 'playground': self.fsm.request('quietZone', [{'loader': 'safeZoneLoader', 'where': 'playground', 'how': 'teleportIn', 'hoodId': self.hoodId, 'zoneId': self.hoodId, 'shardId': None, 'avId': -1}]) elif doneStatus['loader'] == 'minigame': self.fsm.request('minigame') else: self.notify.error('handlePurchaseDone: unknown mode') return def enterSuitInterior(self, requestStatus = None): self.placeDoneEvent = 'suit-interior-done' self.acceptOnce(self.placeDoneEvent, self.handleSuitInteriorDone) self.place = SuitInterior.SuitInterior(self, self.fsm, self.placeDoneEvent) self.place.load() self.place.enter(requestStatus) base.cr.playGame.setPlace(self.place) def exitSuitInterior(self): self.ignore(self.placeDoneEvent) del self.placeDoneEvent self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def handleSuitInteriorDone(self): doneStatus = self.place.getDoneStatus() if self.isSameHood(doneStatus): self.fsm.request('quietZone', [doneStatus]) else: self.doneStatus = doneStatus messenger.send(self.doneEvent) def enterCogdoInterior(self, requestStatus = None): self.placeDoneEvent = 'cogdo-interior-done' self.acceptOnce(self.placeDoneEvent, self.handleCogdoInteriorDone) self.place = CogdoInterior.CogdoInterior(self, self.fsm, self.placeDoneEvent) self.place.load() self.place.enter(requestStatus) base.cr.playGame.setPlace(self.place) def exitCogdoInterior(self): self.ignore(self.placeDoneEvent) del self.placeDoneEvent self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def handleCogdoInteriorDone(self): doneStatus = self.place.getDoneStatus() if self.isSameHood(doneStatus): self.fsm.request('quietZone', [doneStatus]) else: self.doneStatus = doneStatus messenger.send(self.doneEvent) def enterMinigame(self, ignoredParameter = None): messenger.send('enterSafeZone') DistributedAvatar.DistributedAvatar.HpTextEnabled = 0 base.localAvatar.laffMeter.start() base.cr.forbidCheesyEffects(1) self.acceptOnce(self.minigameDoneEvent, self.handleMinigameDone) return None def exitMinigame(self): messenger.send('exitSafeZone') DistributedAvatar.DistributedAvatar.HpTextEnabled = 1 base.localAvatar.laffMeter.stop() base.cr.forbidCheesyEffects(0) self.ignore(self.minigameDoneEvent) minigameState = self.fsm.getStateNamed('minigame') for childFSM in minigameState.getChildren(): minigameState.removeChild(childFSM) def handleMinigameDone(self): return None