from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from pandac.PandaModules import * from otp.avatar import Avatar from toontown.hood import ZoneUtil from toontown.launcher import DownloadForceAcknowledge from toontown.safezone.SafeZoneLoader import SafeZoneLoader from toontown.safezone.OZPlayground import OZPlayground from direct.actor import Actor from direct.interval.IntervalGlobal import * import random from toontown.distributed import DelayDelete from direct.distributed.ClockDelta import * from otp.otpbase import OTPGlobals import copy from toontown.effects import Bubbles import random if (__debug__): import pdb class OZSafeZoneLoader(SafeZoneLoader): def __init__(self, hood, parentFSM, doneEvent): SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent) self.musicFile = 'phase_6/audio/bgm/OZ_SZ.mid' self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.mid' self.dnaFile = 'phase_6/dna/outdoor_zone_sz.dna' self.safeZoneStorageDNAFile = 'phase_6/dna/storage_OZ_sz.dna' self.__toonTracks = {} del self.fsm self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']), State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone', 'golfcourse']), State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior', 'golfcourse']), State.State('golfcourse', self.enterGolfCourse, self.exitGolfCourse, ['quietZone', 'playground']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') def load(self): self.done = 0 self.geyserTrack = None SafeZoneLoader.load(self) self.birdSound = map(base.loader.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.mp3', 'phase_4/audio/sfx/SZ_TC_bird2.mp3', 'phase_4/audio/sfx/SZ_TC_bird3.mp3']) self.underwaterSound = base.loader.loadSfx('phase_4/audio/sfx/AV_ambient_water.mp3') self.swimSound = base.loader.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.mp3') self.submergeSound = base.loader.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.mp3') geyserPlacer = self.geom.find('**/geyser*') waterfallPlacer = self.geom.find('**/waterfall*') binMgr = CullBinManager.getGlobalPtr() binMgr.addBin('water', CullBinManager.BTFixed, 29) binMgr = CullBinManager.getGlobalPtr() self.water = self.geom.find('**/water1*') self.water.setTransparency(1) self.water.setColorScale(1.0, 1.0, 1.0, 1.0) self.water.setBin('water', 51, 1) pool = self.geom.find('**/pPlane5*') pool.setTransparency(1) pool.setColorScale(1.0, 1.0, 1.0, 1.0) pool.setBin('water', 50, 1) self.geyserModel = loader.loadModel('phase_6/models/golf/golf_geyser_model') self.geyserSound = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser.mp3') self.geyserSoundInterval = SoundInterval(self.geyserSound, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120) self.geyserSoundNoToon = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_No_Toon.mp3') self.geyserSoundNoToonInterval = SoundInterval(self.geyserSoundNoToon, node=geyserPlacer, listenerNode=base.camera, seamlessLoop=False, volume=1.0, cutOff=120) if self.geyserModel: self.geyserActor = Actor.Actor(self.geyserModel) self.geyserActor.loadAnims({'idle': 'phase_6/models/golf/golf_geyser'}) self.geyserActor.reparentTo(render) self.geyserActor.setPlayRate(8.6, 'idle') self.geyserActor.loop('idle') self.geyserActor.setDepthWrite(0) self.geyserActor.setTwoSided(True, 11) self.geyserActor.setColorScale(1.0, 1.0, 1.0, 1.0) self.geyserActor.setBin('fixed', 0) mesh = self.geyserActor.find('**/mesh_tide1') joint = self.geyserActor.find('**/uvj_WakeWhiteTide1') mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.geyserActor) self.geyserActor.setPos(geyserPlacer.getPos()) self.geyserActor.setZ(geyserPlacer.getZ() - 100.0) self.geyserPos = geyserPlacer.getPos() self.geyserPlacer = geyserPlacer self.startGeyser() base.sfxPlayer.setCutoffDistance(160) self.geyserPoolSfx = loader.loadSfx('phase_6/audio/sfx/OZ_Geyser_BuildUp_Loop.wav') self.geyserPoolSoundInterval = SoundInterval(self.geyserPoolSfx, node=self.geyserPlacer, listenerNode=base.camera, seamlessLoop=True, volume=1.0, cutOff=120) self.geyserPoolSoundInterval.loop() self.bubbles = Bubbles.Bubbles(self.geyserPlacer, render) self.bubbles.renderParent.setDepthWrite(0) self.bubbles.start() self.collBase = render.attachNewNode('collisionBase') self.geyserCollSphere = CollisionSphere(0, 0, 0, 7.5) self.geyserCollSphere.setTangible(1) self.geyserCollNode = CollisionNode('barrelSphere') self.geyserCollNode.setIntoCollideMask(OTPGlobals.WallBitmask) self.geyserCollNode.addSolid(self.geyserCollSphere) self.geyserNodePath = self.collBase.attachNewNode(self.geyserCollNode) self.geyserNodePath.setPos(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 100.0) self.waterfallModel = loader.loadModel('phase_6/models/golf/golf_waterfall_model') if self.waterfallModel: self.waterfallActor = Actor.Actor(self.waterfallModel) self.waterfallActor.loadAnims({'idle': 'phase_6/models/golf/golf_waterfall'}) self.waterfallActor.reparentTo(render) self.waterfallActor.setPlayRate(3.5, 'idle') self.waterfallActor.loop('idle') mesh = self.waterfallActor.find('**/mesh_tide1') joint = self.waterfallActor.find('**/uvj_WakeWhiteTide1') mesh.setTexProjector(mesh.findTextureStage('default'), joint, self.waterfallActor) self.waterfallActor.setPos(waterfallPlacer.getPos()) self.accept('clientLogout', self._handleLogout) return def exit(self): self.clearToonTracks() SafeZoneLoader.exit(self) self.ignore('clientLogout') def startGeyser(self, task = None): if hasattr(base.cr, 'DTimer') and base.cr.DTimer: self.geyserCycleTime = 20.0 useTime = base.cr.DTimer.getTime() timeToNextGeyser = 20.0 - useTime % 20.0 taskMgr.doMethodLater(timeToNextGeyser, self.doGeyser, 'geyser Task') else: taskMgr.doMethodLater(5.0, self.startGeyser, 'start geyser Task') def doGeyser(self, task = None): if not self.done: self.setGeyserAnim() useTime = base.cr.DTimer.getTime() timeToNextGeyser = 20.0 - useTime % 20.0 taskMgr.doMethodLater(timeToNextGeyser, self.doGeyser, 'geyser Task') return task.done def restoreLocal(self, task = None): place = base.cr.playGame.getPlace() if place: place.fsm.request('walk') base.localAvatar.setTeleportAvailable(1) base.localAvatar.collisionsOn() base.localAvatar.dropShadow.show() def restoreRemote(self, remoteAv, task = None): if remoteAv in Avatar.Avatar.ActiveAvatars: remoteAv.startSmooth() remoteAv.dropShadow.show() def setGeyserAnim(self, task = None): if self.done: return maxSize = 0.4 * random.random() + 0.75 time = 1.0 self.geyserTrack = Sequence() upPos = Vec3(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2]) downPos = Vec3(self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 8.0) avList = copy.copy(Avatar.Avatar.ActiveAvatars) avList.append(base.localAvatar) playSound = 0 for av in avList: distance = self.geyserPlacer.getDistance(av) if distance < 7.0: place = base.cr.playGame.getPlace() local = 0 avPos = av.getPos() upToon = Vec3(avPos[0], avPos[1], maxSize * self.geyserPos[2] + 40.0) midToon = Vec3(avPos[0], avPos[1], maxSize * self.geyserPos[2] + 30.0) downToon = Vec3(avPos[0], avPos[1], self.geyserPos[2]) returnPoints = [(7, 7), (8, 0), (-8, 3), (-7, 7), (3, -7), (0, 8), (-10, 0), (8, -3), (5, 8), (-8, 5), (-1, 7)] pick = int((float(av.doId) - 11.0) / 13.0 % len(returnPoints)) returnChoice = returnPoints[pick] toonReturn = Vec3(self.geyserPos[0] + returnChoice[0], self.geyserPos[1] + returnChoice[1], self.geyserPos[2] - 1.5) topTrack = Sequence() av.dropShadow.hide() playSound = 1 if av == base.localAvatar: base.cr.playGame.getPlace().setState('fishing') base.localAvatar.setTeleportAvailable(0) base.localAvatar.collisionsOff() local = 1 else: topTrack.delayDeletes = [DelayDelete.DelayDelete(av, 'OZSafeZoneLoader.setGeyserAnim')] av.stopSmooth() animTrack = Parallel() toonTrack = Sequence() toonTrack.append(Wait(0.5)) animTrack.append(ActorInterval(av, 'jump-idle', loop=1, endTime=11.5 * time)) animTrack.append(ActorInterval(av, 'neutral', loop=0, endTime=0.25 * time)) holder = render.attachNewNode('toon hold') base.holder = holder toonPos = av.getPos(render) toonHpr = av.getHpr(render) print 'av Pos %s' % av.getPos() base.toonPos = toonPos holder.setPos(toonPos) av.reparentTo(holder) av.setPos(0, 0, 0) lookAt = 180 toonH = (lookAt + toonHpr[0]) % 360 newHpr = Vec3(toonH, toonHpr[1], toonHpr[2]) if toonH < 180: lookIn = Vec3(0 + lookAt, -30, 0) else: lookIn = Vec3(360 + lookAt, -30, 0) print 'Camera Hprs toon %s; lookIn %s; final %s' % (newHpr, lookIn, lookIn - newHpr) if local == 1: camPosOriginal = camera.getPos() camHprOriginal = camera.getHpr() camParentOriginal = camera.getParent() cameraPivot = holder.attachNewNode('camera pivot') chooseHeading = random.choice([-10.0, 15.0, 40.0]) cameraPivot.setHpr(chooseHeading, -20.0, 0.0) cameraArm = cameraPivot.attachNewNode('camera arm') cameraArm.setPos(0.0, -23.0, 3.0) camPosStart = Point3(0.0, 0.0, 0.0) camHprStart = Vec3(0.0, 0.0, 0.0) self.changeCamera(cameraArm, camPosStart, camHprStart) cameraTrack = Sequence() cameraTrack.append(Wait(11.0 * time)) cameraTrack.append(Func(self.changeCamera, camParentOriginal, camPosOriginal, camHprOriginal)) cameraTrack.start() moveTrack = Sequence() moveTrack.append(Wait(0.5)) moveTrack.append(LerpPosInterval(holder, 3.0 * time, pos=upToon, startPos=downToon, blendType='easeOut')) moveTrack.append(LerpPosInterval(holder, 2.0 * time, pos=midToon, startPos=upToon, blendType='easeInOut')) moveTrack.append(LerpPosInterval(holder, 1.0 * time, pos=upToon, startPos=midToon, blendType='easeInOut')) moveTrack.append(LerpPosInterval(holder, 2.0 * time, pos=midToon, startPos=upToon, blendType='easeInOut')) moveTrack.append(LerpPosInterval(holder, 1.0 * time, pos=upToon, startPos=midToon, blendType='easeInOut')) moveTrack.append(LerpPosInterval(holder, 2.5 * time, pos=toonReturn, startPos=upToon, blendType='easeIn')) animTrack.append(moveTrack) animTrack.append(toonTrack) topTrack.append(animTrack) topTrack.append(Func(av.setPos, toonReturn)) topTrack.append(Func(av.reparentTo, render)) topTrack.append(Func(holder.remove)) if local == 1: topTrack.append(Func(self.restoreLocal)) else: topTrack.append(Func(self.restoreRemote, av)) topTrack.append(Func(self.clearToonTrack, av.doId)) self.storeToonTrack(av.doId, topTrack) topTrack.start() self.geyserTrack.append(Func(self.doPrint, 'geyser start')) self.geyserTrack.append(Func(self.geyserNodePath.setPos, self.geyserPos[0], self.geyserPos[1], self.geyserPos[2])) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, 2.0 * time, 0.75, 0.01), LerpPosInterval(self.geyserActor, 2.0 * time, pos=downPos, startPos=downPos))) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, time, maxSize, 0.75), LerpPosInterval(self.geyserActor, time, pos=upPos, startPos=downPos))) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, 2.0 * time, 0.75, maxSize), LerpPosInterval(self.geyserActor, 2.0 * time, pos=downPos, startPos=upPos))) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, time, maxSize, 0.75), LerpPosInterval(self.geyserActor, time, pos=upPos, startPos=downPos))) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, 2.0 * time, 0.75, maxSize), LerpPosInterval(self.geyserActor, 2.0 * time, pos=downPos, startPos=upPos))) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, time, maxSize, 0.75), LerpPosInterval(self.geyserActor, time, pos=upPos, startPos=downPos))) self.geyserTrack.append(Parallel(LerpScaleInterval(self.geyserActor, 4.0 * time, 0.01, maxSize), LerpPosInterval(self.geyserActor, 4.0 * time, pos=downPos, startPos=upPos))) self.geyserTrack.append(Func(self.geyserNodePath.setPos, self.geyserPos[0], self.geyserPos[1], self.geyserPos[2] - 100.0)) self.geyserTrack.append(Func(self.doPrint, 'geyser end')) self.geyserTrack.start() if playSound: self.geyserSoundInterval.start() else: self.geyserSoundNoToonInterval.start() def changeCamera(self, newParent, newPos, newHpr): camera.reparentTo(newParent) camera.setPosHpr(newPos, newHpr) def doPrint(self, thing): return 0 print thing def unload(self): del self.birdSound SafeZoneLoader.unload(self) self.done = 1 self.collBase.remove() if self.geyserTrack: self.geyserTrack.finish() self.geyserTrack = None self.geyserActor.cleanup() self.geyserModel.remove() self.waterfallActor.cleanup() self.waterfallModel.remove() self.bubbles.destroy() del self.bubbles self.geyserPoolSoundInterval.finish() self.geyserPoolSfx.stop() self.geyserPoolSfx = None self.geyserPoolSoundInterval = None self.geyserSoundInterval.finish() self.geyserSound.stop() self.geyserSoundInterval = None self.geyserSound = None self.geyserSoundNoToonInterval.finish() self.geyserSoundNoToon.stop() self.geyserSoundNoToonInterval = None self.geyserSoundNoToon = None return def enterPlayground(self, requestStatus): self.playgroundClass = OZPlayground SafeZoneLoader.enterPlayground(self, requestStatus) def exitPlayground(self): taskMgr.remove('titleText') self.hood.hideTitleText() SafeZoneLoader.exitPlayground(self) self.playgroundClass = None return def handlePlaygroundDone(self): status = self.place.doneStatus self.doneStatus = status messenger.send(self.doneEvent) def enteringARace(self, status): if not status['where'] == 'golfcourse': return 0 if ZoneUtil.isDynamicZone(status['zoneId']): return status['hoodId'] == self.hood.hoodId else: return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId def enteringAGolfCourse(self, status): if not status['where'] == 'golfcourse': return 0 if ZoneUtil.isDynamicZone(status['zoneId']): return status['hoodId'] == self.hood.hoodId else: return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId def enterGolfCourse(self, requestStatus): if requestStatus.has_key('curseId'): self.golfCourseId = requestStatus['courseId'] else: self.golfCourseId = 0 self.accept('raceOver', self.handleRaceOver) self.accept('leavingGolf', self.handleLeftGolf) base.transitions.irisOut(t=0.2) def exitGolfCourse(self): del self.golfCourseId def handleRaceOver(self): print 'you done!!' def handleLeftGolf(self): req = {'loader': 'safeZoneLoader', 'where': 'playground', 'how': 'teleportIn', 'zoneId': 6000, 'hoodId': 6000, 'shardId': None} self.fsm.request('quietZone', [req]) return def _handleLogout(self): self.clearToonTracks() def storeToonTrack(self, avId, track): self.clearToonTrack(avId) self.__toonTracks[avId] = track def clearToonTrack(self, avId): oldTrack = self.__toonTracks.get(avId) if oldTrack: oldTrack.pause() DelayDelete.cleanupDelayDeletes(oldTrack) del self.__toonTracks[avId] def clearToonTracks(self): keyList = [] for key in self.__toonTracks: keyList.append(key) for key in keyList: if self.__toonTracks.has_key(key): self.clearToonTrack(key)