from direct.directnotify import DirectNotifyGlobal from toontown.battle import BattlePlace from direct.fsm import ClassicFSM, State from direct.fsm import State from pandac.PandaModules import * from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs from toontown.toon import Toon from toontown.toonbase import ToontownGlobals from toontown.hood import ZoneUtil from toontown.toonbase import TTLocalizer from toontown.toontowngui import TTDialog from toontown.toonbase import ToontownBattleGlobals from toontown.building import Elevator class FactoryInterior(BattlePlace.BattlePlace): notify = DirectNotifyGlobal.directNotify.newCategory('FactoryInterior') def __init__(self, loader, parentFSM, doneEvent): BattlePlace.BattlePlace.__init__(self, loader, doneEvent) self.parentFSM = parentFSM self.zoneId = ToontownGlobals.SellbotFactoryInt self.elevatorDoneEvent = 'elevatorDone' def load(self): self.fsm = ClassicFSM.ClassicFSM('FactoryInterior', [State.State('start', self.enterStart, self.exitStart, ['walk', 'teleportIn', 'fallDown']), State.State('walk', self.enterWalk, self.exitWalk, ['push', 'sit', 'stickerBook', 'WaitForBattle', 'battle', 'died', 'teleportOut', 'squished', 'DFA', 'fallDown', 'elevator']), State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut']), State.State('sit', self.enterSit, self.exitSit, ['walk', 'died', 'teleportOut']), State.State('push', self.enterPush, self.exitPush, ['walk', 'died', 'teleportOut']), State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk', 'battle', 'DFA', 'WaitForBattle', 'died', 'teleportOut']), State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk', 'died', 'teleportOut']), State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']), State.State('fallDown', self.enterFallDown, self.exitFallDown, ['walk', 'died', 'teleportOut']), State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']), State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'teleportOut', 'quietZone', 'died']), State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'FLA', 'quietZone', 'WaitForBattle']), State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut']), State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walkteleportOut']), State.State('died', self.enterDied, self.exitDied, ['teleportOut']), State.State('FLA', self.enterFLA, self.exitFLA, ['quietZone']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['teleportIn']), State.State('elevator', self.enterElevator, self.exitElevator, ['walk']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.parentFSM.getStateNamed('factoryInterior').addChild(self.fsm) BattlePlace.BattlePlace.load(self) self.music = base.loadMusic('phase_9/audio/bgm/CHQ_FACT_bg.mid') def unload(self): self.parentFSM.getStateNamed('factoryInterior').removeChild(self.fsm) del self.fsm del self.music BattlePlace.BattlePlace.unload(self) def enter(self, requestStatus): self.fsm.enterInitialState() base.transitions.fadeOut(t=0) base.localAvatar.inventory.setRespectInvasions(0) self._telemLimiter = TLGatherAllAvs('FactoryInterior', RotationLimitToH) def commence(self = self): NametagGlobals.setMasterArrowsOn(1) self.fsm.request(requestStatus['how'], [requestStatus]) base.playMusic(self.music, looping=1, volume=0.8) base.transitions.irisIn() if hasattr(base, 'factoryReady'): commence() else: self.acceptOnce('FactoryReady', commence) self.factoryDefeated = 0 self.acceptOnce('FactoryWinEvent', self.handleFactoryWinEvent) if __debug__ and 0: self.accept('f10', lambda : messenger.send('FactoryWinEvent')) self.confrontedForeman = 0 def handleConfrontedForeman(self = self): self.confrontedForeman = 1 self.acceptOnce('localToonConfrontedForeman', handleConfrontedForeman) def exit(self): NametagGlobals.setMasterArrowsOn(0) self._telemLimiter.destroy() del self._telemLimiter if hasattr(base, 'factoryReady'): del base.factoryReady base.localAvatar.inventory.setRespectInvasions(1) self.fsm.requestFinalState() self.loader.music.stop() self.music.stop() self.ignoreAll() def enterWalk(self, teleportIn = 0): BattlePlace.BattlePlace.enterWalk(self, teleportIn) self.ignore('teleportQuery') base.localAvatar.setTeleportAvailable(0) def enterPush(self): BattlePlace.BattlePlace.enterPush(self) self.ignore('teleportQuery') base.localAvatar.setTeleportAvailable(0) def enterWaitForBattle(self): FactoryInterior.notify.info('enterWaitForBattle') BattlePlace.BattlePlace.enterWaitForBattle(self) if base.localAvatar.getParent() != render: base.localAvatar.wrtReparentTo(render) base.localAvatar.b_setParent(ToontownGlobals.SPRender) def exitWaitForBattle(self): FactoryInterior.notify.info('exitWaitForBattle') BattlePlace.BattlePlace.exitWaitForBattle(self) def enterBattle(self, event): FactoryInterior.notify.info('enterBattle') self.music.stop() BattlePlace.BattlePlace.enterBattle(self, event) self.ignore('teleportQuery') base.localAvatar.setTeleportAvailable(0) def enterTownBattle(self, event): mult = ToontownBattleGlobals.getFactoryCreditMultiplier(self.zoneId) base.localAvatar.inventory.setBattleCreditMultiplier(mult) self.loader.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult) def exitBattle(self): FactoryInterior.notify.info('exitBattle') BattlePlace.BattlePlace.exitBattle(self) self.loader.music.stop() base.playMusic(self.music, looping=1, volume=0.8) def enterStickerBook(self, page = None): BattlePlace.BattlePlace.enterStickerBook(self, page) self.ignore('teleportQuery') base.localAvatar.setTeleportAvailable(0) def enterSit(self): BattlePlace.BattlePlace.enterSit(self) self.ignore('teleportQuery') base.localAvatar.setTeleportAvailable(0) def enterZone(self, zoneId): pass def enterTeleportOut(self, requestStatus): FactoryInterior.notify.info('enterTeleportOut()') BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone) def __processLeaveRequest(self, requestStatus): hoodId = requestStatus['hoodId'] if hoodId == ToontownGlobals.MyEstate: self.getEstateZoneAndGoHome(requestStatus) else: self.doneStatus = requestStatus messenger.send(self.doneEvent) def __teleportOutDone(self, requestStatus): FactoryInterior.notify.info('__teleportOutDone()') messenger.send('leavingFactory') messenger.send('localToonLeft') if self.factoryDefeated and not self.confrontedForeman: self.fsm.request('FLA', [requestStatus]) else: self.__processLeaveRequest(requestStatus) def exitTeleportOut(self): FactoryInterior.notify.info('exitTeleportOut()') BattlePlace.BattlePlace.exitTeleportOut(self) def detectedElevatorCollision(self, distElevator): self.fsm.request('elevator', [distElevator]) def enterElevator(self, distElevator): self.accept(self.elevatorDoneEvent, self.handleElevatorDone) self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator) distElevator.elevatorFSM = self.elevator self.elevator.load() self.elevator.enter() def exitElevator(self): self.ignore(self.elevatorDoneEvent) self.elevator.unload() self.elevator.exit() def handleElevatorDone(self, doneStatus): self.notify.debug('handling elevator done event') where = doneStatus['where'] if where == 'reject': if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen(): pass else: self.fsm.request('walk') elif where == 'exit': self.fsm.request('walk') elif where == 'factoryInterior' or where == 'suitInterior': self.doneStatus = doneStatus self.doneEvent = 'lawOfficeFloorDone' messenger.send(self.doneEvent) else: self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone') def handleFactoryWinEvent(self): FactoryInterior.notify.info('handleFactoryWinEvent') if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died': return self.factoryDefeated = 1 if 1: zoneId = ZoneUtil.getHoodId(self.zoneId) else: zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone) self.fsm.request('teleportOut', [{ 'loader': ZoneUtil.getLoaderName(zoneId), 'where': ZoneUtil.getToonWhereName(zoneId), 'how': 'teleportIn', 'hoodId': zoneId, 'zoneId': zoneId, 'shardId': None, 'avId': -1, }]) def enterDied(self, requestStatus, callback = None): FactoryInterior.notify.info('enterDied') def diedDone(requestStatus, self = self, callback = callback): if callback is not None: callback() messenger.send('leavingFactory') self.doneStatus = requestStatus messenger.send(self.doneEvent) return BattlePlace.BattlePlace.enterDied(self, requestStatus, diedDone) def enterFLA(self, requestStatus): FactoryInterior.notify.info('enterFLA') self.flaDialog = TTDialog.TTGlobalDialog(message=TTLocalizer.ForcedLeaveFactoryAckMsg, doneEvent='FLADone', style=TTDialog.Acknowledge, fadeScreen=1) def continueExit(self = self, requestStatus = requestStatus): self.__processLeaveRequest(requestStatus) self.accept('FLADone', continueExit) self.flaDialog.show() def exitFLA(self): FactoryInterior.notify.info('exitFLA') if hasattr(self, 'flaDialog'): self.flaDialog.cleanup() del self.flaDialog