from toontown.toonbase import ToontownGlobals
from pandac.PandaModules import BitMask32
NumVines = 20
GameDuration = 70
ShowScoresDuration = 4.0
VineStartingT = 0.25
VineFellDownT = 0.1
EndlessGame = False
BonusPerSecondLeft = 0.4
JumpTimeBuffer = 0.5
SpiderBitmask = ToontownGlobals.CatchGameBitmask
TreasureBitmask = ToontownGlobals.PieBitmask
VineXIncrement = 30
VineHeight = 30
BatMaxHeight = 28
BatMinHeight = 10
RadarCameraBitmask = BitMask32.bit(3)
CourseSections = (((20,
   30,
   4,
   0),
  (19,
   39,
   3.1,
   0),
  (18,
   41,
   4,
   0),
  (19,
   38,
   3.2,
   0),
  (20,
   30,
   6,
   0)),
 ((20,
   30,
   3,
   0),
  (18,
   40,
   4.1,
   0),
  (19,
   31,
   5.1,
   0),
  (18,
   41,
   4.2,
   0),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (15,
   39,
   4.1,
   0),
  (19,
   29,
   5,
   0),
  (16,
   38,
   4.2,
   0),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (18,
   36,
   4.1,
   0),
  (19,
   30,
   5,
   9),
  (18,
   38,
   4.2,
   0),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (18,
   15,
   4.1,
   0),
  (19,
   30,
   5,
   11),
  (18,
   16,
   4.2,
   0),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (18,
   11,
   4.1,
   0),
  (15,
   12,
   5,
   0),
  (18,
   16,
   4.2,
   0),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (15,
   39,
   4.1,
   13),
  (19,
   29,
   5,
   0),
  (16,
   38,
   4.2,
   0),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (18,
   26,
   4.1,
   9),
  (19,
   30,
   5,
   0),
  (18,
   28,
   4.2,
   12),
  (20,
   30,
   5,
   0)),
 ((20,
   30,
   3,
   0),
  (15,
   26,
   4.1,
   9),
  (19,
   30,
   5,
   0),
  (15,
   28,
   4.2,
   12),
  (20,
   30,
   5,
   0)),
 ((15,
   50,
   4,
   0),
  (15,
   40,
   4.1,
   0),
  (19,
   40,
   5,
   0),
  (19,
   28,
   4.2,
   0),
  (20,
   30,
   5,
   0)))
CourseWeights = {ToontownGlobals.ToontownCentral: ((0, 25),
                                   (1, 25),
                                   (2, 25),
                                   (3, 25)),
 ToontownGlobals.DonaldsDock: ((1, 25),
                               (2, 25),
                               (3, 25),
                               (4, 25)),
 ToontownGlobals.DaisyGardens: ((2, 25),
                                (3, 25),
                                (4, 25),
                                (5, 25)),
 ToontownGlobals.MinniesMelodyland: ((3, 25),
                                     (4, 25),
                                     (5, 25),
                                     (6, 25)),
 ToontownGlobals.TheBrrrgh: ((4, 25),
                             (5, 25),
                             (6, 25),
                             (7, 25)),
 ToontownGlobals.DonaldsDreamland: ((4, 20),
                                    (5, 20),
                                    (6, 20),
                                    (7, 20),
                                    (8, 20))}
BaseBonusOnEndVine = {ToontownGlobals.ToontownCentral: 4,
 ToontownGlobals.DonaldsDock: 5,
 ToontownGlobals.DaisyGardens: 6,
 ToontownGlobals.MinniesMelodyland: 7,
 ToontownGlobals.TheBrrrgh: 8,
 ToontownGlobals.DonaldsDreamland: 9}
BatInfo = {ToontownGlobals.ToontownCentral: ((60, 0, 0.35),),
 ToontownGlobals.DonaldsDock: ((60, 0, 0.25), (30, 30)),
 ToontownGlobals.DaisyGardens: ((60, 0, 0.25), (15, 30)),
 ToontownGlobals.MinniesMelodyland: ((60, 0, 0.25), (10, 25)),
 ToontownGlobals.TheBrrrgh: ((60, 0, 0.25), (30, 30), (30, 20)),
 ToontownGlobals.DonaldsDreamland: ((60, 0, 0.25), (30, 30), (10, 20))}
SpiderLimits = {ToontownGlobals.ToontownCentral: 1,
 ToontownGlobals.DonaldsDock: 2,
 ToontownGlobals.DaisyGardens: 2,
 ToontownGlobals.MinniesMelodyland: 3,
 ToontownGlobals.TheBrrrgh: 3,
 ToontownGlobals.DonaldsDreamland: 4}

def getNumSpidersInSection(sectionIndex):
    if sectionIndex < 0 or sectionIndex >= len(CourseSections):
        return 0
    numSpiders = 0
    for vine in CourseSections[sectionIndex]:
        if vine[3]:
            numSpiders += 1

    return numSpiders