from panda3d.core import * from panda3d.core import * from direct.directnotify import DirectNotifyGlobal from direct.showbase.ShadowPlacer import ShadowPlacer from otp.otpbase import OTPGlobals globalDropShadowFlag = 1 def setGlobalDropShadowFlag(flag): global globalDropShadowFlag if flag != globalDropShadowFlag: globalDropShadowFlag = flag messenger.send('globalDropShadowFlagChanged') globalDropShadowGrayLevel = 0.5 def setGlobalDropShadowGrayLevel(grayLevel): global globalDropShadowGrayLevel if grayLevel != globalDropShadowGrayLevel: globalDropShadowGrayLevel = grayLevel messenger.send('globalDropShadowGrayLevelChanged') class ShadowCaster: notify = DirectNotifyGlobal.directNotify.newCategory('ShadowCaster') def __init__(self, squareShadow = False): if squareShadow: self.shadowFileName = 'phase_3/models/props/square_drop_shadow' else: self.shadowFileName = 'phase_3/models/props/drop_shadow' self.dropShadow = None self.shadowPlacer = None self.activeShadow = 0 self.wantsActive = 1 self.storedActiveState = 0 if hasattr(base, 'wantDynamicShadows') and base.wantDynamicShadows: messenger.accept('globalDropShadowFlagChanged', self, self.__globalDropShadowFlagChanged) messenger.accept('globalDropShadowGrayLevelChanged', self, self.__globalDropShadowGrayLevelChanged) return def delete(self): if hasattr(base, 'wantDynamicShadows') and base.wantDynamicShadows: messenger.ignore('globalDropShadowFlagChanged', self) messenger.ignore('globalDropShadowGrayLevelChanged', self) self.deleteDropShadow() self.shadowJoint = None return def initializeDropShadow(self, hasGeomNode = True): self.deleteDropShadow() if hasGeomNode: self.getGeomNode().setTag('cam', 'caster') dropShadow = loader.loadModel(self.shadowFileName) dropShadow.setScale(0.4) dropShadow.flattenMedium() dropShadow.setBillboardAxis(2) dropShadow.setColor(0.0, 0.0, 0.0, globalDropShadowGrayLevel, 1) self.shadowPlacer = ShadowPlacer(base.shadowTrav, dropShadow, OTPGlobals.WallBitmask, OTPGlobals.FloorBitmask) self.dropShadow = dropShadow if not globalDropShadowFlag: self.dropShadow.hide() if self.getShadowJoint(): dropShadow.reparentTo(self.getShadowJoint()) else: self.dropShadow.hide() self.setActiveShadow(self.wantsActive) self.__globalDropShadowFlagChanged() self.__globalDropShadowGrayLevelChanged() def update(self): pass def deleteDropShadow(self): if self.shadowPlacer: self.shadowPlacer.delete() self.shadowPlacer = None if self.dropShadow: self.dropShadow.removeNode() self.dropShadow = None return def setActiveShadow(self, isActive = 1): isActive = isActive and self.wantsActive if not globalDropShadowFlag: self.storedActiveState = isActive if self.shadowPlacer != None: isActive = isActive and globalDropShadowFlag if self.activeShadow != isActive: self.activeShadow = isActive if isActive: self.shadowPlacer.on() else: self.shadowPlacer.off() return def setShadowHeight(self, shadowHeight): if self.dropShadow: self.dropShadow.setZ(-shadowHeight) def getShadowJoint(self): if hasattr(self, 'shadowJoint'): return self.shadowJoint shadowJoint = self.find('**/attachShadow') if shadowJoint.isEmpty(): self.shadowJoint = NodePath(self) else: self.shadowJoint = shadowJoint return self.shadowJoint def hideShadow(self): self.dropShadow.hide() def showShadow(self): if not globalDropShadowFlag: self.dropShadow.hide() else: self.dropShadow.show() def __globalDropShadowFlagChanged(self): if self.dropShadow != None: if globalDropShadowFlag == 0: if self.activeShadow == 1: self.storedActiveState = 1 self.setActiveShadow(0) elif self.activeShadow == 0: self.setActiveShadow(1) self.showShadow() return def __globalDropShadowGrayLevelChanged(self): if self.dropShadow != None: self.dropShadow.setColor(0.0, 0.0, 0.0, globalDropShadowGrayLevel, 1) return