from otp.level import DistributedLevelAI from direct.directnotify import DirectNotifyGlobal import pickle, LevelSuitPlannerAI, FactoryBase from direct.task import Task from . import FactoryEntityCreatorAI, FactorySpecs from otp.level import LevelSpec from . import CogDisguiseGlobals from toontown.suit import DistributedFactorySuitAI from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals from toontown.coghq import DistributedBattleFactoryAI class DistributedFactoryAI(DistributedLevelAI.DistributedLevelAI, FactoryBase.FactoryBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactoryAI') def __init__(self, air, factoryId, zoneId, entranceId, avIds): DistributedLevelAI.DistributedLevelAI.__init__(self, air, zoneId, entranceId, avIds) FactoryBase.FactoryBase.__init__(self) self.setFactoryId(factoryId) def createEntityCreator(self): return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level=self) def getBattleCreditMultiplier(self): return ToontownBattleGlobals.getFactoryCreditMultiplier(self.factoryId) def generate(self): self.notify.info('generate') self.notify.info('start factory %s %s creation, frame=%s' % (self.factoryId, self.doId, globalClock.getFrameCount())) if __dev__: simbase.factory = self self.notify.info('loading spec') specModule = FactorySpecs.getFactorySpecModule(self.factoryId) factorySpec = LevelSpec.LevelSpec(specModule) if __dev__: self.notify.info('creating entity type registry') typeReg = self.getEntityTypeReg() factorySpec.setEntityTypeReg(typeReg) self.notify.info('creating entities') DistributedLevelAI.DistributedLevelAI.generate(self, factorySpec) self.notify.info('creating cogs') cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId) self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedFactorySuitAI.DistributedFactorySuitAI, DistributedBattleFactoryAI.DistributedBattleFactoryAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells) suitHandles = self.planner.genSuits() messenger.send('plannerCreated-' + str(self.doId)) self.suits = suitHandles['activeSuits'] self.reserveSuits = suitHandles['reserveSuits'] self.d_setSuits() scenario = 0 description = '%s|%s|%s|%s' % (self.factoryId, self.entranceId, scenario, self.avIdList) for avId in self.avIdList: self.air.writeServerEvent('factoryEntered', avId, description) self.notify.info('finish factory %s %s creation' % (self.factoryId, self.doId)) def delete(self): self.notify.info('delete: %s' % self.doId) if __dev__: if hasattr(simbase, 'factory') and simbase.factory is self: del simbase.factory suits = self.suits for reserve in self.reserveSuits: suits.append(reserve[0]) self.planner.destroy() del self.planner for suit in suits: if not suit.isDeleted(): suit.factoryIsGoingDown() suit.requestDelete() DistributedLevelAI.DistributedLevelAI.delete(self) def getTaskZoneId(self): return self.factoryId def getFactoryId(self): return self.factoryId def d_setForemanConfronted(self, avId): if avId in self.avIdList: self.sendUpdate('setForemanConfronted', [avId]) else: self.notify.warning('%s: d_setForemanConfronted: av %s not in av list %s' % (self.doId, avId, self.avIdList)) def setVictors(self, victorIds): activeVictors = [] activeVictorIds = [] for victorId in victorIds: toon = self.air.doId2do.get(victorId) if toon is not None: activeVictors.append(toon) activeVictorIds.append(victorId) scenario = 0 description = '%s|%s|%s|%s' % (self.factoryId, self.entranceId, scenario, activeVictorIds) for avId in activeVictorIds: self.air.writeServerEvent('factoryDefeated', avId, description) for toon in activeVictors: simbase.air.questManager.toonDefeatedFactory(toon, self.factoryId, activeVictors) return def b_setDefeated(self): self.d_setDefeated() self.setDefeated() def d_setDefeated(self): self.sendUpdate('setDefeated') def setDefeated(self): pass def getCogLevel(self): return self.cogLevel def d_setSuits(self): self.sendUpdate('setSuits', [self.getSuits(), self.getReserveSuits()]) def getSuits(self): suitIds = [] for suit in self.suits: suitIds.append(suit.doId) return suitIds def getReserveSuits(self): suitIds = [] for suit in self.reserveSuits: suitIds.append(suit[0].doId) return suitIds