from pandac.PandaModules import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from toontown.building.ElevatorConstants import * from toontown.building.ElevatorUtils import * from toontown.building import DistributedElevatorExt from toontown.building import DistributedElevator from toontown.toonbase import ToontownGlobals from direct.fsm import ClassicFSM from direct.fsm import State from toontown.hood import ZoneUtil from toontown.toonbase import TTLocalizer class DistributedFactoryElevatorExt(DistributedElevatorExt.DistributedElevatorExt): def __init__(self, cr): DistributedElevatorExt.DistributedElevatorExt.__init__(self, cr) def generate(self): DistributedElevatorExt.DistributedElevatorExt.generate(self) def delete(self): self.elevatorModel.removeNode() del self.elevatorModel DistributedElevatorExt.DistributedElevatorExt.delete(self) def setEntranceId(self, entranceId): self.entranceId = entranceId if self.entranceId == 0: self.elevatorModel.setPosHpr(62.74, -85.31, 0.0, 2.0, 0.0, 0.0) elif self.entranceId == 1: self.elevatorModel.setPosHpr(-162.25, 26.43, 0.0, 269.0, 0.0, 0.0) else: self.notify.error('Invalid entranceId: %s' % entranceId) def setupElevator(self): self.elevatorModel = loader.loadModel('phase_4/models/modules/elevator') self.elevatorModel.reparentTo(render) self.elevatorModel.setScale(1.05) self.leftDoor = self.elevatorModel.find('**/left-door') self.rightDoor = self.elevatorModel.find('**/right-door') self.elevatorModel.find('**/light_panel').removeNode() self.elevatorModel.find('**/light_panel_frame').removeNode() DistributedElevator.DistributedElevator.setupElevator(self) def getElevatorModel(self): return self.elevatorModel def setBldgDoId(self, bldgDoId): self.bldg = None self.setupElevator() return def getZoneId(self): return 0 def __doorsClosed(self, zoneId): pass def setFactoryInteriorZone(self, zoneId): if self.localToonOnBoard: hoodId = self.cr.playGame.hood.hoodId doneStatus = {'loader': 'cogHQLoader', 'where': 'factoryInterior', 'how': 'teleportIn', 'zoneId': zoneId, 'hoodId': hoodId} self.cr.playGame.getPlace().elevator.signalDone(doneStatus) def setFactoryInteriorZoneForce(self, zoneId): place = self.cr.playGame.getPlace() if place: place.fsm.request('elevator', [self, 1]) hoodId = self.cr.playGame.hood.hoodId doneStatus = {'loader': 'cogHQLoader', 'where': 'factoryInterior', 'how': 'teleportIn', 'zoneId': zoneId, 'hoodId': hoodId} if hasattr(place, 'elevator') and place.elevator: place.elevator.signalDone(doneStatus) else: self.notify.warning("setMintInteriorZoneForce: Couldn't find playGame.getPlace().elevator, zoneId: %s" % zoneId) else: self.notify.warning("setFactoryInteriorZoneForce: Couldn't find playGame.getPlace(), zoneId: %s" % zoneId) def getDestName(self): if self.entranceId == 0: return TTLocalizer.ElevatorSellBotFactory0 elif self.entranceId == 1: return TTLocalizer.ElevatorSellBotFactory1