from pandac.PandaModules import * from direct.interval.IntervalGlobal import * from BattleBase import * from BattleProps import * from BattleSounds import * from toontown.toon.ToonDNA import * from toontown.suit.SuitDNA import * from direct.directnotify import DirectNotifyGlobal import random import MovieCamera import MovieUtil from MovieUtil import calcAvgSuitPos notify = DirectNotifyGlobal.directNotify.newCategory('MovieThrow') hitSoundFiles = ('AA_tart_only.mp3', 'AA_slice_only.mp3', 'AA_slice_only.mp3', 'AA_slice_only.mp3', 'AA_slice_only.mp3', 'AA_wholepie_only.mp3', 'AA_wholepie_only.mp3') tPieLeavesHand = 2.7 tPieHitsSuit = 3.0 tSuitDodges = 2.45 ratioMissToHit = 1.5 tPieShrink = 0.7 pieFlyTaskName = 'MovieThrow-pieFly' def addHit(dict, suitId, hitCount): if dict.has_key(suitId): dict[suitId] += hitCount else: dict[suitId] = hitCount def doFires(fires): if len(fires) == 0: return (None, None) suitFiresDict = {} for fire in fires: suitId = fire['target']['suit'].doId if suitFiresDict.has_key(suitId): suitFiresDict[suitId].append(fire) else: suitFiresDict[suitId] = [fire] suitFires = suitFiresDict.values() def compFunc(a, b): if len(a) > len(b): return 1 elif len(a) < len(b): return -1 return 0 suitFires.sort(compFunc) totalHitDict = {} singleHitDict = {} groupHitDict = {} for fire in fires: suitId = fire['target']['suit'].doId if 1: if fire['target']['hp'] > 0: addHit(singleHitDict, suitId, 1) addHit(totalHitDict, suitId, 1) else: addHit(singleHitDict, suitId, 0) addHit(totalHitDict, suitId, 0) notify.debug('singleHitDict = %s' % singleHitDict) notify.debug('groupHitDict = %s' % groupHitDict) notify.debug('totalHitDict = %s' % totalHitDict) delay = 0.0 mtrack = Parallel() firedTargets = [] for sf in suitFires: if len(sf) > 0: ival = __doSuitFires(sf) if ival: mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_FIRE_SUIT_DELAY retTrack = Sequence() retTrack.append(mtrack) camDuration = retTrack.getDuration() camTrack = MovieCamera.chooseFireShot(fires, suitFiresDict, camDuration) return (retTrack, camTrack) def __doSuitFires(fires): toonTracks = Parallel() delay = 0.0 hitCount = 0 for fire in fires: if fire['target']['hp'] > 0: hitCount += 1 else: break suitList = [] for fire in fires: if fire['target']['suit'] not in suitList: suitList.append(fire['target']['suit']) for fire in fires: showSuitCannon = 1 if fire['target']['suit'] not in suitList: showSuitCannon = 0 else: suitList.remove(fire['target']['suit']) tracks = __throwPie(fire, delay, hitCount, showSuitCannon) if tracks: for track in tracks: toonTracks.append(track) delay = delay + TOON_THROW_DELAY return toonTracks def __showProp(prop, parent, pos): prop.reparentTo(parent) prop.setPos(pos) def __animProp(props, propName, propType): if 'actor' == propType: for prop in props: prop.play(propName) elif 'model' == propType: pass else: notify.error('No such propType as: %s' % propType) def __billboardProp(prop): scale = prop.getScale() prop.setBillboardPointWorld() prop.setScale(scale) def __suitMissPoint(suit, other = render): pnt = suit.getPos(other) pnt.setZ(pnt[2] + suit.getHeight() * 1.3) return pnt def __propPreflight(props, suit, toon, battle): prop = props[0] toon.update(0) prop.wrtReparentTo(battle) props[1].reparentTo(hidden) for ci in range(prop.getNumChildren()): prop.getChild(ci).setHpr(0, -90, 0) targetPnt = MovieUtil.avatarFacePoint(suit, other=battle) prop.lookAt(targetPnt) def __propPreflightGroup(props, suits, toon, battle): prop = props[0] toon.update(0) prop.wrtReparentTo(battle) props[1].reparentTo(hidden) for ci in range(prop.getNumChildren()): prop.getChild(ci).setHpr(0, -90, 0) avgTargetPt = Point3(0, 0, 0) for suit in suits: avgTargetPt += MovieUtil.avatarFacePoint(suit, other=battle) avgTargetPt /= len(suits) prop.lookAt(avgTargetPt) def __piePreMiss(missDict, pie, suitPoint, other = render): missDict['pie'] = pie missDict['startScale'] = pie.getScale() missDict['startPos'] = pie.getPos(other) v = Vec3(suitPoint - missDict['startPos']) endPos = missDict['startPos'] + v * ratioMissToHit missDict['endPos'] = endPos def __pieMissLerpCallback(t, missDict): pie = missDict['pie'] newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t if t < tPieShrink: tScale = 0.0001 else: tScale = (t - tPieShrink) / (1.0 - tPieShrink) newScale = missDict['startScale'] * max(1.0 - tScale, 0.01) pie.setPos(newPos) pie.setScale(newScale) def __piePreMissGroup(missDict, pies, suitPoint, other = render): missDict['pies'] = pies missDict['startScale'] = pies[0].getScale() missDict['startPos'] = pies[0].getPos(other) v = Vec3(suitPoint - missDict['startPos']) endPos = missDict['startPos'] + v * ratioMissToHit missDict['endPos'] = endPos notify.debug('startPos=%s' % missDict['startPos']) notify.debug('v=%s' % v) notify.debug('endPos=%s' % missDict['endPos']) def __pieMissGroupLerpCallback(t, missDict): pies = missDict['pies'] newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t if t < tPieShrink: tScale = 0.0001 else: tScale = (t - tPieShrink) / (1.0 - tPieShrink) newScale = missDict['startScale'] * max(1.0 - tScale, 0.01) for pie in pies: pie.setPos(newPos) pie.setScale(newScale) def __getSoundTrack(level, hitSuit, node = None): throwSound = globalBattleSoundCache.getSound('AA_drop_trigger_box.mp3') throwTrack = Sequence(Wait(2.15), SoundInterval(throwSound, node=node)) return throwTrack def __throwPie(throw, delay, hitCount, showCannon = 1): toon = throw['toon'] hpbonus = throw['hpbonus'] target = throw['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] sidestep = throw['sidestep'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] level = throw['level'] battle = throw['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' % (toon.getName(), suit.doId, hp, died)) pieName = pieNames[0] hitSuit = hp > 0 button = globalPropPool.getProp('button') buttonType = globalPropPool.getPropType('button') button2 = MovieUtil.copyProp(button) buttons = [button, button2] hands = toon.getLeftHands() toonTrack = Sequence() toonFace = Func(toon.headsUp, battle, suitPos) toonTrack.append(Wait(delay)) toonTrack.append(toonFace) toonTrack.append(ActorInterval(toon, 'pushbutton')) toonTrack.append(ActorInterval(toon, 'wave', duration=2.0)) toonTrack.append(ActorInterval(toon, 'duck')) toonTrack.append(Func(toon.loop, 'neutral')) toonTrack.append(Func(toon.setHpr, battle, origHpr)) buttonTrack = Sequence() buttonShow = Func(MovieUtil.showProps, buttons, hands) buttonScaleUp = LerpScaleInterval(button, 1.0, button.getScale(), startScale=Point3(0.01, 0.01, 0.01)) buttonScaleDown = LerpScaleInterval(button, 1.0, Point3(0.01, 0.01, 0.01), startScale=button.getScale()) buttonHide = Func(MovieUtil.removeProps, buttons) buttonTrack.append(Wait(delay)) buttonTrack.append(buttonShow) buttonTrack.append(buttonScaleUp) buttonTrack.append(Wait(2.5)) buttonTrack.append(buttonScaleDown) buttonTrack.append(buttonHide) soundTrack = __getSoundTrack(level, hitSuit, toon) suitResponseTrack = Sequence() reactIval = Sequence() if showCannon: showDamage = Func(suit.showHpText, -hp, openEnded=0) updateHealthBar = Func(suit.updateHealthBar, hp) cannon = loader.loadModel('phase_4/models/minigames/toon_cannon') barrel = cannon.find('**/cannon') barrel.setHpr(0, 90, 0) cannonHolder = render.attachNewNode('CannonHolder') cannon.reparentTo(cannonHolder) cannon.setPos(0, 0, -8.6) cannonHolder.setPos(suit.getPos(render)) cannonHolder.setHpr(suit.getHpr(render)) cannonAttachPoint = barrel.attachNewNode('CannonAttach') kapowAttachPoint = barrel.attachNewNode('kapowAttach') scaleFactor = 1.6 iScale = 1 / scaleFactor barrel.setScale(scaleFactor, 1, scaleFactor) cannonAttachPoint.setScale(iScale, 1, iScale) cannonAttachPoint.setPos(0, 6.7, 0) kapowAttachPoint.setPos(0, -0.5, 1.9) suit.reparentTo(cannonAttachPoint) suit.setPos(0, 0, 0) suit.setHpr(0, -90, 0) suitLevel = suit.getActualLevel() deep = 2.5 + suitLevel * 0.2 suitScale = 0.9 import math suitScale = 0.9 - math.sqrt(suitLevel) * 0.1 sival = [] posInit = cannonHolder.getPos() posFinal = Point3(posInit[0] + 0.0, posInit[1] + 0.0, posInit[2] + 7.0) kapow = globalPropPool.getProp('kapow') kapow.reparentTo(kapowAttachPoint) kapow.hide() kapow.setScale(0.25) kapow.setBillboardPointEye() smoke = loader.loadModel('phase_4/models/props/test_clouds') smoke.reparentTo(cannonAttachPoint) smoke.setScale(0.5) smoke.hide() smoke.setBillboardPointEye() soundBomb = base.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.mp3') playSoundBomb = SoundInterval(soundBomb, node=cannonHolder) soundFly = base.loadSfx('phase_4/audio/sfx/firework_whistle_01.mp3') playSoundFly = SoundInterval(soundFly, node=cannonHolder) soundCannonAdjust = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.mp3') playSoundCannonAdjust = SoundInterval(soundCannonAdjust, duration=0.6, node=cannonHolder) soundCogPanic = base.loadSfx('phase_5/audio/sfx/ENC_cogafssm.mp3') playSoundCogPanic = SoundInterval(soundCogPanic, node=cannonHolder) reactIval = Parallel(ActorInterval(suit, 'pie-small-react'), Sequence(Wait(0.0), LerpPosInterval(cannonHolder, 2.0, posFinal, startPos=posInit, blendType='easeInOut'), Parallel(LerpHprInterval(barrel, 0.6, Point3(0, 45, 0), startHpr=Point3(0, 90, 0), blendType='easeIn'), playSoundCannonAdjust), Wait(2.0), Parallel(LerpHprInterval(barrel, 0.6, Point3(0, 90, 0), startHpr=Point3(0, 45, 0), blendType='easeIn'), playSoundCannonAdjust), LerpPosInterval(cannonHolder, 1.0, posInit, startPos=posFinal, blendType='easeInOut')), Sequence(Wait(0.0), Parallel(ActorInterval(suit, 'flail'), suit.scaleInterval(1.0, suitScale), LerpPosInterval(suit, 0.25, Point3(0, -1.0, 0.0)), Sequence(Wait(0.25), Parallel(playSoundCogPanic, LerpPosInterval(suit, 1.5, Point3(0, -deep, 0.0), blendType='easeIn')))), Wait(2.5), Parallel(playSoundBomb, playSoundFly, Sequence(Func(smoke.show), Parallel(LerpScaleInterval(smoke, 0.5, 3), LerpColorScaleInterval(smoke, 0.5, Vec4(2, 2, 2, 0))), Func(smoke.hide)), Sequence(Func(kapow.show), ActorInterval(kapow, 'kapow'), Func(kapow.hide)), LerpPosInterval(suit, 3.0, Point3(0, 150.0, 0.0)), suit.scaleInterval(3.0, 0.01)), Func(suit.hide))) if hitCount == 1: sival = Sequence(Parallel(reactIval, MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)), Wait(0.0), Func(cannonHolder.remove)) else: sival = reactIval suitResponseTrack.append(Wait(delay + tPieHitsSuit)) suitResponseTrack.append(showDamage) suitResponseTrack.append(updateHealthBar) suitResponseTrack.append(sival) bonusTrack = Sequence(Wait(delay + tPieHitsSuit)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0)) suitResponseTrack = Parallel(suitResponseTrack, bonusTrack) return [toonTrack, soundTrack, buttonTrack, suitResponseTrack]