from direct.interval.IntervalGlobal import * from BattleBase import * from BattleProps import * from BattleSounds import * import BattleParticles from RewardPanel import * import MovieCamera from direct.directnotify import DirectNotifyGlobal import MovieUtil import MovieNPCSOS from toontown.toonbase import ToontownBattleGlobals notify = DirectNotifyGlobal.directNotify.newCategory('MovieSound') soundFiles = ('AA_sound_bikehorn.mp3', 'AA_sound_whistle.mp3', 'AA_sound_bugle.mp3', 'AA_sound_aoogah.mp3', 'AA_sound_elephant.mp3', 'SZ_DD_foghorn.mp3', 'AA_sound_Opera_Singer.mp3') appearSoundFiles = ('MG_tag_1.mp3', 'LB_receive_evidence.mp3', 'm_match_trumpet.mp3', 'TL_step_on_rake.mp3', 'toonbldg_grow.mp3', 'mailbox_full_wobble.mp3', 'mailbox_full_wobble.mp3') hitSoundFiles = ('AA_sound_Opera_Singer_Cog_Glass.mp3',) tSound = 2.45 tSuitReact = 2.8 DISTANCE_TO_WALK_BACK = MovieUtil.SUIT_LURE_DISTANCE * 0.75 TIME_TO_WALK_BACK = 0.5 if DISTANCE_TO_WALK_BACK == 0: TIME_TO_WALK_BACK = 0 INSTRUMENT_SCALE_MODIFIER = 0.5 BEFORE_STARS = 0.5 AFTER_STARS = 1.75 def doSounds(sounds): if len(sounds) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(sounds) mtrack = Parallel() hitCount = 0 prevLevel = 0 prevSounds = [[], [], [], [], [], [], []] for sound in sounds: level = sound['level'] prevSounds[level].append(sound) for target in sound['target']: if target['hp'] > 0: hitCount += 1 break delay = 0.0 for soundList in prevSounds: if len(soundList) > 0: mtrack.append(__doSoundsLevel(soundList, delay, hitCount, npcs)) delay += TOON_SOUND_DELAY soundTrack = Sequence(npcArrivals, mtrack, npcDepartures) targets = sounds[0]['target'] camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseSoundShot(sounds, targets, camDuration, enterDuration, exitDuration) return (soundTrack, camTrack) def __getSuitTrack(sound, lastSoundThatHit, delay, hitCount, targets, totalDamage, hpbonus, toon, npcs): tracks = Parallel() attacks = 0 uberDelay = 0.0 isUber = 0 if sound['level'] >= ToontownBattleGlobals.UBER_GAG_LEVEL_INDEX: uberDelay = 3.0 isUber = 1 for target in targets: suit = target['suit'] if totalDamage > 0 and sound == lastSoundThatHit: hp = target['hp'] died = target['died'] battle = sound['battle'] kbbonus = target['kbbonus'] suitTrack = Sequence() showDamage = Func(suit.showHpText, -totalDamage, openEnded=0) updateHealthBar = Func(suit.updateHealthBar, totalDamage) if isUber: breakEffect = BattleParticles.createParticleEffect(file='soundBreak') breakEffect.setDepthWrite(0) breakEffect.setDepthTest(0) breakEffect.setTwoSided(1) soundEffect = globalBattleSoundCache.getSound(hitSoundFiles[0]) suitTrack.append(Wait(delay + tSuitReact)) if isUber: delayTime = random.random() suitTrack.append(Wait(delayTime + 2.0)) suitTrack.append(Func(setPosFromOther, breakEffect, suit, Point3(0, 0.0, suit.getHeight() - 1.0))) suitTrack.append(Parallel(showDamage, updateHealthBar, SoundInterval(soundEffect, node=suit), __getPartTrack(breakEffect, 0.0, 1.0, [breakEffect, suit, 0], softStop=-0.5))) else: suitTrack.append(showDamage) suitTrack.append(updateHealthBar) if hitCount == 1: suitTrack.append(Parallel(ActorInterval(suit, 'squirt-small-react'), MovieUtil.createSuitStunInterval(suit, 0.5, 1.8))) else: suitTrack.append(ActorInterval(suit, 'squirt-small-react')) if kbbonus == 0: suitTrack.append(__createSuitResetPosTrack(suit, battle)) suitTrack.append(Func(battle.unlureSuit, suit)) bonusTrack = None if hpbonus > 0: bonusTrack = Sequence(Wait(delay + tSuitReact + delay + 0.75 + uberDelay), Func(suit.showHpText, -hpbonus, 1, openEnded=0)) suitTrack.append(Func(suit.loop, 'neutral')) if bonusTrack == None: tracks.append(suitTrack) else: tracks.append(Parallel(suitTrack, bonusTrack)) elif totalDamage <= 0: tracks.append(Sequence(Wait(2.9), Func(MovieUtil.indicateMissed, suit, 1.0))) return tracks def __doSoundsLevel(sounds, delay, hitCount, npcs): lastSoundThatHit = None totalDamage = 0 for sound in sounds: for target in sound['target']: if target['hp'] > 0: lastSoundThatHit = sound totalDamage += target['hp'] break mainTrack = Sequence() tracks = Parallel() deathTracks = Parallel() for sound in sounds: toon = sound['toon'] if sound.has_key('npc'): toon = sound['npc'] level = sound['level'] targets = sound['target'] hpbonus = sound['hpbonus'] attackMTrack = soundfn_array[sound['level']](sound, delay, toon, targets, level) tracks.append(Sequence(Wait(delay), attackMTrack)) tracks.append(__getSuitTrack(sound, lastSoundThatHit, delay, hitCount, targets, totalDamage, hpbonus, toon, npcs)) for target in targets: battle = sound['battle'] suit = target['suit'] died = target['died'] revived = target['revived'] if revived: deathTracks.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif died: deathTracks.append(MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) mainTrack.append(tracks) mainTrack.append(deathTracks) return mainTrack def __createSuitResetPosTrack(suit, battle): resetPos, resetHpr = battle.getActorPosHpr(suit) moveDist = Vec3(suit.getPos(battle) - resetPos).length() moveDuration = 0.5 walkTrack = Sequence(Func(suit.setHpr, battle, resetHpr), ActorInterval(suit, 'walk', startTime=1, duration=moveDuration, endTime=0.0001), Func(suit.loop, 'neutral')) moveTrack = LerpPosInterval(suit, moveDuration, resetPos, other=battle) return Parallel(walkTrack, moveTrack) def createSuitResetPosTrack(suit, battle): return __createSuitResetPosTrack(suit, battle) def __createToonInterval(sound, delay, toon, operaInstrument = None): isNPC = 0 if sound.get('npc'): isNPC = 1 battle = sound['battle'] hasLuredSuits = __hasLuredSuits(sound) if not isNPC: oldPos, oldHpr = battle.getActorPosHpr(toon) newPos = Point3(oldPos) newPos.setY(newPos.getY() - DISTANCE_TO_WALK_BACK) retval = Sequence(Wait(delay)) if DISTANCE_TO_WALK_BACK and hasLuredSuits and not isNPC: retval.append(Parallel(ActorInterval(toon, 'walk', startTime=1, duration=TIME_TO_WALK_BACK, endTime=0.0001), LerpPosInterval(toon, TIME_TO_WALK_BACK, newPos, other=battle))) if operaInstrument: sprayEffect = BattleParticles.createParticleEffect(file='soundWave') sprayEffect.setDepthWrite(0) sprayEffect.setDepthTest(0) sprayEffect.setTwoSided(1) I1 = 2.8 retval.append(ActorInterval(toon, 'sound', playRate=1.0, startTime=0.0, endTime=I1)) retval.append(Func(setPosFromOther, sprayEffect, operaInstrument, Point3(0, 1.6, -0.18))) retval.append(__getPartTrack(sprayEffect, 0.0, 6.0, [sprayEffect, toon, 0], softStop=-3.5)) retval.append(ActorInterval(toon, 'sound', playRate=1.0, startTime=I1)) else: retval.append(ActorInterval(toon, 'sound')) if DISTANCE_TO_WALK_BACK and hasLuredSuits and not isNPC: retval.append(Parallel(ActorInterval(toon, 'walk', startTime=0.0001, duration=TIME_TO_WALK_BACK, endTime=1), LerpPosInterval(toon, TIME_TO_WALK_BACK, oldPos, other=battle))) retval.append(Func(toon.loop, 'neutral')) return retval def __hasLuredSuits(sound): retval = False targets = sound['target'] for target in targets: kbbonus = target['kbbonus'] if kbbonus == 0: retval = True break return retval def __doBikehorn(sound, delay, toon, targets, level): tracks = Parallel() instrMin = Vec3(0.001, 0.001, 0.001) instrMax = Vec3(0.65, 0.65, 0.65) instrMax *= INSTRUMENT_SCALE_MODIFIER instrStretch = Vec3(0.6, 1.1, 0.6) instrStretch *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('bikehorn') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] def setInstrumentStats(instrument = instrument, instrument2 = instrument2): instrument.setPos(-1.1, -1.4, 0.1) instrument.setHpr(145, 0, 0) instrument.setScale(instrMin) instrument2.setPos(-1.1, -1.4, 0.1) instrument2.setHpr(145, 0, 0) instrument2.setScale(instrMin) hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow = getScaleIntervals(instruments, duration=0.2, startScale=instrMin, endScale=instrMax) instrumentAppear = Parallel(grow, Sequence(Wait(0.15), SoundInterval(instrumentAppearSfx, node=toon))) stretchInstr = getScaleBlendIntervals(instruments, duration=0.2, startScale=instrMax, endScale=instrStretch, blendType='easeOut') backInstr = getScaleBlendIntervals(instruments, duration=0.2, startScale=instrStretch, endScale=instrMax, blendType='easeIn') stretchMega = getScaleBlendIntervals(megaphones, duration=0.2, startScale=megaphone.getScale(), endScale=0.9, blendType='easeOut') backMega = getScaleBlendIntervals(megaphones, duration=0.2, startScale=0.9, endScale=megaphone.getScale(), blendType='easeIn') attackTrack = Parallel(Sequence(stretchInstr, backInstr), Sequence(stretchMega, backMega)) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK megaphoneTrack = Sequence(Wait(delayTime), megaphoneShow, Wait(1.0), instrumentAppear, Wait(3.0), megaphoneHide) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon) tracks.append(toonTrack) soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) instrumentshrink = getScaleIntervals(instruments, duration=0.1, startScale=instrMax, endScale=instrMin) if soundEffect: delayTime = delay + tSound if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Sequence(Wait(delayTime), Parallel(attackTrack, SoundInterval(soundEffect, node=toon)), Wait(0.2), instrumentshrink) tracks.append(soundTrack) return tracks def __doWhistle(sound, delay, toon, targets, level): tracks = Parallel() instrMin = Vec3(0.001, 0.001, 0.001) instrMax = Vec3(0.2, 0.2, 0.2) instrMax *= INSTRUMENT_SCALE_MODIFIER instrStretch = Vec3(0.25, 0.25, 0.25) instrStretch *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('whistle') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] def setInstrumentStats(instrument = instrument, instrument2 = instrument2): instrument.setPos(-1.2, -1.3, 0.1) instrument.setHpr(145, 0, 85) instrument.setScale(instrMin) instrument2.setPos(-1.2, -1.3, 0.1) instrument2.setHpr(145, 0, 85) instrument2.setScale(instrMin) hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow = getScaleIntervals(instruments, duration=0.2, startScale=instrMin, endScale=instrMax) instrumentAppear = Parallel(grow, Sequence(Wait(0.05), SoundInterval(instrumentAppearSfx, node=toon))) stretchInstr = getScaleBlendIntervals(instruments, duration=0.2, startScale=instrMax, endScale=instrStretch, blendType='easeOut') backInstr = getScaleBlendIntervals(instruments, duration=0.2, startScale=instrStretch, endScale=instrMax, blendType='easeIn') attackTrack = Sequence(stretchInstr, backInstr) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK megaphoneTrack = Sequence(Wait(delayTime), megaphoneShow, Wait(1.0), instrumentAppear, Wait(3.0), megaphoneHide) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon) tracks.append(toonTrack) soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) instrumentshrink = getScaleIntervals(instruments, duration=0.1, startScale=instrMax, endScale=instrMin) if soundEffect: delayTime = delay + tSound if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Sequence(Wait(delayTime), Parallel(attackTrack, SoundInterval(soundEffect, node=toon)), Wait(0.2), instrumentshrink) tracks.append(soundTrack) return tracks def __doBugle(sound, delay, toon, targets, level): tracks = Parallel() instrMin = Vec3(0.001, 0.001, 0.001) instrMax = Vec3(0.4, 0.4, 0.4) instrMax *= INSTRUMENT_SCALE_MODIFIER instrStretch = Vec3(0.5, 0.5, 0.5) instrStretch *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('bugle') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] def setInstrumentStats(instrument = instrument, instrument2 = instrument2): instrument.setPos(-1.3, -1.4, 0.1) instrument.setHpr(145, 0, 85) instrument.setScale(instrMin) instrument2.setPos(-1.3, -1.4, 0.1) instrument2.setHpr(145, 0, 85) instrument2.setScale(instrMin) def longshake(models, num): inShake = getScaleBlendIntervals(models, duration=0.2, startScale=instrMax, endScale=instrStretch, blendType='easeInOut') outShake = getScaleBlendIntervals(models, duration=0.2, startScale=instrStretch, endScale=instrMax, blendType='easeInOut') i = 1 seq = Sequence() while i < num: if i % 2 == 0: seq.append(inShake) else: seq.append(outShake) i += 1 seq.start() hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow = getScaleBlendIntervals(instruments, duration=1, startScale=instrMin, endScale=instrMax, blendType='easeInOut') instrumentshrink = getScaleIntervals(instruments, duration=0.1, startScale=instrMax, endScale=instrMin) instrumentAppear = Sequence(grow, Wait(0), Func(longshake, instruments, 5)) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) megaphoneTrack = Parallel(Sequence(Wait(delay + 1.7), SoundInterval(soundEffect, node=toon)), Sequence(Wait(delayTime), megaphoneShow, Wait(1.7), instrumentAppear, Wait(1), instrumentshrink, Wait(1.5), megaphoneHide)) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon) tracks.append(toonTrack) if soundEffect: delayTime = delay + tSound if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Wait(delayTime) tracks.append(soundTrack) return tracks def __doAoogah(sound, delay, toon, targets, level): tracks = Parallel() instrMin = Vec3(0.001, 0.001, 0.001) instrMax = Vec3(0.5, 0.5, 0.5) instrMax *= INSTRUMENT_SCALE_MODIFIER instrStretch = Vec3(1.1, 0.9, 0.4) instrStretch *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('aoogah') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] def setInstrumentStats(instrument = instrument, instrument2 = instrument2): instrument.setPos(-1.0, -1.5, 0.2) instrument.setHpr(145, 0, 85) instrument.setScale(instrMin) instrument2.setPos(-1.0, -1.5, 0.2) instrument2.setHpr(145, 0, 85) instrument2.setScale(instrMin) hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow = getScaleIntervals(instruments, duration=0.2, startScale=instrMin, endScale=instrMax) instrumentAppear = Parallel(grow, Sequence(Wait(0.05), SoundInterval(instrumentAppearSfx, node=toon))) stretchInstr = getScaleBlendIntervals(instruments, duration=0.2, startScale=instrMax, endScale=instrStretch, blendType='easeOut') backInstr = getScaleBlendIntervals(instruments, duration=0.2, startScale=instrStretch, endScale=instrMax, blendType='easeInOut') attackTrack = Sequence(stretchInstr, Wait(1), backInstr) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK megaphoneTrack = Sequence(Wait(delayTime), megaphoneShow, Wait(1.0), instrumentAppear, Wait(3.0), megaphoneHide) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon) tracks.append(toonTrack) soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) instrumentshrink = getScaleIntervals(instruments, duration=0.1, startScale=instrMax, endScale=instrMin) if soundEffect: delayTime = delay + tSound if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Sequence(Wait(delayTime), Parallel(attackTrack, SoundInterval(soundEffect, node=toon), Sequence(Wait(1.5), instrumentshrink))) tracks.append(soundTrack) return tracks def __doElephant(sound, delay, toon, targets, level): tracks = Parallel() instrMin = Vec3(0.001, 0.001, 0.001) instrMax1 = Vec3(0.3, 0.4, 0.2) instrMax1 *= INSTRUMENT_SCALE_MODIFIER instrMax2 = Vec3(0.3, 0.3, 0.3) instrMax2 *= INSTRUMENT_SCALE_MODIFIER instrStretch1 = Vec3(0.3, 0.5, 0.25) instrStretch1 *= INSTRUMENT_SCALE_MODIFIER instrStretch2 = Vec3(0.3, 0.7, 0.3) instrStretch2 *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('elephant') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] def setInstrumentStats(instrument = instrument, instrument2 = instrument2): instrument.setPos(-.6, -.9, 0.15) instrument.setHpr(145, 0, 85) instrument.setScale(instrMin) instrument2.setPos(-.6, -.9, 0.15) instrument2.setHpr(145, 0, 85) instrument2.setScale(instrMin) hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow1 = getScaleIntervals(instruments, duration=0.3, startScale=instrMin, endScale=instrMax1) grow2 = getScaleIntervals(instruments, duration=0.3, startScale=instrMax1, endScale=instrMax2) instrumentAppear = Parallel(Sequence(grow1, grow2), Sequence(Wait(0.05), SoundInterval(instrumentAppearSfx, node=toon))) stretchInstr1 = getScaleBlendIntervals(instruments, duration=0.1, startScale=instrMax2, endScale=instrStretch1, blendType='easeOut') stretchInstr2 = getScaleBlendIntervals(instruments, duration=0.1, startScale=instrStretch1, endScale=instrStretch2, blendType='easeOut') stretchInstr = Sequence(stretchInstr1, stretchInstr2) backInstr = getScaleBlendIntervals(instruments, duration=0.1, startScale=instrStretch2, endScale=instrMax2, blendType='easeOut') attackTrack = Sequence(stretchInstr, Wait(1), backInstr) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK megaphoneTrack = Sequence(Wait(delayTime), megaphoneShow, Wait(1.0), instrumentAppear, Wait(3.0), megaphoneHide) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon) tracks.append(toonTrack) soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) instrumentshrink = getScaleIntervals(instruments, duration=0.1, startScale=instrMax2, endScale=instrMin) if soundEffect: delayTime = delay + tSound if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Sequence(Wait(delayTime), Parallel(attackTrack, SoundInterval(soundEffect, node=toon), Sequence(Wait(1.5), instrumentshrink))) tracks.append(soundTrack) return tracks def __doFoghorn(sound, delay, toon, targets, level): tracks = Parallel() instrMin = Vec3(0.001, 0.001, 0.001) instrMax1 = Vec3(0.1, 0.1, 0.1) instrMax1 *= INSTRUMENT_SCALE_MODIFIER instrMax2 = Vec3(0.3, 0.3, 0.3) instrMax2 *= INSTRUMENT_SCALE_MODIFIER instrStretch = Vec3(0.4, 0.4, 0.4) instrStretch *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('fog_horn') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] def setInstrumentStats(instrument = instrument, instrument2 = instrument2): instrument.setPos(-.8, -.9, 0.2) instrument.setHpr(145, 0, 0) instrument.setScale(instrMin) instrument2.setPos(-.8, -.9, 0.2) instrument2.setHpr(145, 0, 0) instrument2.setScale(instrMin) hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow1 = getScaleIntervals(instruments, duration=1, startScale=instrMin, endScale=instrMax1) grow2 = getScaleIntervals(instruments, duration=0.1, startScale=instrMax1, endScale=instrMax2) instrumentAppear = Parallel(Sequence(grow1, grow2), Sequence(Wait(0.05), SoundInterval(instrumentAppearSfx, node=toon))) stretchInstr = getScaleBlendIntervals(instruments, duration=0.3, startScale=instrMax2, endScale=instrStretch, blendType='easeOut') backInstr = getScaleBlendIntervals(instruments, duration=1.0, startScale=instrStretch, endScale=instrMin, blendType='easeIn') spinInstr1 = LerpHprInterval(instrument, duration=1.5, startHpr=Vec3(145, 0, 0), hpr=Vec3(145, 0, 90), blendType='easeInOut') spinInstr2 = LerpHprInterval(instrument2, duration=1.5, startHpr=Vec3(145, 0, 0), hpr=Vec3(145, 0, 90), blendType='easeInOut') spinInstr = Parallel(spinInstr1, spinInstr2) attackTrack = Parallel(Sequence(Wait(0.2), spinInstr), Sequence(stretchInstr, Wait(0.5), backInstr)) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK megaphoneTrack = Sequence(Wait(delayTime), megaphoneShow, Wait(1.0), instrumentAppear, Wait(3.0), megaphoneHide) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon) tracks.append(toonTrack) soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) if soundEffect: delayTime = delay + tSound if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Sequence(Wait(delayTime), Parallel(attackTrack, SoundInterval(soundEffect, node=toon))) tracks.append(soundTrack) return tracks def __doOpera(sound, delay, toon, targets, level): tracks = Parallel() delay = delay instrMin = Vec3(0.001, 0.001, 0.001) instrMax1 = Vec3(1.7, 1.7, 1.7) instrMax1 *= INSTRUMENT_SCALE_MODIFIER instrMax2 = Vec3(2.2, 2.2, 2.2) instrMax2 *= INSTRUMENT_SCALE_MODIFIER instrStretch = Vec3(0.4, 0.4, 0.4) instrStretch *= INSTRUMENT_SCALE_MODIFIER megaphone = globalPropPool.getProp('megaphone') megaphone2 = MovieUtil.copyProp(megaphone) megaphones = [megaphone, megaphone2] instrument = globalPropPool.getProp('singing') instrument2 = MovieUtil.copyProp(instrument) instruments = [instrument, instrument2] head = instrument2.find('**/opera_singer') head.setPos(0, 0, 0) def setInstrumentStats(instrument = instrument, instrument2 = instrument2): notify.debug('setInstrumentStats') newPos = Vec3(-0.8, -0.9, 0.2) newPos *= 1.3 instrument.setPos(newPos[0], newPos[1], newPos[2]) instrument.setHpr(145, 0, 90) instrument.setScale(instrMin) instrument2.setPos(newPos[0], newPos[1], newPos[2]) instrument2.setHpr(145, 0, 90) instrument2.setScale(instrMin) hands = toon.getRightHands() megaphoneShow = Sequence(Func(MovieUtil.showProps, megaphones, hands), Func(MovieUtil.showProps, instruments, hands), Func(setInstrumentStats)) megaphoneHide = Sequence(Func(MovieUtil.removeProps, megaphones), Func(MovieUtil.removeProps, instruments)) instrumentAppearSfx = globalBattleSoundCache.getSound(appearSoundFiles[level]) grow1 = getScaleBlendIntervals(instruments, duration=1, startScale=instrMin, endScale=instrMax1, blendType='easeOut') grow2 = getScaleBlendIntervals(instruments, duration=1.1, startScale=instrMax1, endScale=instrMax2, blendType='easeIn') shrink2 = getScaleIntervals(instruments, duration=0.1, startScale=instrMax2, endScale=instrMin) instrumentAppear = Parallel(Sequence(grow1, grow2, Wait(6.0), shrink2), Sequence(Wait(0.0), SoundInterval(instrumentAppearSfx, node=toon))) hasLuredSuits = __hasLuredSuits(sound) delayTime = delay if hasLuredSuits: delayTime += TIME_TO_WALK_BACK megaphoneTrack = Sequence(Wait(delayTime), megaphoneShow, Wait(1.0), instrumentAppear, Wait(2.0), megaphoneHide) tracks.append(megaphoneTrack) toonTrack = __createToonInterval(sound, delay, toon, operaInstrument=instrument) tracks.append(toonTrack) soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) if soundEffect: delayTime = delay + tSound - 0.3 if hasLuredSuits: delayTime += TIME_TO_WALK_BACK soundTrack = Sequence(Wait(delayTime), SoundInterval(soundEffect, node=toon)) tracks.append(Sequence(Wait(0))) tracks.append(soundTrack) return tracks def setPosFromOther(dest, source, offset = Point3(0, 0, 0)): pos = render.getRelativePoint(source, offset) dest.setPos(pos) dest.reparentTo(render) def getScaleIntervals(props, duration, startScale, endScale): tracks = Parallel() for prop in props: tracks.append(LerpScaleInterval(prop, duration, endScale, startScale=startScale)) return tracks def getScaleBlendIntervals(props, duration, startScale, endScale, blendType): tracks = Parallel() for prop in props: tracks.append(LerpScaleInterval(prop, duration, endScale, startScale=startScale, blendType=blendType)) return tracks soundfn_array = (__doBikehorn, __doWhistle, __doBugle, __doAoogah, __doElephant, __doFoghorn, __doOpera) def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs, softStop = 0): pEffect = partExtraArgs[0] parent = partExtraArgs[1] if len(partExtraArgs) == 3: worldRelative = partExtraArgs[2] else: worldRelative = 1 return Sequence(Wait(startDelay), ParticleInterval(pEffect, parent, worldRelative, duration=durationDelay, cleanup=True, softStopT=softStop))