from pandac.PandaModules import * from direct.interval.IntervalGlobal import * from direct.showbase import PythonUtil from toontown.battle.BattleProps import globalPropPool from direct.directnotify import DirectNotifyGlobal SFX = PythonUtil.Enum('poof, magic') SFXPATHS = {SFX.poof: 'phase_4/audio/sfx/firework_distance_02.mp3', SFX.magic: 'phase_4/audio/sfx/SZ_DD_treasure.mp3'} class DustCloud(NodePath): dustCloudCount = 0 sounds = {} notify = DirectNotifyGlobal.directNotify.newCategory('DustCloud') def __init__(self, parent = hidden, fBillboard = 1, wantSound = 0): NodePath.__init__(self) self.assign(globalPropPool.getProp('suit_explosion_dust')) if fBillboard: self.setBillboardAxis() self.reparentTo(parent) self.seqNode = self.find('**/+SequenceNode').node() self.seqNode.setFrameRate(0) self.wantSound = wantSound if self.wantSound and not DustCloud.sounds: DustCloud.sounds[SFX.poof] = loader.loadSfx(SFXPATHS[SFX.poof]) self.track = None self.trackId = DustCloud.dustCloudCount DustCloud.dustCloudCount += 1 self.setBin('fixed', 100, 1) self.hide() return def createTrack(self, rate = 24): def getSoundFuncIfAble(soundId): sound = DustCloud.sounds.get(soundId) if self.wantSound and sound: return sound.play else: def dummy(): pass return dummy tflipDuration = self.seqNode.getNumChildren() / float(rate) self.track = Sequence(Func(self.show), Func(self.messaging), Func(self.seqNode.play, 0, self.seqNode.getNumFrames() - 1), Func(self.seqNode.setFrameRate, rate), Func(getSoundFuncIfAble(SFX.poof)), Wait(tflipDuration), Func(self._resetTrack), name='dustCloud-track-%d' % self.trackId) def _resetTrack(self): self.seqNode.setFrameRate(0) self.hide() def messaging(self): self.notify.debug('CREATING TRACK ID: %s' % self.trackId) def isPlaying(self): if self.track == None: return False if self.track.isPlaying(): return True else: return False return def play(self, rate = 24): self.stop() self.createTrack(rate) self.track.start() def loop(self, rate = 24): self.stop() self.createTrack(rate) self.track.loop() def stop(self): if self.track: self.track.finish() self.track.clearToInitial() def destroy(self): self.notify.debug('DESTROYING TRACK ID: %s' % self.trackId) if self.track: self._resetTrack() self.track.clearToInitial() del self.track del self.seqNode self.removeNode()