from direct.showbase.RandomNumGen import RandomNumGen import CatchGameGlobals import DropScheduler from toontown.parties.PartyGlobals import CatchActivityDuration as PartyCatchDuration class DropPlacer: def __init__(self, game, numPlayers, dropTypes, startTime = None): self.game = game self.numPlayers = numPlayers self.dropTypes = dropTypes self.dtIndex = 0 self._createScheduler(startTime) self._createRng() def _createScheduler(self, startTime): self.scheduler = DropScheduler.DropScheduler(CatchGameGlobals.GameDuration, self.game.FirstDropDelay, self.game.DropPeriod, self.game.MaxDropDuration, self.game.FasterDropDelay, self.game.FasterDropPeriodMult, startTime=startTime) def _createRng(self): self.rng = self.game.randomNumGen def skipPercent(self, percent): numSkips = self.scheduler.skipPercent(percent) self.dtIndex += numSkips return numSkips def doneDropping(self, continuous = None): return self.scheduler.doneDropping(continuous) def getDuration(self): return self.scheduler.getDuration() def getT(self): return self.scheduler.getT() def stepT(self): self.scheduler.stepT() def getNextDropTypeName(self): if self.dtIndex >= len(self.dropTypes): self.game.notify.debug('warning: defaulting to anvil') typeName = 'anvil' else: typeName = self.dropTypes[self.dtIndex] self.dtIndex += 1 return typeName def getRandomColRow(self): col = self.rng.randrange(0, self.game.DropColumns) row = self.rng.randrange(0, self.game.DropRows) return [col, row] def getNextDrop(self): raise RuntimeError, 'DropPlacer.getNextDrop should never be called' class RandomDropPlacer(DropPlacer): def __init__(self, game, numPlayers, dropTypes, startTime = None): DropPlacer.__init__(self, game, numPlayers, dropTypes, startTime=startTime) def getNextDrop(self): col, row = self.getRandomColRow() drop = [self.getT(), self.getNextDropTypeName(), [col, row]] self.stepT() return drop class RegionDropPlacer(DropPlacer): DropRegionTables = [[[1, 1, 2, 3, 3], [1, 1, 2, 3, 3], [0, 1, 2, 3, 4], [0, 1, 2, 3, 4], [0, 1, 2, 3, 4]], [[1, 2, 2, 3, 3, 4], [1, 1, 2, 3, 4, 4], [1, 1, 2, 3, 4, 4], [0, 1, 2, 3, 4, 5], [0, 1, 2, 3, 4, 5], [0, 1, 2, 3, 4, 5]], [[1, 1, 2, 2, 2, 3, 3], [1, 1, 2, 2, 2, 3, 3], [0, 1, 2, 2, 2, 3, 4], [0, 1, 2, 2, 2, 3, 4], [0, 1, 2, 2, 2, 3, 4], [0, 1, 2, 2, 2, 3, 4], [0, 1, 2, 2, 2, 3, 4]], [[1, 2, 2, 5, 6, 7, 7, 3], [1, 1, 2, 5, 6, 7, 3, 3], [0, 1, 2, 5, 6, 7, 3, 4], [0, 1, 2, 5, 6, 7, 3, 4], [0, 1, 2, 5, 6, 7, 3, 4], [0, 1, 2, 5, 6, 7, 3, 4], [0, 1, 2, 5, 6, 7, 3, 4], [0, 0, 1, 5, 6, 3, 4, 4]], [[1, 2, 2, 5, 8, 6, 7, 7, 3], [1, 1, 2, 5, 8, 6, 7, 3, 3], [0, 1, 2, 5, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 6, 7, 3, 4], [0, 0, 1, 5, 8, 6, 3, 4, 4]], [[1, 2, 2, 5, 8, 8, 6, 7, 7, 3], [1, 1, 2, 5, 8, 8, 6, 7, 3, 3], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 1, 2, 5, 8, 8, 6, 7, 3, 4], [0, 0, 1, 5, 8, 8, 6, 3, 4, 4]], [[1, 2, 2, 5, 8, 10, 9, 6, 7, 7, 3], [1, 1, 2, 5, 8, 10, 9, 6, 7, 3, 3], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 9, 6, 7, 3, 4], [0, 0, 1, 5, 8, 10, 9, 6, 3, 4, 4]], [[1, 2, 2, 5, 8, 10, 10, 9, 6, 7, 7, 3], [1, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 3], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 10, 9, 6, 7, 3, 4], [0, 0, 1, 5, 8, 10, 10, 9, 6, 3, 4, 4]], [[1, 2, 2, 5, 8, 10, 11, 12, 9, 6, 7, 7, 3], [1, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 3], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 1, 2, 5, 8, 10, 11, 12, 9, 6, 7, 3, 4], [0, 0, 1, 5, 8, 10, 11, 12, 9, 6, 3, 4, 4]]] Players2dropTable = [DropRegionTables[0], DropRegionTables[0], DropRegionTables[0], DropRegionTables[1], DropRegionTables[1], DropRegionTables[2], DropRegionTables[3], DropRegionTables[3], DropRegionTables[4], DropRegionTables[4], DropRegionTables[5], DropRegionTables[5], DropRegionTables[5], DropRegionTables[6], DropRegionTables[6], DropRegionTables[7], DropRegionTables[7], DropRegionTables[7], DropRegionTables[8], DropRegionTables[8]] @classmethod def getDropRegionTable(cls, numPlayers): return cls.Players2dropTable[min(len(cls.Players2dropTable) - 1, numPlayers)] def __init__(self, game, numPlayers, dropTypes, startTime = None): DropPlacer.__init__(self, game, numPlayers, dropTypes, startTime=startTime) self.DropRegionTable = self.getDropRegionTable(self.numPlayers) self.DropRegion2GridCoordList = {} for row in range(len(self.DropRegionTable)): rowList = self.DropRegionTable[row] for column in range(len(rowList)): region = rowList[column] if not self.DropRegion2GridCoordList.has_key(region): self.DropRegion2GridCoordList[region] = [] self.DropRegion2GridCoordList[region].append([row, column]) self.DropRegions = self.DropRegion2GridCoordList.keys() self.DropRegions.sort() self.emptyDropRegions = self.DropRegions[:] self.fallingObjs = [] def getNextDrop(self): t = self.getT() while len(self.fallingObjs): landTime, dropRegion = self.fallingObjs[0] if landTime > t: break self.fallingObjs = self.fallingObjs[1:] if dropRegion not in self.emptyDropRegions: self.emptyDropRegions.append(dropRegion) candidates = self.emptyDropRegions if len(candidates) == 0: candidates = self.DropRegions dropRegion = self.rng.choice(candidates) row, col = self.rng.choice(self.DropRegion2GridCoordList[dropRegion]) dropTypeName = self.getNextDropTypeName() drop = [t, dropTypeName, [row, col]] duration = self.game.BaselineDropDuration self.fallingObjs.append([t + duration, dropRegion]) if dropRegion in self.emptyDropRegions: self.emptyDropRegions.remove(dropRegion) self.stepT() return drop class PartyRegionDropPlacer(RegionDropPlacer): def __init__(self, game, numPlayers, generationId, dropTypes, startTime = None): self.generationId = generationId RegionDropPlacer.__init__(self, game, numPlayers, dropTypes, startTime=startTime) def _createRng(self): self.rng = RandomNumGen(self.generationId + self.game.doId) def _createScheduler(self, startTime): self.scheduler = DropScheduler.ThreePhaseDropScheduler(PartyCatchDuration, self.game.FirstDropDelay, self.game.DropPeriod, self.game.MaxDropDuration, self.game.SlowerDropPeriodMult, self.game.NormalDropDelay, self.game.FasterDropDelay, self.game.FasterDropPeriodMult, startTime=startTime) class PathDropPlacer(DropPlacer): def __init__(self, game, numPlayers, dropTypes, startTime = None): DropPlacer.__init__(self, game, numPlayers, dropTypes, startTime=startTime) self.moves = [[0, -1], [1, -1], [1, 0], [1, 1], [0, 1], [-1, 1], [-1, 0], [-1, -1]] self.paths = [] for i in xrange(self.numPlayers): dir = self.rng.randrange(0, len(self.moves)) col, row = self.getRandomColRow() path = {'direction': dir, 'location': [col, row]} self.paths.append(path) self.curPathIndex = 0 def getValidDirection(self, col, row, dir): redirectTop = [(6, 2), 2, 2, 3, 4, 5, 6, 6] redirectRight = [0, 0, (0, 4), 4, 4, 5, 6, 7] redirectBottom = [0, 1, 2, 2, (2, 6), 6, 6, 7] redirectLeft = [0, 1, 2, 3, 4, 4, (4, 0), 0] redirectTopRight = [6, (6, 4), 4, 4, 4, 5, 6, 6] redirectBottomRight = [0, 0, 0, (0, 6), 6, 6, 6, 7] redirectBottomLeft = [0, 1, 2, 2, 2, (2, 0), 0, 0] redirectTopLeft = [2, 2, 2, 3, 4, 4, 4, (4, 2)] tables = [None, redirectTop, redirectBottom, None, redirectLeft, redirectTopLeft, redirectBottomLeft, None, redirectRight, redirectTopRight, redirectBottomRight] if col == 0: colIndex = 1 elif col == self.game.DropColumns - 1: colIndex = 2 else: colIndex = 0 if row == 0: rowIndex = 1 elif row == self.game.DropRows - 1: rowIndex = 2 else: rowIndex = 0 index = (colIndex << 2) + rowIndex redirectTable = tables[index] if not redirectTable: return dir newDir = redirectTable[dir] if type(newDir) != type(1): newDir = self.rng.choice(newDir) return newDir def getNextDrop(self): path = self.paths[self.curPathIndex] col, row = path['location'] dir = path['direction'] turns = [-1, 0, 0, 1] turn = self.rng.choice(turns) if turn: dir = (dir + turn) % len(self.moves) dir = self.getValidDirection(col, row, dir) dCol, dRow = self.moves[dir] col += dCol row += dRow col = min(max(col, 0), self.game.DropColumns - 1) row = min(max(row, 0), self.game.DropRows - 1) path['location'] = [col, row] path['direction'] = dir self.curPathIndex = (self.curPathIndex + 1) % len(self.paths) drop = [self.getT(), self.getNextDropTypeName(), [col, row]] self.stepT() return drop