from otp.ai.AIBase import * from toontown.toonbase import ToontownGlobals from direct.distributed.ClockDelta import * from ElevatorConstants import * import copy, DistributedElevatorAI from direct.fsm import ClassicFSM from direct.fsm import State from direct.task import Task from direct.directnotify import DirectNotifyGlobal from toontown.battle import BattleBase class DistributedElevatorIntAI(DistributedElevatorAI.DistributedElevatorAI): def __init__(self, air, bldg, avIds): DistributedElevatorAI.DistributedElevatorAI.__init__(self, air, bldg) self.countdownTime = simbase.config.GetFloat('int-elevator-timeout', INTERIOR_ELEVATOR_COUNTDOWN_TIME) self.avIds = copy.copy(avIds) for avId in avIds: self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleAllAvsUnexpectedExit, extraArgs=[avId]) def checkBoard(self, av): result = 0 if av.doId not in self.avIds: result = REJECT_NOSEAT else: result = DistributedElevatorAI.DistributedElevatorAI.checkBoard(self, av) return result def acceptBoarder(self, avId, seatIndex, wantBoardingShow=0): DistributedElevatorAI.DistributedElevatorAI.acceptBoarder(self, avId, seatIndex, wantBoardingShow) self.__closeIfNecessary() def __closeIfNecessary(self): numFullSeats = self.countFullSeats() if not numFullSeats <= len(self.avIds): self.notify.warning('we are about to crash. self.seats=%s self.avIds=%s' % (self.seats, self.avIds)) if numFullSeats == len(self.avIds): self.fsm.request('allAboard') def __handleAllAvsUnexpectedExit(self, avId): self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly') seatIndex = self.findAvatar(avId) avIdCount = self.avIds.count(avId) if avIdCount == 1: self.avIds.remove(avId) else: if avIdCount == 0: self.notify.warning("Strange... %d exited unexpectedly, but I don't have them on my list." % avId) else: self.notify.error('This list is screwed up! %s' % self.avIds) if seatIndex == None: self.notify.debug('%d is not boarded, but exited' % avId) else: self.clearFullNow(seatIndex) self.clearEmptyNow(seatIndex) self.__closeIfNecessary() return def acceptExiter(self, avId): seatIndex = self.findAvatar(avId) if seatIndex == None: pass else: self.clearFullNow(seatIndex) self.sendUpdate('emptySlot' + str(seatIndex), [ avId, 0, globalClockDelta.getRealNetworkTime(), self.countdownTime]) taskMgr.doMethodLater(TOON_EXIT_ELEVATOR_TIME, self.clearEmptyNow, self.uniqueName('clearEmpty-%s' % seatIndex), extraArgs=(seatIndex,)) return def d_forcedExit(self, avId): self.sendUpdateToAvatarId(avId, 'forcedExit', [avId]) def requestBuildingExit(self): avId = self.air.getAvatarIdFromSender() self.notify.debug('requestBuildingExit from %d' % avId) if self.accepting: if avId in self.avIds: self.avIds.remove(avId) self.__closeIfNecessary() else: self.notify.warning('avId: %s not known, but tried to exit the building' % avId) def enterOpening(self): DistributedElevatorAI.DistributedElevatorAI.enterOpening(self) taskMgr.doMethodLater(ElevatorData[ELEVATOR_NORMAL]['openTime'], self.waitCountdownTask, self.uniqueName('opening-timer')) def waitCountdownTask(self, task): self.fsm.request('waitCountdown') return Task.done def enterWaitCountdown(self): DistributedElevatorAI.DistributedElevatorAI.enterWaitCountdown(self) taskMgr.doMethodLater(self.countdownTime + BattleBase.SERVER_BUFFER_TIME, self.timeToGoTask, self.uniqueName('countdown-timer')) def timeToGoTask(self, task): self.allAboard() return Task.done def allAboard(self): if len(self.avIds) == 0: self.bldg.handleAllAboard([None, None, None, None]) else: self.fsm.request('allAboard') return def enterAllAboard(self): for avId in self.avIds: if self.findAvatar(avId) == None: self.d_forcedExit(avId) DistributedElevatorAI.DistributedElevatorAI.enterAllAboard(self) if self.timeOfBoarding != None: currentTime = globalClock.getRealTime() elapsedTime = currentTime - self.timeOfBoarding self.notify.debug('elapsed time: ' + str(elapsedTime)) waitTime = max(TOON_BOARD_ELEVATOR_TIME - elapsedTime, 0) taskMgr.doMethodLater(waitTime, self.closeTask, self.uniqueName('waitForAllAboard')) else: self.fsm.request('closing') return def closeTask(self, task): self.fsm.request('closing') return Task.done def enterClosing(self): DistributedElevatorAI.DistributedElevatorAI.enterClosing(self) taskMgr.doMethodLater(ElevatorData[ELEVATOR_NORMAL]['closeTime'] + BattleBase.SERVER_BUFFER_TIME, self.elevatorClosedTask, self.uniqueName('closing-timer')) def elevatorClosedTask(self, task): self.fsm.request('closed') return Task.done def __doorsClosed(self): self.bldg.handleAllAboard(self.seats) self.fsm.request('closed') def enterClosed(self): DistributedElevatorAI.DistributedElevatorAI.enterClosed(self) self.__doorsClosed()