from pandac.PandaModules import * from toontown.toonbase.ToontownGlobals import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * import random from otp.level import DistributedLevel from direct.directnotify import DirectNotifyGlobal import StageRoomBase, StageRoom import FactoryEntityCreator import StageRoomSpecs from otp.level import LevelSpec, LevelConstants from toontown.toonbase import TTLocalizer if __dev__: from otp.level import EditorGlobals def getStageRoomReadyPostName(doId): return 'stageRoomReady-%s' % doId class DistributedStageRoom(DistributedLevel.DistributedLevel, StageRoomBase.StageRoomBase, StageRoom.StageRoom): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStageRoom') EmulateEntrancePoint = False def __init__(self, cr): DistributedLevel.DistributedLevel.__init__(self, cr) StageRoomBase.StageRoomBase.__init__(self) StageRoom.StageRoom.__init__(self) self.suitIds = [] self.suits = [] self.reserveSuits = [] self.joiningReserves = [] self.suitsInitialized = 0 self.goonClipPlanes = {} self.stage = None return def createEntityCreator(self): return FactoryEntityCreator.FactoryEntityCreator(level=self) def generate(self): self.notify.debug('generate') DistributedLevel.DistributedLevel.generate(self) def delete(self): del self.stage DistributedLevel.DistributedLevel.delete(self) StageRoom.StageRoom.delete(self) self.ignoreAll() def setStageId(self, stageId): self.notify.debug('stageId: %s' % stageId) StageRoomBase.StageRoomBase.setStageId(self, stageId) def setRoomId(self, roomId): self.notify.debug('roomId: %s' % roomId) StageRoomBase.StageRoomBase.setRoomId(self, roomId) def setRoomNum(self, num): self.notify.debug('roomNum: %s' % num) StageRoom.StageRoom.setRoomNum(self, num) def levelAnnounceGenerate(self): self.notify.debug('levelAnnounceGenerate') DistributedLevel.DistributedLevel.levelAnnounceGenerate(self) specModule = StageRoomSpecs.getStageRoomSpecModule(self.roomId) roomSpec = LevelSpec.LevelSpec(specModule) if __dev__: typeReg = self.getEntityTypeReg() roomSpec.setEntityTypeReg(typeReg) DistributedLevel.DistributedLevel.initializeLevel(self, roomSpec) def getReadyPostName(self): return getStageRoomReadyPostName(self.doId) def privGotSpec(self, levelSpec): if __dev__: if not levelSpec.hasEntityTypeReg(): typeReg = self.getEntityTypeReg() levelSpec.setEntityTypeReg(typeReg) DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec) StageRoom.StageRoom.enter(self) self.acceptOnce('leavingStage', self.announceLeaving) bboard.post(self.getReadyPostName()) def fixupLevelModel(self): StageRoom.StageRoom.setGeom(self, self.geom) StageRoom.StageRoom.initFloorCollisions(self) def setStage(self, stage): self.stage = stage def setBossConfronted(self, avId): self.stage.setBossConfronted(avId) def setDefeated(self): self.notify.info('setDefeated') from toontown.coghq import DistributedStage messenger.send(DistributedStage.DistributedStage.WinEvent) def initVisibility(self, *args, **kw): pass def shutdownVisibility(self, *args, **kw): pass def lockVisibility(self, *args, **kw): pass def unlockVisibility(self, *args, **kw): pass def enterZone(self, *args, **kw): pass def updateVisibility(self, *args, **kw): pass def setVisibility(self, *args, **kw): pass def resetVisibility(self, *args, **kw): pass def handleVisChange(self, *args, **kw): pass def forceSetZoneThisFrame(self, *args, **kw): pass def getParentTokenForEntity(self, entId): if __dev__: pass return 1000000 * self.roomNum + entId def enterLtNotPresent(self): StageRoom.StageRoom.enterLtNotPresent(self) if __dev__: bboard.removeIfEqual(EditorGlobals.EditTargetPostName, self) self.ignore('f2') def enterLtPresent(self): StageRoom.StageRoom.enterLtPresent(self) if __dev__: bboard.post(EditorGlobals.EditTargetPostName, self) if self.stage is not None: self.stage.currentRoomName = StageRoomSpecs.CashbotStageRoomId2RoomName[self.roomId] def printPos(self = self): thisZone = self.getZoneNode(LevelConstants.UberZoneEntId) pos = base.localAvatar.getPos(thisZone) h = base.localAvatar.getH(thisZone) roomName = StageRoomSpecs.CashbotStageRoomId2RoomName[self.roomId] print 'stage pos: %s, h: %s, room: %s' % (repr(pos), h, roomName) if self.stage is not None: floorNum = self.stage.floorNum else: floorNum = '???' posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\nstageId: %s' % self.stageId + '\nfloor: %s' % floorNum + '\nroomId: %s' % self.roomId + '\nroomName: %s' % roomName base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout) return self.accept('f2', printPos) return def handleSOSPanel(self, panel): avIds = [] for avId in self.avIdList: if base.cr.doId2do.get(avId): avIds.append(avId) panel.setFactoryToonIdList(avIds) def disable(self): self.notify.debug('disable') StageRoom.StageRoom.exit(self) if hasattr(self, 'suits'): del self.suits if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest: self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest) del self.relatedObjectMgrRequest bboard.remove(self.getReadyPostName()) DistributedLevel.DistributedLevel.disable(self) def setSuits(self, suitIds, reserveSuitIds): oldSuitIds = list(self.suitIds) self.suitIds = suitIds self.reserveSuitIds = reserveSuitIds newSuitIds = [] for suitId in self.suitIds: if suitId not in oldSuitIds: newSuitIds.append(suitId) if len(newSuitIds): def bringOutOfReserve(suits): for suit in suits: suit.comeOutOfReserve() self.relatedObjectMgrRequest = self.cr.relatedObjectMgr.requestObjects(newSuitIds, bringOutOfReserve) def reservesJoining(self): pass def getCogSpec(self, cogId): cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.CogData[cogId] def getReserveCogSpec(self, cogId): cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.ReserveCogData[cogId] def getBattleCellSpec(self, battleCellId): cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId) return cogSpecModule.BattleCells[battleCellId] def getFloorOuchLevel(self): return 8 def getTaskZoneId(self): return self.stageId def getBossTaunt(self): return TTLocalizer.StageBossTaunt def getBossBattleTaunt(self): return TTLocalizer.StageBossBattleTaunt def __str__(self): if hasattr(self, 'roomId'): return '%s %s: %s' % (self.__class__.__name__, self.roomId, StageRoomSpecs.CashbotStageRoomId2RoomName[self.roomId]) else: return 'DistributedStageRoom' def __repr__(self): return str(self) def complexVis(self): return 0